Mercurial > sdl-ios-xcode
view src/joystick/win32/SDL_dxjoystick_c.h @ 3096:ae4e80dbe330
Date: Tue, 17 Feb 2009 14:00:25 +0100
From: Stefan Klug
Subject: [SDL] Possible bug, paused audio playing garbage
On my WinCE device a paused audio device plays random garbage.
This might also be the issue in the thread "sound cracks with SDL_mixer
and AUDIO_S16LSB"
I don't have that much knowledge of the SDL audio part, but the attached
patch fixes it for me, and collapses two redundant ifs.
I'm not sure if this is the correct way to fix this.
Shouldn't the complete stream conversion part of the RunAudio loop be
dependent on the paused property of the device? (not only the call to
(*fill)(udata, istream, istream_len).
Anyways. Would be great if the patch or a fix could find its way to SVN ;-)
Cheers
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 23 Mar 2009 05:21:40 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef SDL_JOYSTICK_DINPUT_H /* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de * A. Formiga's WINMM driver. * * Hats and sliders are completely untested; the app I'm writing this for mostly * doesn't use them and I don't own any joysticks with them. * * We don't bother to use event notification here. It doesn't seem to work * with polled devices, and it's fine to call IDirectInputDevice2_GetDeviceData and * let it return 0 events. */ #define WIN32_LEAN_AND_MEAN #include <windows.h> #define DIRECTINPUT_VERSION 0x0700 /* Need version 7 for force feedback. */ #include <dinput.h> #define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */ /* local types */ typedef enum Type { BUTTON, AXIS, HAT } Type; typedef struct input_t { /* DirectInput offset for this input type: */ DWORD ofs; /* Button, axis or hat: */ Type type; /* SDL input offset: */ Uint8 num; } input_t; /* The private structure used to keep track of a joystick */ struct joystick_hwdata { LPDIRECTINPUTDEVICE2 InputDevice; DIDEVCAPS Capabilities; int buffered; input_t Inputs[MAX_INPUTS]; int NumInputs; }; #endif /* SDL_JOYSTICK_DINPUT_H */