view docs/html/sdlkeyboardevent.html @ 3096:ae4e80dbe330

Date: Tue, 17 Feb 2009 14:00:25 +0100 From: Stefan Klug Subject: [SDL] Possible bug, paused audio playing garbage On my WinCE device a paused audio device plays random garbage. This might also be the issue in the thread "sound cracks with SDL_mixer and AUDIO_S16LSB" I don't have that much knowledge of the SDL audio part, but the attached patch fixes it for me, and collapses two redundant ifs. I'm not sure if this is the correct way to fix this. Shouldn't the complete stream conversion part of the RunAudio loop be dependent on the paused property of the device? (not only the call to (*fill)(udata, istream, istream_len). Anyways. Would be great if the patch or a fix could find its way to SVN ;-) Cheers Stefan
author Sam Lantinga <slouken@libsdl.org>
date Mon, 23 Mar 2009 05:21:40 +0000
parents 355632dca928
children
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>SDL_KeyboardEvent</TITLE
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><H1
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>SDL_KeyboardEvent</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN4011"
></A
><H2
>Name</H2
>SDL_KeyboardEvent&nbsp;--&nbsp;Keyboard event structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4014"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 state;
  SDL_keysym keysym;
} SDL_KeyboardEvent;</PRE
></DIV
><DIV
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><A
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><H2
>Structure Data</H2
><DIV
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><P
></P
><TABLE
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><TBODY
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><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_KEYDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_KEYUP</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
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><TT
CLASS="LITERAL"
>SDL_PRESSED</TT
> or <TT
CLASS="LITERAL"
>SDL_RELEASED</TT
></TD
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><TT
CLASS="STRUCTFIELD"
><I
>keysym</I
></TT
></TD
><TD
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>Contains key press information</TD
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><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_KeyboardEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_KEYDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_KEYUP</TT
> is reported.</P
><P
>The <TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
> actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (<TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
>=<TT
CLASS="LITERAL"
>SDK_KEYUP</TT
> or <TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
>=<TT
CLASS="LITERAL"
>SDL_RELEASED</TT
>) and when a key is pressed (<TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
>=<TT
CLASS="LITERAL"
>SDL_KEYDOWN</TT
> or <TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
>=<TT
CLASS="LITERAL"
>SDL_PRESSED</TT
>). The information on what key was pressed or released is in the <A
HREF="sdlkeysym.html"
><SPAN
CLASS="STRUCTNAME"
>keysym</SPAN
></A
> structure.</P
><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
>Repeating <TT
CLASS="LITERAL"
>SDL_KEYDOWN</TT
> events will occur if key repeat is enabled (see <A
HREF="sdlenablekeyrepeat.html"
><TT
CLASS="FUNCTION"
>SDL_EnableKeyRepeat</TT
></A
>).</P
></BLOCKQUOTE
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><H2
>See Also</H2
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>SDL_Event</SPAN
></A
>,
<A
HREF="sdlkeysym.html"
><SPAN
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>SDL_keysym</SPAN
></A
>,
<A
HREF="sdlenablekeyrepeat.html"
><TT
CLASS="FUNCTION"
>SDL_EnableKeyRepeat</TT
></A
>,
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><TT
CLASS="FUNCTION"
>SDL_EnableUNICODE</TT
></A
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