view docs/html/sdlwmseticon.html @ 3096:ae4e80dbe330

Date: Tue, 17 Feb 2009 14:00:25 +0100 From: Stefan Klug Subject: [SDL] Possible bug, paused audio playing garbage On my WinCE device a paused audio device plays random garbage. This might also be the issue in the thread "sound cracks with SDL_mixer and AUDIO_S16LSB" I don't have that much knowledge of the SDL audio part, but the attached patch fixes it for me, and collapses two redundant ifs. I'm not sure if this is the correct way to fix this. Shouldn't the complete stream conversion part of the RunAudio loop be dependent on the paused property of the device? (not only the call to (*fill)(udata, istream, istream_len). Anyways. Would be great if the patch or a fix could find its way to SVN ;-) Cheers Stefan
author Sam Lantinga <slouken@libsdl.org>
date Mon, 23 Mar 2009 05:21:40 +0000
parents 355632dca928
children
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>SDL_WM_SetIcon</TITLE
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>SDL_WM_SetIcon</H1
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><H2
>Name</H2
>SDL_WM_SetIcon&nbsp;--&nbsp;Sets the icon for the display window.</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_WM_SetIcon</B
></CODE
>(SDL_Surface *icon, Uint8 *mask);</CODE
></P
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><H2
>Description</H2
><P
>Sets the icon for the display window. Win32 icons must be 32x32.</P
><P
>This function must be called before the first call to 
<A
HREF="sdlsetvideomode.html"
>SDL_SetVideoMode</A
>.</P
><P
>The <TT
CLASS="PARAMETER"
><I
>mask</I
></TT
> is a bitmask that describes the shape of the
icon. If <TT
CLASS="PARAMETER"
><I
>mask</I
></TT
> is NULL, then the shape is determined by
the colorkey of <TT
CLASS="PARAMETER"
><I
>icon</I
></TT
>, if any, or makes the icon
rectangular (no transparency) otherwise.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>mask</I
></TT
> is non-NULL, it points to a bitmap with bits set
where the corresponding pixel should be visible. The format of the bitmap is as
follows: Scanlines come in the usual top-down order. Each scanline consists of
(width / 8) bytes, rounded up. The most significant bit of each byte represents
the leftmost pixel.</P
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><H2
>Example</H2
><PRE
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>SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), NULL);</PRE
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><A
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><TT
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>SDL_SetVideoMode</TT
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>,
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><TT
CLASS="FUNCTION"
>SDL_WM_SetCaption</TT
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