view test/testcursor.c @ 3096:ae4e80dbe330

Date: Tue, 17 Feb 2009 14:00:25 +0100 From: Stefan Klug Subject: [SDL] Possible bug, paused audio playing garbage On my WinCE device a paused audio device plays random garbage. This might also be the issue in the thread "sound cracks with SDL_mixer and AUDIO_S16LSB" I don't have that much knowledge of the SDL audio part, but the attached patch fixes it for me, and collapses two redundant ifs. I'm not sure if this is the correct way to fix this. Shouldn't the complete stream conversion part of the RunAudio loop be dependent on the paused property of the device? (not only the call to (*fill)(udata, istream, istream_len). Anyways. Would be great if the patch or a fix could find its way to SVN ;-) Cheers Stefan
author Sam Lantinga <slouken@libsdl.org>
date Mon, 23 Mar 2009 05:21:40 +0000
parents 3bdb1408f734
children 14d32495a502
line wrap: on
line source

#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"

/* This is an example 16x16 cursor
	top left :	black
	top right : inverted color or black
	bottom left: white
	bottom right: transparent
	(swap left and right for different endianness)
*/

Uint16 cursor_data[16] = {
    0xffff,
    0xffff,
    0xffff,
    0xffff,

    0xffff,
    0xffff,
    0xffff,
    0xffff,

    0x0000,
    0x0000,
    0x0000,
    0x0000,

    0x0000,
    0x0000,
    0x0000,
    0x0000
};

Uint16 cursor_mask[16] = {
    0xff00,
    0xff00,
    0xff00,
    0xff00,

    0xff00,
    0xff00,
    0xff00,
    0xff00,

    0xff00,
    0xff00,
    0xff00,
    0xff00,

    0xff00,
    0xff00,
    0xff00,
    0xff00
};

/* another test cursor: smaller than 16x16, and with an odd height */

Uint8 small_cursor_data[11] =
    { 0x00, 0x18, 0x08, 0x38, 0x44, 0x54, 0x44, 0x38, 0x20, 0x20, 0x00 };
Uint8 small_cursor_mask[11] =
    { 0x3C, 0x3C, 0x3C, 0x7C, 0xC6, 0xC6, 0xC6, 0x7C, 0x78, 0x70, 0x70 };

/* XPM */
static const char *arrow[] = {
    /* width height num_colors chars_per_pixel */
    "    32    32        3            1",
    /* colors */
    "X c #000000",
    ". c #ffffff",
    "  c None",
    /* pixels */
    "X                               ",
    "XX                              ",
    "X.X                             ",
    "X..X                            ",
    "X...X                           ",
    "X....X                          ",
    "X.....X                         ",
    "X......X                        ",
    "X.......X                       ",
    "X........X                      ",
    "X.....XXXXX                     ",
    "X..X..X                         ",
    "X.X X..X                        ",
    "XX  X..X                        ",
    "X    X..X                       ",
    "     X..X                       ",
    "      X..X                      ",
    "      X..X                      ",
    "       XX                       ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "0,0"
};

static SDL_Cursor *
create_arrow_cursor()
{
    int i, row, col;
    Uint8 data[4 * 32];
    Uint8 mask[4 * 32];
    int hot_x, hot_y;

    i = -1;
    for (row = 0; row < 32; ++row) {
        for (col = 0; col < 32; ++col) {
            if (col % 8) {
                data[i] <<= 1;
                mask[i] <<= 1;
            } else {
                ++i;
                data[i] = mask[i] = 0;
            }
            switch (arrow[4 + row][col]) {
            case 'X':
                data[i] |= 0x01;
                mask[i] |= 0x01;
                break;
            case '.':
                mask[i] |= 0x01;
                break;
            case ' ':
                break;
            }
        }
    }
    sscanf(arrow[4 + row], "%d,%d", &hot_x, &hot_y);
    return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
}


int
main(int argc, char *argv[])
{
    SDL_Surface *screen;
    SDL_bool quit = SDL_FALSE, first_time = SDL_TRUE;
    SDL_Cursor *cursor[3];
    int current;

    /* Load the SDL library */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    screen = SDL_SetVideoMode(320, 200, 8, SDL_ANYFORMAT);
    if (screen == NULL) {
        fprintf(stderr, "Couldn't initialize video mode: %s\n",
                SDL_GetError());
        return (1);
    }

    SDL_FillRect(screen, NULL, 0x664422);

    cursor[0] = SDL_CreateCursor((Uint8 *) cursor_data, (Uint8 *) cursor_mask,
                                 16, 16, 8, 8);
    if (cursor[0] == NULL) {
        fprintf(stderr, "Couldn't initialize test cursor: %s\n",
                SDL_GetError());
        SDL_Quit();
        return (1);
    }
    cursor[1] = create_arrow_cursor();
    if (cursor[1] == NULL) {
        fprintf(stderr, "Couldn't initialize arrow cursor: %s\n",
                SDL_GetError());
        SDL_FreeCursor(cursor[0]);
        SDL_Quit();
        return (1);
    }
    cursor[2] = SDL_CreateCursor(small_cursor_data, small_cursor_mask,
                                 8, 11, 3, 5);
    if (cursor[2] == NULL) {
        fprintf(stderr, "Couldn't initialize test cursor: %s\n",
                SDL_GetError());
        SDL_Quit();
        return (1);
    }

    current = 0;
    SDL_SetCursor(cursor[current]);

    while (!quit) {
        SDL_Event event;
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_MOUSEBUTTONDOWN:
                current = (current + 1) % 3;
                SDL_SetCursor(cursor[current]);
                break;
            case SDL_KEYDOWN:
                if (event.key.keysym.sym == SDLK_ESCAPE) {
                    quit = SDL_TRUE;
                }
                break;
            case SDL_QUIT:
                quit = SDL_TRUE;
                break;
            }
        }
        SDL_Flip(screen);
        SDL_Delay(1);
    }

    SDL_FreeCursor(cursor[0]);
    SDL_FreeCursor(cursor[1]);
    SDL_FreeCursor(cursor[2]);

    SDL_Quit();
    return (0);
}