view test/testnative.h @ 4511:ae7799d16c87

Daniel Wyatt 2010-03-26 14:52:53 PDT If a non-console Windows SDL program has a non-quoted 0th argument followed optionally by more non-quoted arguments and then by an empty quoted argument, it will crash (attempts to dereference a NULL pointer). In other words, something like this: test.exe [non-quoted args] "" [...] The fix is a one-liner in ParseCommandLine() of src/main/win32/SDL_win32_main.c. You can test this with any non-console SDL program on windows like this: 1) Open a console (cmd.exe) 2) Launch the program in one of the following ways: program "" program arg1 "" program arg1 "" arg3 These will not cause a crash: "program" [...] program "arg1" "" When a Windows program is launched from Explorer, its 0th argument seems to always be quoted, so it won't be a problem in that case. I've tested this on Windows XP SP3 and Windows 7.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 12 Jul 2010 22:08:50 -0700
parents 94dd49f6b005
children e8916fe9cfc8
line wrap: on
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/* Definitions for platform dependent windowing functions to test SDL
   integration with native windows
*/

#include "SDL.h"

/* This header includes all the necessary system headers for native windows */
#include "SDL_syswm.h"

typedef struct
{
    const char *tag;
    void *(*CreateNativeWindow) (int w, int h);
    void (*DestroyNativeWindow) (void *window);
} NativeWindowFactory;

#ifdef SDL_VIDEO_DRIVER_WIN32
#define TEST_NATIVE_WIN32
extern NativeWindowFactory Win32WindowFactory;
#endif

#ifdef SDL_VIDEO_DRIVER_X11
#define TEST_NATIVE_X11
extern NativeWindowFactory X11WindowFactory;
#endif

#ifdef SDL_VIDEO_DRIVER_COCOA
/* Actually, we don't really do this, since it involves adding Objective C
   support to the build system, which is a little tricky.  You can uncomment
   it manually though and link testnativecocoa.m into the test application.
*/
#if 1
#define TEST_NATIVE_COCOA
extern NativeWindowFactory CocoaWindowFactory;
#endif
#endif