view docs/html/sdlenableunicode.html @ 3096:ae4e80dbe330

Date: Tue, 17 Feb 2009 14:00:25 +0100 From: Stefan Klug Subject: [SDL] Possible bug, paused audio playing garbage On my WinCE device a paused audio device plays random garbage. This might also be the issue in the thread "sound cracks with SDL_mixer and AUDIO_S16LSB" I don't have that much knowledge of the SDL audio part, but the attached patch fixes it for me, and collapses two redundant ifs. I'm not sure if this is the correct way to fix this. Shouldn't the complete stream conversion part of the RunAudio loop be dependent on the paused property of the device? (not only the call to (*fill)(udata, istream, istream_len). Anyways. Would be great if the patch or a fix could find its way to SVN ;-) Cheers Stefan
author Sam Lantinga <slouken@libsdl.org>
date Mon, 23 Mar 2009 05:21:40 +0000
parents 355632dca928
children
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>SDL_EnableUNICODE</TITLE
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>SDL_EnableUNICODE</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN5805"
></A
><H2
>Name</H2
>SDL_EnableUNICODE&nbsp;--&nbsp;Enable UNICODE translation</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
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></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_EnableUNICODE</B
></CODE
>(int enable);</CODE
></P
><P
></P
></DIV
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><DIV
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><A
NAME="AEN5815"
></A
><H2
>Description</H2
><P
>Enables/Disables Unicode keyboard translation.</P
><P
>To obtain the character codes corresponding to received keyboard events,
Unicode translation must first be turned on using this function. The
translation incurs a slight overhead for each keyboard event and is therefore
disabled by default. For each subsequently received key down event, the
<TT
CLASS="STRUCTFIELD"
><I
>unicode</I
></TT
> member of the
<A
HREF="sdlkeysym.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_keysym</SPAN
></A
> structure
will then contain the corresponding character code, or zero for keysyms that do
not correspond to any character code.</P
><P
>A value of 1 for <TT
CLASS="PARAMETER"
><I
>enable</I
></TT
> enables Unicode translation;
0 disables it, and -1 leaves it unchanged (useful for querying the current
translation mode).</P
><P
>Note that only key press events will be translated, not release events.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5825"
></A
><H2
>Return Value</H2
><P
>Returns the previous translation mode (<SPAN
CLASS="RETURNVALUE"
>0</SPAN
> or <SPAN
CLASS="RETURNVALUE"
>1</SPAN
>).</P
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><H2
>See Also</H2
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>SDL_keysym</SPAN
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