Mercurial > sdl-ios-xcode
view test/configure.in @ 94:ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sun, 08 Jul 2001 09:00:06 +0000 |
parents | fba28d77901f |
children | 0e5d6dd77bda |
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dnl Process this file with autoconf to produce a configure script. AC_INIT(README) dnl Setup for automake SDL_VERSION=1.2.0 dnl Detect the canonical host and target build environment AC_CANONICAL_HOST AC_CANONICAL_TARGET dnl Setup for automake AM_INIT_AUTOMAKE(SDL_tests, $SDL_VERSION) dnl Check for tools AC_PROG_CC dnl Check for compiler environment AC_C_CONST dnl Figure out which math library to use case "$target" in *-*-cygwin* | *-*-mingw32*) MATHLIB="" SYS_GL_LIBS="-lopengl32" ;; *-*-beos*) MATHLIB="" SYS_GL_LIBS="-lGL" ;; *-*-darwin*) MATHLIB="" SYS_GL_LIBS="" ;; *-*-aix*) if test x$ac_cv_prog_gcc = xyes; then CFLAGS="-mthreads" fi SYS_GL_LIBS="" ;; *) MATHLIB="-lm" AC_PATH_X AC_PATH_XTRA if test x$have_x = xyes; then CFLAGS="$CFLAGS $X_CFLAGS" SYS_GL_LIBS="$X_LIBS -lGL" else SYS_GL_LIBS="-lGL" fi ;; esac AC_SUBST(MATHLIB) dnl Check for SDL AM_PATH_SDL($SDL_VERSION, :, AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!]) ) CFLAGS="$CFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" dnl Check for OpenGL AC_MSG_CHECKING(for OpenGL support) have_opengl=no AC_TRY_COMPILE([ #if defined(__APPLE__) && defined(__MACH__) #include <OpenGL/gl.h> #else #include <GL/gl.h> #endif ],[ ],[ have_opengl=yes ]) AC_MSG_RESULT($have_opengl) if test x$have_opengl = xyes; then CFLAGS="$CFLAGS -DHAVE_OPENGL" GL_LIBS="$SYS_GL_LIBS" else GL_LIBS="" fi AC_SUBST(GL_LIBS) # Finally create all the generated files AC_OUTPUT([Makefile])