Mercurial > sdl-ios-xcode
view src/audio/mint/SDL_mintaudio_it.S @ 667:adbed8d7a991
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 06 Aug 2003 21:54:32 +0000 |
parents | 594422ab8f9f |
children | c4803992e09c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* Audio interrupts Patrice Mandin */ .text .globl _SDL_MintAudio_Callback .globl _SDL_MintAudio_GsxbInterrupt .globl _SDL_MintAudio_EmptyGsxbInterrupt .globl _SDL_MintAudio_XbiosInterrupt .globl _SDL_MintAudio_Dma8Interrupt .globl _SDL_MintAudio_StfaInterrupt .globl _SDL_MintAudio_mutex .globl _SDL_MintAudio_audiobuf .globl _SDL_MintAudio_numbuf .globl _SDL_MintAudio_audiosize .globl _SDL_MintAudio_stfa /* How it works: - Audio is playing buffer #0 (resp. #1) - We must calculate a sample in buffer #1 (resp. #0) so we first call the callback to do it - Then we swap the buffers */ /*--- GSXB interrupt vector ---*/ .text _SDL_MintAudio_GsxbInterrupt: /* Check if we are not already running */ tstw _SDL_MintAudio_mutex bnes _SDL_MintAudio_EmptyGsxbInterrupt notw _SDL_MintAudio_mutex /* Swap buffers */ moveml d0-d2/a0-a2,sp@- movel _SDL_MintAudio_numbuf,d0 movel _SDL_MintAudio_audiobuf,a0 eorl #1,d0 beqs SDL_MintAudio_GsxbBuffer0 movel _SDL_MintAudio_audiobuf+4,a0 SDL_MintAudio_GsxbBuffer0: movel d0,_SDL_MintAudio_numbuf /* Callback */ movel a0,sp@- jsr _SDL_MintAudio_Callback movel sp@+,a0 /* Setbuffer xbios function */ movel _SDL_MintAudio_audiosize,d1 lea a0@(0,d1:l),a1 movel a1,sp@- movel a0,sp@- clrw sp@- movew #131,sp@- trap #14 lea sp@(12),sp moveml sp@+,d0-d2/a0-a2 clrw _SDL_MintAudio_mutex _SDL_MintAudio_EmptyGsxbInterrupt: rts /*--- Xbios interrupt vector ---*/ _SDL_MintAudio_XbiosInterrupt: /* Reenable interrupts, so other interrupts can work */ movew #0x2300,sr /* Clear service bit, so other MFP interrupts can work */ bclr #5,0xfffffa0f:w /* Check if we are not already running */ tstw _SDL_MintAudio_mutex bnes SDL_MintAudio_XbiosEnd notw _SDL_MintAudio_mutex /* Swap buffers */ moveml d0-d2/a0-a2,sp@- movel _SDL_MintAudio_numbuf,d0 movel _SDL_MintAudio_audiobuf,a0 eorl #1,d0 beqs SDL_MintAudio_XbiosBuffer0 movel _SDL_MintAudio_audiobuf+4,a0 SDL_MintAudio_XbiosBuffer0: movel d0,_SDL_MintAudio_numbuf /* Callback */ movel a0,sp@- jsr _SDL_MintAudio_Callback movel sp@+,a0 /* Setbuffer xbios function */ movel _SDL_MintAudio_audiosize,d1 lea a0@(0,d1:l),a1 movel a1,sp@- movel a0,sp@- clrw sp@- movew #131,sp@- trap #14 lea sp@(12),sp moveml sp@+,d0-d2/a0-a2 clrw _SDL_MintAudio_mutex SDL_MintAudio_XbiosEnd: rte /*--- DMA 8 bits interrupt vector ---*/ _SDL_MintAudio_Dma8Interrupt: /* Reenable interrupts, so other interrupts can work */ movew #0x2300,sr /* Clear service bit, so other MFP interrupts can work */ bclr #5,0xfffffa0f:w /* Check if we are not already running */ tstw _SDL_MintAudio_mutex bnes SDL_MintAudio_Dma8End notw _SDL_MintAudio_mutex /* Swap buffers */ moveml d0-d1/a0-a1,sp@- movel _SDL_MintAudio_numbuf,d0 movel _SDL_MintAudio_audiobuf,d1 eorl #1,d0 beqs SDL_MintAudio_Dma8Buffer0 movel _SDL_MintAudio_audiobuf+4,d1 SDL_MintAudio_Dma8Buffer0: movel d0,_SDL_MintAudio_numbuf /* Callback */ movel d1,sp@- jsr _SDL_MintAudio_Callback movel sp@+,d1 /* Modify DMA addresses */ lea 0xffff8900:w,a0 moveb d1,a0@(0x07) /* Start address */ rorl #8,d1 moveb d1,a0@(0x05) rorl #8,d1 moveb d1,a0@(0x03) swap d1 addl _SDL_MintAudio_audiosize,d1 moveb d1,a0@(0x13) /* End address */ rorl #8,d1 moveb d1,a0@(0x11) rorl #8,d1 moveb d1,a0@(0x0f) moveml sp@+,d0-d1/a0-a1 clrw _SDL_MintAudio_mutex SDL_MintAudio_Dma8End: rte /*--- STFA interrupt vector ---*/ STFA_SOUND_START = 6 STFA_SOUND_END = STFA_SOUND_START+8 _SDL_MintAudio_StfaInterrupt: /* Reenable interrupts, so other interrupts can work */ movew #0x2300,sr /* Check if we are not already running */ tstw _SDL_MintAudio_mutex bnes SDL_MintAudio_StfaEnd notw _SDL_MintAudio_mutex /* Swap buffers */ moveml d0-d1/a0-a1,sp@- movel _SDL_MintAudio_numbuf,d0 movel _SDL_MintAudio_audiobuf,d1 eorl #1,d0 beqs SDL_MintAudio_StfaBuffer0 movel _SDL_MintAudio_audiobuf+4,d1 SDL_MintAudio_StfaBuffer0: movel d0,_SDL_MintAudio_numbuf /* Callback */ movel d1,sp@- jsr _SDL_MintAudio_Callback movel sp@+,d1 /* Modify STFA replay buffers */ movel _SDL_MintAudio_stfa,a0 movel d1,a0@(STFA_SOUND_START) addl _SDL_MintAudio_audiosize,d1 movel d1,a0@(STFA_SOUND_END) moveml sp@+,d0-d1/a0-a1 clrw _SDL_MintAudio_mutex SDL_MintAudio_StfaEnd: rte