Mercurial > sdl-ios-xcode
view src/video/dga/SDL_dgavideo.c @ 1217:ae9981987c2f
Oops, actually use the timings in the modes db. :)
FIXME: Add some way of specifying the refresh rate we want to select!
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 02 Jan 2006 09:32:54 +0000 |
parents | 045f186426e1 |
children | 0c105755b110 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* DGA 2.0 based SDL video driver implementation. */ #include <stdlib.h> #include <string.h> #include <X11/Xlib.h> #include <XFree86/extensions/xf86dga.h> #ifdef HAVE_ALLOCA_H #include <alloca.h> #endif #include "SDL.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_dgavideo.h" #include "SDL_dgamouse_c.h" #include "SDL_dgaevents_c.h" /* get function pointers... */ #include "../x11/SDL_x11dyn.h" /* Initialization/Query functions */ static int DGA_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **DGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *DGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int DGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static int DGA_SetGammaRamp(_THIS, Uint16 *ramp); static void DGA_VideoQuit(_THIS); /* Hardware surface functions */ static int DGA_InitHWSurfaces(_THIS, SDL_Surface *screen, Uint8 *base, int size); static void DGA_FreeHWSurfaces(_THIS); static int DGA_AllocHWSurface(_THIS, SDL_Surface *surface); static int DGA_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color); static int DGA_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst); static int DGA_LockHWSurface(_THIS, SDL_Surface *surface); static void DGA_UnlockHWSurface(_THIS, SDL_Surface *surface); static void DGA_FreeHWSurface(_THIS, SDL_Surface *surface); static int DGA_FlipHWSurface(_THIS, SDL_Surface *surface); /* DGA driver bootstrap functions */ static int DGA_Available(void) { const char *display = NULL; Display *dpy = NULL; int available = 0; /* The driver is available is available if the display is local and the DGA 2.0+ extension is available, and we can map mem. */ if ( SDL_X11_LoadSymbols() ) { if ( (strncmp(pXDisplayName(display), ":", 1) == 0) || (strncmp(pXDisplayName(display), "unix:", 5) == 0) ) { dpy = pXOpenDisplay(display); if ( dpy ) { int events, errors, major, minor; if ( SDL_NAME(XDGAQueryExtension)(dpy, &events, &errors) && SDL_NAME(XDGAQueryVersion)(dpy, &major, &minor) ) { int screen; screen = DefaultScreen(dpy); if ( (major >= 2) && SDL_NAME(XDGAOpenFramebuffer)(dpy, screen) ) { available = 1; SDL_NAME(XDGACloseFramebuffer)(dpy, screen); } } pXCloseDisplay(dpy); } } SDL_X11_UnloadSymbols(); } return(available); } static void DGA_DeleteDevice(SDL_VideoDevice *device) { if (device != NULL) { free(device->hidden); free(device); SDL_X11_UnloadSymbols(); } } static SDL_VideoDevice *DGA_CreateDevice(int devindex) { SDL_VideoDevice *device = NULL; /* Initialize all variables that we clean on shutdown */ if (SDL_X11_LoadSymbols()) { device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if ( device ) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { free(device); } SDL_X11_UnloadSymbols(); return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = DGA_VideoInit; device->ListModes = DGA_ListModes; device->SetVideoMode = DGA_SetVideoMode; device->SetColors = DGA_SetColors; device->UpdateRects = NULL; device->VideoQuit = DGA_VideoQuit; device->AllocHWSurface = DGA_AllocHWSurface; device->CheckHWBlit = DGA_CheckHWBlit; device->FillHWRect = DGA_FillHWRect; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = DGA_LockHWSurface; device->UnlockHWSurface = DGA_UnlockHWSurface; device->FlipHWSurface = DGA_FlipHWSurface; device->FreeHWSurface = DGA_FreeHWSurface; device->SetGammaRamp = DGA_SetGammaRamp; device->GetGammaRamp = NULL; device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = DGA_InitOSKeymap; device->PumpEvents = DGA_PumpEvents; device->free = DGA_DeleteDevice; } return device; } VideoBootStrap DGA_bootstrap = { "dga", "XFree86 DGA 2.0", DGA_Available, DGA_CreateDevice }; static int DGA_AddMode(_THIS, int bpp, int w, int h) { SDL_Rect *mode; int i, index; int next_mode; /* Check to see if we already have this mode */ if ( bpp < 8 ) { /* Not supported */ return(0); } index = ((bpp+7)/8)-1; for ( i=0; i<SDL_nummodes[index]; ++i ) { mode = SDL_modelist[index][i]; if ( (mode->w == w) && (mode->h == h) ) { return(0); } } /* Set up the new video mode rectangle */ mode = (SDL_Rect *)malloc(sizeof *mode); if ( mode == NULL ) { SDL_OutOfMemory(); return(-1); } mode->x = 0; mode->y = 0; mode->w = w; mode->h = h; /* Allocate the new list of modes, and fill in the new mode */ next_mode = SDL_nummodes[index]; SDL_modelist[index] = (SDL_Rect **) realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); if ( SDL_modelist[index] == NULL ) { SDL_OutOfMemory(); SDL_nummodes[index] = 0; free(mode); return(-1); } SDL_modelist[index][next_mode] = mode; SDL_modelist[index][next_mode+1] = NULL; SDL_nummodes[index]++; return(0); } /* This whole function is a hack. :) */ static Uint32 get_video_size(_THIS) { /* This is a non-exported function from libXxf86dga.a */ extern unsigned char *SDL_NAME(XDGAGetMappedMemory)(int screen); FILE *proc; unsigned long mem; unsigned start, stop; char line[BUFSIZ]; Uint32 size; mem = (unsigned long)SDL_NAME(XDGAGetMappedMemory)(DGA_Screen); size = 0; proc = fopen("/proc/self/maps", "r"); if ( proc ) { while ( fgets(line, sizeof(line)-1, proc) ) { sscanf(line, "%x-%x", &start, &stop); if ( start == mem ) { size = (Uint32)((stop-start)/1024); break; } } fclose(proc); } return(size); } #ifdef DGA_DEBUG static void PrintMode(SDL_NAME(XDGAMode) *mode) { printf("Mode: %s (%dx%d) at %d bpp (%f refresh, %d pitch) num: %d\n", mode->name, mode->viewportWidth, mode->viewportHeight, mode->depth == 24 ? mode->bitsPerPixel : mode->depth, mode->verticalRefresh, mode->bytesPerScanline, mode->num); printf("\tRGB: 0x%8.8x 0x%8.8x 0x%8.8x (%d - %s)\n", mode->redMask, mode->greenMask, mode->blueMask, mode->visualClass, mode->visualClass == TrueColor ? "truecolor" : mode->visualClass == DirectColor ? "directcolor" : mode->visualClass == PseudoColor ? "pseudocolor" : "unknown"); printf("\tFlags: "); if ( mode->flags & XDGAConcurrentAccess ) printf(" XDGAConcurrentAccess"); if ( mode->flags & XDGASolidFillRect ) printf(" XDGASolidFillRect"); if ( mode->flags & XDGABlitRect ) printf(" XDGABlitRect"); if ( mode->flags & XDGABlitTransRect ) printf(" XDGABlitTransRect"); if ( mode->flags & XDGAPixmap ) printf(" XDGAPixmap"); if ( mode->flags & XDGAInterlaced ) printf(" XDGAInterlaced"); if ( mode->flags & XDGADoublescan ) printf(" XDGADoublescan"); if ( mode->viewportFlags & XDGAFlipRetrace ) printf(" XDGAFlipRetrace"); if ( mode->viewportFlags & XDGAFlipImmediate ) printf(" XDGAFlipImmediate"); printf("\n"); } #endif /* DGA_DEBUG */ static int cmpmodes(const void *va, const void *vb) { const SDL_NAME(XDGAMode) *a = (const SDL_NAME(XDGAMode) *)va; const SDL_NAME(XDGAMode) *b = (const SDL_NAME(XDGAMode) *)vb; /* Prefer DirectColor visuals for otherwise equal modes */ if ( (a->viewportWidth == b->viewportWidth) && (b->viewportHeight == a->viewportHeight) ) { if ( a->visualClass == DirectColor ) return -1; if ( b->visualClass == DirectColor ) return 1; return 0; } else if ( a->viewportWidth == b->viewportWidth ) { return b->viewportHeight - a->viewportHeight; } else { return b->viewportWidth - a->viewportWidth; } } static void UpdateHWInfo(_THIS, SDL_NAME(XDGAMode) *mode) { this->info.wm_available = 0; this->info.hw_available = 1; if ( mode->flags & XDGABlitRect ) { this->info.blit_hw = 1; } else { this->info.blit_hw = 0; } if ( mode->flags & XDGABlitTransRect ) { this->info.blit_hw_CC = 1; } else { this->info.blit_hw_CC = 0; } if ( mode->flags & XDGASolidFillRect ) { this->info.blit_fill = 1; } else { this->info.blit_fill = 0; } this->info.video_mem = get_video_size(this); } static int DGA_VideoInit(_THIS, SDL_PixelFormat *vformat) { const char *display; int event_base, error_base; int major_version, minor_version; Visual *visual; SDL_NAME(XDGAMode) *modes; int i, num_modes; /* Open the X11 display */ display = NULL; /* Get it from DISPLAY environment variable */ DGA_Display = pXOpenDisplay(display); if ( DGA_Display == NULL ) { SDL_SetError("Couldn't open X11 display"); return(-1); } /* Check for the DGA extension */ if ( ! SDL_NAME(XDGAQueryExtension)(DGA_Display, &event_base, &error_base) || ! SDL_NAME(XDGAQueryVersion)(DGA_Display, &major_version, &minor_version) ) { SDL_SetError("DGA extension not available"); pXCloseDisplay(DGA_Display); return(-1); } if ( major_version < 2 ) { SDL_SetError("DGA driver requires DGA 2.0 or newer"); pXCloseDisplay(DGA_Display); return(-1); } DGA_event_base = event_base; /* Determine the current screen depth */ visual = DefaultVisual(DGA_Display, DGA_Screen); { XPixmapFormatValues *pix_format; int i, num_formats; vformat->BitsPerPixel = DefaultDepth(DGA_Display, DGA_Screen); pix_format = pXListPixmapFormats(DGA_Display, &num_formats); if ( pix_format == NULL ) { SDL_SetError("Couldn't determine screen formats"); pXCloseDisplay(DGA_Display); return(-1); } for ( i=0; i<num_formats; ++i ) { if ( vformat->BitsPerPixel == pix_format[i].depth ) break; } if ( i != num_formats ) vformat->BitsPerPixel = pix_format[i].bits_per_pixel; pXFree((char *)pix_format); } if ( vformat->BitsPerPixel > 8 ) { vformat->Rmask = visual->red_mask; vformat->Gmask = visual->green_mask; vformat->Bmask = visual->blue_mask; } /* Open access to the framebuffer */ if ( ! SDL_NAME(XDGAOpenFramebuffer)(DGA_Display, DGA_Screen) ) { SDL_SetError("Unable to map the video memory"); pXCloseDisplay(DGA_Display); return(-1); } /* Query for the list of available video modes */ modes = SDL_NAME(XDGAQueryModes)(DGA_Display, DGA_Screen, &num_modes); qsort(modes, num_modes, sizeof *modes, cmpmodes); for ( i=0; i<num_modes; ++i ) { #ifdef DGA_DEBUG PrintMode(&modes[i]); #endif if ( (modes[i].visualClass == PseudoColor) || (modes[i].visualClass == DirectColor) || (modes[i].visualClass == TrueColor) ) { DGA_AddMode(this, modes[i].bitsPerPixel, modes[i].viewportWidth, modes[i].viewportHeight); } } UpdateHWInfo(this, modes); pXFree(modes); /* Create the hardware surface lock mutex */ hw_lock = SDL_CreateMutex(); if ( hw_lock == NULL ) { SDL_SetError("Unable to create lock mutex"); DGA_VideoQuit(this); return(-1); } #ifdef LOCK_DGA_DISPLAY /* Create the event lock so we're thread-safe.. :-/ */ event_lock = SDL_CreateMutex(); #endif /* LOCK_DGA_DISPLAY */ /* We're done! */ return(0); } SDL_Rect **DGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]); } /* Various screen update functions available */ static void DGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); SDL_Surface *DGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { SDL_NAME(XDGAMode) *modes; int i, num_modes; SDL_NAME(XDGADevice) *mode; int screen_len; Uint8 *surfaces_mem; int surfaces_len; /* Free any previous colormap */ if ( DGA_colormap ) { pXFreeColormap(DGA_Display, DGA_colormap); DGA_colormap = 0; } /* Search for a matching video mode */ modes = SDL_NAME(XDGAQueryModes)(DGA_Display, DGA_Screen, &num_modes); qsort(modes, num_modes, sizeof *modes, cmpmodes); for ( i=0; i<num_modes; ++i ) { int depth; depth = modes[i].depth; if ( depth == 24 ) { /* Distinguish between 24 and 32 bpp */ depth = modes[i].bitsPerPixel; } if ( (depth == bpp) && (modes[i].viewportWidth == width) && (modes[i].viewportHeight == height) && ((modes[i].visualClass == PseudoColor) || (modes[i].visualClass == DirectColor) || (modes[i].visualClass == TrueColor)) ) { break; } } if ( i == num_modes ) { SDL_SetError("No matching video mode found"); return(NULL); } /* Set the video mode */ mode = SDL_NAME(XDGASetMode)(DGA_Display, DGA_Screen, modes[i].num); pXFree(modes); if ( mode == NULL ) { SDL_SetError("Unable to switch to requested mode"); return(NULL); } DGA_visualClass = mode->mode.visualClass; memory_base = (Uint8 *)mode->data; memory_pitch = mode->mode.bytesPerScanline; /* Set up the new mode framebuffer */ current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); current->w = mode->mode.viewportWidth; current->h = mode->mode.viewportHeight; current->pitch = memory_pitch; current->pixels = memory_base; if ( ! SDL_ReallocFormat(current, mode->mode.bitsPerPixel, mode->mode.redMask, mode->mode.greenMask, mode->mode.blueMask, 0) ) { return(NULL); } screen_len = current->h*current->pitch; /* Create a colormap if necessary */ if ( (DGA_visualClass == PseudoColor) || (DGA_visualClass == DirectColor) ) { DGA_colormap = SDL_NAME(XDGACreateColormap)(DGA_Display, DGA_Screen, mode, AllocAll); if ( DGA_visualClass == PseudoColor ) { current->flags |= SDL_HWPALETTE; } else { /* Initialize the colormap to the identity mapping */ SDL_GetGammaRamp(0, 0, 0); this->screen = current; DGA_SetGammaRamp(this, this->gamma); this->screen = NULL; } } else { DGA_colormap = SDL_NAME(XDGACreateColormap)(DGA_Display, DGA_Screen, mode, AllocNone); } SDL_NAME(XDGAInstallColormap)(DGA_Display, DGA_Screen, DGA_colormap); /* Update the hardware capabilities */ UpdateHWInfo(this, &mode->mode); /* Set up the information for hardware surfaces */ surfaces_mem = (Uint8 *)current->pixels + screen_len; surfaces_len = (mode->mode.imageHeight*current->pitch - screen_len); /* Update for double-buffering, if we can */ SDL_NAME(XDGASetViewport)(DGA_Display, DGA_Screen, 0, 0, XDGAFlipRetrace); if ( flags & SDL_DOUBLEBUF ) { if ( mode->mode.imageHeight >= (current->h*2) ) { current->flags |= SDL_DOUBLEBUF; flip_page = 0; flip_yoffset[0] = 0; flip_yoffset[1] = current->h; flip_address[0] = memory_base; flip_address[1] = memory_base+screen_len; surfaces_mem += screen_len; surfaces_len -= screen_len; } } /* Allocate memory tracking for hardware surfaces */ DGA_FreeHWSurfaces(this); if ( surfaces_len < 0 ) { surfaces_len = 0; } DGA_InitHWSurfaces(this, current, surfaces_mem, surfaces_len); /* Expose the back buffer as surface memory */ if ( current->flags & SDL_DOUBLEBUF ) { this->screen = current; DGA_FlipHWSurface(this, current); this->screen = NULL; } /* Set the update rectangle function */ this->UpdateRects = DGA_DirectUpdate; /* Enable mouse and keyboard support */ { long input_mask; input_mask = (KeyPressMask | KeyReleaseMask); input_mask |= (ButtonPressMask | ButtonReleaseMask); input_mask |= PointerMotionMask; SDL_NAME(XDGASelectInput)(DGA_Display, DGA_Screen, input_mask); } /* We're done */ return(current); } #ifdef DGA_DEBUG static void DGA_DumpHWSurfaces(_THIS) { vidmem_bucket *bucket; printf("Memory left: %d (%d total)\n", surfaces_memleft, surfaces_memtotal); printf("\n"); printf(" Base Size\n"); for ( bucket=&surfaces; bucket; bucket=bucket->next ) { printf("Bucket: %p, %d (%s)\n", bucket->base, bucket->size, bucket->used ? "used" : "free"); if ( bucket->prev ) { if ( bucket->base != bucket->prev->base+bucket->prev->size ) { printf("Warning, corrupt bucket list! (prev)\n"); } } else { if ( bucket != &surfaces ) { printf("Warning, corrupt bucket list! (!prev)\n"); } } if ( bucket->next ) { if ( bucket->next->base != bucket->base+bucket->size ) { printf("Warning, corrupt bucket list! (next)\n"); } } } printf("\n"); } #endif static int DGA_InitHWSurfaces(_THIS, SDL_Surface *screen, Uint8 *base, int size) { vidmem_bucket *bucket; surfaces_memtotal = size; surfaces_memleft = size; if ( surfaces_memleft > 0 ) { bucket = (vidmem_bucket *)malloc(sizeof(*bucket)); if ( bucket == NULL ) { SDL_OutOfMemory(); return(-1); } bucket->prev = &surfaces; bucket->used = 0; bucket->dirty = 0; bucket->base = base; bucket->size = size; bucket->next = NULL; } else { bucket = NULL; } surfaces.prev = NULL; surfaces.used = 1; surfaces.dirty = 0; surfaces.base = screen->pixels; surfaces.size = (unsigned int)((long)base - (long)surfaces.base); surfaces.next = bucket; screen->hwdata = (struct private_hwdata *)&surfaces; return(0); } static void DGA_FreeHWSurfaces(_THIS) { vidmem_bucket *bucket, *freeable; bucket = surfaces.next; while ( bucket ) { freeable = bucket; bucket = bucket->next; free(freeable); } surfaces.next = NULL; } static __inline__ void DGA_AddBusySurface(SDL_Surface *surface) { ((vidmem_bucket *)surface->hwdata)->dirty = 1; } static __inline__ int DGA_IsSurfaceBusy(SDL_Surface *surface) { return ((vidmem_bucket *)surface->hwdata)->dirty; } static __inline__ void DGA_WaitBusySurfaces(_THIS) { vidmem_bucket *bucket; /* Wait for graphic operations to complete */ SDL_NAME(XDGASync)(DGA_Display, DGA_Screen); /* Clear all surface dirty bits */ for ( bucket=&surfaces; bucket; bucket=bucket->next ) { bucket->dirty = 0; } } static int DGA_AllocHWSurface(_THIS, SDL_Surface *surface) { vidmem_bucket *bucket; int size; int extra; int retval = 0; /* Temporarily, we only allow surfaces the same width as display. Some blitters require the pitch between two hardware surfaces to be the same. Others have interesting alignment restrictions. */ if ( surface->pitch > SDL_VideoSurface->pitch ) { SDL_SetError("Surface requested wider than screen"); return(-1); } surface->pitch = SDL_VideoSurface->pitch; size = surface->h * surface->pitch; #ifdef DGA_DEBUG fprintf(stderr, "Allocating bucket of %d bytes\n", size); #endif LOCK_DISPLAY(); /* Quick check for available mem */ if ( size > surfaces_memleft ) { SDL_SetError("Not enough video memory"); retval = -1; goto done; } /* Search for an empty bucket big enough */ for ( bucket=&surfaces; bucket; bucket=bucket->next ) { if ( ! bucket->used && (size <= bucket->size) ) { break; } } if ( bucket == NULL ) { SDL_SetError("Video memory too fragmented"); retval = -1; goto done; } /* Create a new bucket for left-over memory */ extra = (bucket->size - size); if ( extra ) { vidmem_bucket *newbucket; #ifdef DGA_DEBUG fprintf(stderr, "Adding new free bucket of %d bytes\n", extra); #endif newbucket = (vidmem_bucket *)malloc(sizeof(*newbucket)); if ( newbucket == NULL ) { SDL_OutOfMemory(); retval = -1; goto done; } newbucket->prev = bucket; newbucket->used = 0; newbucket->base = bucket->base+size; newbucket->size = extra; newbucket->next = bucket->next; if ( bucket->next ) { bucket->next->prev = newbucket; } bucket->next = newbucket; } /* Set the current bucket values and return it! */ bucket->used = 1; bucket->size = size; bucket->dirty = 0; #ifdef DGA_DEBUG fprintf(stderr, "Allocated %d bytes at %p\n", bucket->size, bucket->base); #endif surfaces_memleft -= size; surface->flags |= SDL_HWSURFACE; surface->pixels = bucket->base; surface->hwdata = (struct private_hwdata *)bucket; done: UNLOCK_DISPLAY(); return(retval); } static void DGA_FreeHWSurface(_THIS, SDL_Surface *surface) { vidmem_bucket *bucket, *freeable; /* Look for the bucket in the current list */ for ( bucket=&surfaces; bucket; bucket=bucket->next ) { if ( bucket == (vidmem_bucket *)surface->hwdata ) { break; } } if ( bucket && bucket->used ) { /* Add the memory back to the total */ #ifdef DGA_DEBUG printf("Freeing bucket of %d bytes\n", bucket->size); #endif surfaces_memleft += bucket->size; /* Can we merge the space with surrounding buckets? */ bucket->used = 0; if ( bucket->next && ! bucket->next->used ) { #ifdef DGA_DEBUG printf("Merging with next bucket, for %d total bytes\n", bucket->size+bucket->next->size); #endif freeable = bucket->next; bucket->size += bucket->next->size; bucket->next = bucket->next->next; if ( bucket->next ) { bucket->next->prev = bucket; } free(freeable); } if ( bucket->prev && ! bucket->prev->used ) { #ifdef DGA_DEBUG printf("Merging with previous bucket, for %d total bytes\n", bucket->prev->size+bucket->size); #endif freeable = bucket; bucket->prev->size += bucket->size; bucket->prev->next = bucket->next; if ( bucket->next ) { bucket->next->prev = bucket->prev; } free(freeable); } } surface->pixels = NULL; surface->hwdata = NULL; } static __inline__ void DGA_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y) { *x = (long)((Uint8 *)dst->pixels - memory_base)%memory_pitch; *y = (long)((Uint8 *)dst->pixels - memory_base)/memory_pitch; } static int DGA_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) { int x, y; unsigned int w, h; /* Don't fill the visible part of the screen, wait until flipped */ LOCK_DISPLAY(); if ( was_flipped && (dst == this->screen) ) { while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) ) /* Keep waiting for the hardware ... */ ; was_flipped = 0; } DGA_dst_to_xy(this, dst, &x, &y); x += rect->x; y += rect->y; w = rect->w; h = rect->h; #if 0 printf("Hardware accelerated rectangle fill: %dx%d at %d,%d\n", w, h, x, y); #endif SDL_NAME(XDGAFillRectangle)(DGA_Display, DGA_Screen, x, y, w, h, color); if ( !(this->screen->flags & SDL_DOUBLEBUF) ) { pXFlush(DGA_Display); } DGA_AddBusySurface(dst); UNLOCK_DISPLAY(); return(0); } static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { SDL_VideoDevice *this; int srcx, srcy; int dstx, dsty; unsigned int w, h; this = current_video; /* Don't blit to the visible part of the screen, wait until flipped */ LOCK_DISPLAY(); if ( was_flipped && (dst == this->screen) ) { while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) ) /* Keep waiting for the hardware ... */ ; was_flipped = 0; } DGA_dst_to_xy(this, src, &srcx, &srcy); srcx += srcrect->x; srcy += srcrect->y; DGA_dst_to_xy(this, dst, &dstx, &dsty); dstx += dstrect->x; dsty += dstrect->y; w = srcrect->w; h = srcrect->h; #if 0 printf("Blitting %dx%d from %d,%d to %d,%d\n", w, h, srcx, srcy, dstx, dsty); #endif if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { SDL_NAME(XDGACopyTransparentArea)(DGA_Display, DGA_Screen, srcx, srcy, w, h, dstx, dsty, src->format->colorkey); } else { SDL_NAME(XDGACopyArea)(DGA_Display, DGA_Screen, srcx, srcy, w, h, dstx, dsty); } if ( !(this->screen->flags & SDL_DOUBLEBUF) ) { pXFlush(DGA_Display); } DGA_AddBusySurface(src); DGA_AddBusySurface(dst); UNLOCK_DISPLAY(); return(0); } static int DGA_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) { int accelerated; /* Set initial acceleration on */ src->flags |= SDL_HWACCEL; /* Set the surface attributes */ if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { if ( ! this->info.blit_hw_A ) { src->flags &= ~SDL_HWACCEL; } } if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { if ( ! this->info.blit_hw_CC ) { src->flags &= ~SDL_HWACCEL; } } /* Check to see if final surface blit is accelerated */ accelerated = !!(src->flags & SDL_HWACCEL); if ( accelerated ) { src->map->hw_blit = HWAccelBlit; } return(accelerated); } static __inline__ void DGA_WaitFlip(_THIS) { if ( was_flipped ) { while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) ) /* Keep waiting for the hardware ... */ ; was_flipped = 0; } } static int DGA_LockHWSurface(_THIS, SDL_Surface *surface) { if ( surface == this->screen ) { SDL_mutexP(hw_lock); LOCK_DISPLAY(); if ( DGA_IsSurfaceBusy(surface) ) { DGA_WaitBusySurfaces(this); } DGA_WaitFlip(this); UNLOCK_DISPLAY(); } else { if ( DGA_IsSurfaceBusy(surface) ) { LOCK_DISPLAY(); DGA_WaitBusySurfaces(this); UNLOCK_DISPLAY(); } } return(0); } static void DGA_UnlockHWSurface(_THIS, SDL_Surface *surface) { if ( surface == this->screen ) { SDL_mutexV(hw_lock); } } static int DGA_FlipHWSurface(_THIS, SDL_Surface *surface) { /* Wait for vertical retrace and then flip display */ LOCK_DISPLAY(); if ( DGA_IsSurfaceBusy(this->screen) ) { DGA_WaitBusySurfaces(this); } DGA_WaitFlip(this); SDL_NAME(XDGASetViewport)(DGA_Display, DGA_Screen, 0, flip_yoffset[flip_page], XDGAFlipRetrace); pXFlush(DGA_Display); UNLOCK_DISPLAY(); was_flipped = 1; flip_page = !flip_page; surface->pixels = flip_address[flip_page]; return(0); } static void DGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) { /* The application is already updating the visible video memory */ return; } static int DGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int i; XColor *xcmap; /* This happens on initialization */ if ( ! DGA_colormap ) { return(0); } xcmap = (XColor *)alloca(ncolors*sizeof(*xcmap)); for ( i=0; i<ncolors; ++i ) { xcmap[i].pixel = firstcolor + i; xcmap[i].red = (colors[i].r<<8)|colors[i].r; xcmap[i].green = (colors[i].g<<8)|colors[i].g; xcmap[i].blue = (colors[i].b<<8)|colors[i].b; xcmap[i].flags = (DoRed|DoGreen|DoBlue); } LOCK_DISPLAY(); pXStoreColors(DGA_Display, DGA_colormap, xcmap, ncolors); pXSync(DGA_Display, False); UNLOCK_DISPLAY(); /* That was easy. :) */ return(1); } int DGA_SetGammaRamp(_THIS, Uint16 *ramp) { int i, ncolors; XColor xcmap[256]; /* See if actually setting the gamma is supported */ if ( DGA_visualClass != DirectColor ) { SDL_SetError("Gamma correction not supported on this visual"); return(-1); } /* Calculate the appropriate palette for the given gamma ramp */ if ( this->screen->format->BitsPerPixel <= 16 ) { ncolors = 64; /* Is this right? */ } else { ncolors = 256; } for ( i=0; i<ncolors; ++i ) { Uint8 c = (256 * i / ncolors); xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c); xcmap[i].red = ramp[0*256+c]; xcmap[i].green = ramp[1*256+c]; xcmap[i].blue = ramp[2*256+c]; xcmap[i].flags = (DoRed|DoGreen|DoBlue); } LOCK_DISPLAY(); pXStoreColors(DGA_Display, DGA_colormap, xcmap, ncolors); pXSync(DGA_Display, False); UNLOCK_DISPLAY(); return(0); } void DGA_VideoQuit(_THIS) { int i, j; if ( DGA_Display ) { /* Free colormap, if necessary */ if ( DGA_colormap ) { pXFreeColormap(DGA_Display, DGA_colormap); DGA_colormap = 0; } /* Unmap memory and reset video mode */ SDL_NAME(XDGACloseFramebuffer)(DGA_Display, DGA_Screen); if ( this->screen ) { /* Tell SDL not to free the pixels */ this->screen->pixels = NULL; } SDL_NAME(XDGASetMode)(DGA_Display, DGA_Screen, 0); /* Clear the lock mutex */ if ( hw_lock != NULL ) { SDL_DestroyMutex(hw_lock); hw_lock = NULL; } #ifdef LOCK_DGA_DISPLAY if ( event_lock != NULL ) { SDL_DestroyMutex(event_lock); event_lock = NULL; } #endif /* LOCK_DGA_DISPLAY */ /* Clean up defined video modes */ for ( i=0; i<NUM_MODELISTS; ++i ) { if ( SDL_modelist[i] != NULL ) { for ( j=0; SDL_modelist[i][j]; ++j ) { free(SDL_modelist[i][j]); } free(SDL_modelist[i]); SDL_modelist[i] = NULL; } } /* Clean up the memory bucket list */ DGA_FreeHWSurfaces(this); /* Close up the display */ pXCloseDisplay(DGA_Display); } }