Mercurial > sdl-ios-xcode
view README.DirectFB @ 3096:ae4e80dbe330
Date: Tue, 17 Feb 2009 14:00:25 +0100
From: Stefan Klug
Subject: [SDL] Possible bug, paused audio playing garbage
On my WinCE device a paused audio device plays random garbage.
This might also be the issue in the thread "sound cracks with SDL_mixer
and AUDIO_S16LSB"
I don't have that much knowledge of the SDL audio part, but the attached
patch fixes it for me, and collapses two redundant ifs.
I'm not sure if this is the correct way to fix this.
Shouldn't the complete stream conversion part of the RunAudio loop be
dependent on the paused property of the device? (not only the call to
(*fill)(udata, istream, istream_len).
Anyways. Would be great if the patch or a fix could find its way to SVN ;-)
Cheers
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 23 Mar 2009 05:21:40 +0000 |
parents | d72a0dd80e8b |
children | b196d2758026 |
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SDL on DirectFB Supports: - Hardware YUV overlays - OpenGL - software only - 2D/3D accelerations (depends on directfb driver) - multiple displays - windows What you need: DirectFB 1.0.1, 1.2.x, 1.3.0 Kernel-Framebuffer support: required: vesafb, radeonfb .... Mesa 7.0.x - optional for OpenGL /etc/directfbrc This file should contain the following lines to make your joystick work and avoid crashes: ------------------------ disable-module=joystick disable-module=cle266 disable-module=cyber5k no-linux-input-grab ------------------------ To disable to use x11 backend when DISPLAY variable is found use export SDL_DIRECTFB_X11_CHECK=0 To disable the use of linux input devices, i.e. multimice/multikeyboard support, use export SDL_DIRECTFB_LINUX_INPUT=0 To use hardware accelerated YUV-overlays for YUV-textures, use: export SDL_DIRECTFB_YUV_DIRECT=1 This is disabled by default. It will only support one YUV texture, namely the first. Every other YUV texture will be rendered in software. In addition, you may use (directfb-1.2.x) export SDL_DIRECTFB_YUV_UNDERLAY=1 to make the YUV texture an underlay. This will make the cursor to be shown. Simple Window Manager ===================== The driver has support for a very, very basic window manager you may want to use when runnning with "wm=default". Use export SDL_DIRECTFB_WM=1 to enable basic window borders. In order to have the window title rendered, you need to have the following font installed: /usr/share/fonts/truetype/freefont/FreeSans.ttf OPENGL Support ============== As of this writing 20070810 you need to pull Mesa from git and do the following: ------------------------ cd mesa make linux-directfb make echo Installing - please enter sudo pw. sudo make install INSTALL_DIR=/usr/local/dfb_GL cd src/mesa/drivers/directfb make sudo make install INSTALL_DIR=/usr/local/dfb_GL ------------------------ To run the SDL - testprograms: export SDL_VIDEODRIVER=directfb export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 ./testgl