view src/video/wincommon/SDL_sysmouse_c.h @ 1440:ae78374ac894

Passing a NULL GL library does the right thing nowadays.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 26 Feb 2006 13:40:26 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_lowvideo.h"

/* Functions to be exported */
extern void WIN_FreeWMCursor(_THIS, WMcursor *cursor);
extern WMcursor *WIN_CreateWMCursor(_THIS,
		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
extern int WIN_ShowWMCursor(_THIS, WMcursor *cursor);
extern void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y);
extern void WIN_UpdateMouse(_THIS);
extern void WIN_CheckMouseMode(_THIS);