Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32events.c @ 2357:ad4a291c85ab gsoc2008_iphone
Added support for OpenGL ES and UIKit Video Driver:
- included SDL_renderer_gles.h
- added UIKit Video driver bootstrap declaration
- added property "retained_backing" to gl_config structure. Having retained backing means your video buffers can't be overwritten by other applications between drawing frames. By default, this is enabled. I wanted to give the option to disable this on iPhone because it increases performance greatly.
- modified SDL_GetAttribute and SDL_SetAttribute function for OpenGL ES support. OpenGL ES does not have support for accumulation buffers, and is always double buffered, among other things.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Thu, 17 Jul 2008 23:07:58 +0000 |
parents | 3202e4826c57 |
children | 44e49d3fa6cf abc8acb8e3d7 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_win32video.h" #include "SDL_syswm.h" #include "SDL_vkeys.h" #include "../../events/SDL_events_c.h" /*#define WMMSG_DEBUG*/ #ifdef WMMSG_DEBUG #include <stdio.h> #include "wmmsg.h" #endif /* Masks for processing the windows KEYDOWN and KEYUP messages */ #define REPEATED_KEYMASK (1<<30) #define EXTENDED_KEYMASK (1<<24) #define VK_ENTER 10 /* Keypad Enter ... no VKEY defined? */ /* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */ #ifndef WM_XBUTTONDOWN #define WM_XBUTTONDOWN 0x020B #endif #ifndef WM_XBUTTONUP #define WM_XBUTTONUP 0x020C #endif #ifndef GET_XBUTTON_WPARAM #define GET_XBUTTON_WPARAM(w) (HIWORD(w)) #endif static WPARAM RemapVKEY(WPARAM wParam, LPARAM lParam) { int i; BYTE scancode = (BYTE) ((lParam >> 16) & 0xFF); /* Windows remaps alphabetic keys based on current layout. We try to provide USB scancodes, so undo this mapping. */ if (wParam >= 'A' && wParam <= 'Z') { if (scancode != alpha_scancodes[wParam - 'A']) { for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) { if (scancode == alpha_scancodes[i]) { wParam = 'A' + i; break; } } } } /* Keypad keys are a little trickier, we always scan for them. */ for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) { if (scancode == keypad_scancodes[i]) { wParam = VK_NUMPAD0 + i; break; } } return wParam; } LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { SDL_WindowData *data; /* Send a SDL_SYSWMEVENT if the application wants them */ if (SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE) { SDL_SysWMmsg wmmsg; SDL_VERSION(&wmmsg.version); wmmsg.hwnd = hwnd; wmmsg.msg = msg; wmmsg.wParam = wParam; wmmsg.lParam = lParam; SDL_SendSysWMEvent(&wmmsg); } /* Get the window data for the window */ data = (SDL_WindowData *) GetProp(hwnd, TEXT("SDL_WindowData")); if (!data) { return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam); } #ifdef WMMSG_DEBUG { FILE *log = fopen("wmmsg.txt", "a"); fprintf(log, "Received windows message: %p ", hwnd); if (msg > MAX_WMMSG) { fprintf(log, "%d", msg); } else { fprintf(log, "%s", wmtab[msg]); } fprintf(log, " -- 0x%X, 0x%X\n", wParam, lParam); fclose(log); } #endif switch (msg) { case WM_SHOWWINDOW: { if (wParam) { SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_SHOWN, 0, 0); } else { SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_HIDDEN, 0, 0); } } break; case WM_ACTIVATE: { int index; SDL_Keyboard *keyboard; BOOL minimized; minimized = HIWORD(wParam); index = data->videodata->keyboard; keyboard = SDL_GetKeyboard(index); if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) { SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_SHOWN, 0, 0); SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_RESTORED, 0, 0); if (IsZoomed(hwnd)) { SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_MAXIMIZED, 0, 0); } if (keyboard && keyboard->focus != data->windowID) { SDL_SetKeyboardFocus(index, data->windowID); } /* FIXME: Update keyboard state */ } else { if (keyboard && keyboard->focus == data->windowID) { SDL_SetKeyboardFocus(index, 0); } if (minimized) { SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_MINIMIZED, 0, 0); } } return (0); } break; case WM_MOUSEMOVE: { int index; SDL_Mouse *mouse; int x, y; index = data->videodata->mouse; mouse = SDL_GetMouse(index); if (mouse->focus != data->windowID) { TRACKMOUSEEVENT tme; tme.cbSize = sizeof(tme); tme.dwFlags = TME_LEAVE; tme.hwndTrack = hwnd; TrackMouseEvent(&tme); SDL_SetMouseFocus(index, data->windowID); } /* mouse has moved within the window */ x = LOWORD(lParam); y = HIWORD(lParam); if (mouse->relative_mode) { int w, h; POINT center; SDL_GetWindowSize(data->windowID, &w, &h); center.x = (w / 2); center.y = (h / 2); x -= center.x; y -= center.y; if (x || y) { ClientToScreen(hwnd, ¢er); SetCursorPos(center.x, center.y); SDL_SendMouseMotion(index, 1, x, y); } } else { SDL_SendMouseMotion(index, 0, x, y); } } return (0); case WM_MOUSELEAVE: { int index; SDL_Mouse *mouse; index = data->videodata->mouse; mouse = SDL_GetMouse(index); if (mouse->focus == data->windowID) { SDL_SetMouseFocus(index, 0); } } return (0); case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: case WM_XBUTTONDOWN: case WM_XBUTTONUP: { int xbuttonval = 0; int index; SDL_Mouse *mouse; Uint8 button, state; /* DJM: We want the SDL window to take focus so that it acts like a normal windows "component" (e.g. gains keyboard focus on a mouse click). */ SetFocus(hwnd); index = data->videodata->mouse; mouse = SDL_GetMouse(index); /* Figure out which button to use */ switch (msg) { case WM_LBUTTONDOWN: button = SDL_BUTTON_LEFT; state = SDL_PRESSED; break; case WM_LBUTTONUP: button = SDL_BUTTON_LEFT; state = SDL_RELEASED; break; case WM_MBUTTONDOWN: button = SDL_BUTTON_MIDDLE; state = SDL_PRESSED; break; case WM_MBUTTONUP: button = SDL_BUTTON_MIDDLE; state = SDL_RELEASED; break; case WM_RBUTTONDOWN: button = SDL_BUTTON_RIGHT; state = SDL_PRESSED; break; case WM_RBUTTONUP: button = SDL_BUTTON_RIGHT; state = SDL_RELEASED; break; case WM_XBUTTONDOWN: xbuttonval = GET_XBUTTON_WPARAM(wParam); button = SDL_BUTTON_X1 + xbuttonval - 1; state = SDL_PRESSED; break; case WM_XBUTTONUP: xbuttonval = GET_XBUTTON_WPARAM(wParam); button = SDL_BUTTON_X1 + xbuttonval - 1; state = SDL_RELEASED; break; default: /* Eh? Unknown button? */ return (0); } if (state == SDL_PRESSED) { /* Grab mouse so we get up events */ if (++data->mouse_pressed > 0) { SetCapture(hwnd); } } else { /* Release mouse after all up events */ if (--data->mouse_pressed <= 0) { ReleaseCapture(); data->mouse_pressed = 0; } } if (!mouse->relative_mode) { int x, y; x = LOWORD(lParam); y = HIWORD(lParam); SDL_SendMouseMotion(index, 0, x, y); } SDL_SendMouseButton(index, state, button); /* * MSDN says: * "Unlike the WM_LBUTTONUP, WM_MBUTTONUP, and WM_RBUTTONUP * messages, an application should return TRUE from [an * XBUTTON message] if it processes it. Doing so will allow * software that simulates this message on Microsoft Windows * systems earlier than Windows 2000 to determine whether * the window procedure processed the message or called * DefWindowProc to process it. */ if (xbuttonval > 0) { return (TRUE); } } return (0); case WM_MOUSEWHEEL: { int index; int motion = (short) HIWORD(wParam); index = data->videodata->mouse; SDL_SendMouseWheel(index, 0, motion); } return (0); case WM_SYSKEYDOWN: case WM_KEYDOWN: { int index; /* Ignore repeated keys */ if (lParam & REPEATED_KEYMASK) { return (0); } index = data->videodata->keyboard; wParam = RemapVKEY(wParam, lParam); switch (wParam) { case VK_CONTROL: if (lParam & EXTENDED_KEYMASK) wParam = VK_RCONTROL; else wParam = VK_LCONTROL; break; case VK_SHIFT: /* EXTENDED trick doesn't work here */ { Uint8 *state = SDL_GetKeyboardState(NULL); if (state[SDL_SCANCODE_LSHIFT] == SDL_RELEASED && (GetKeyState(VK_LSHIFT) & 0x8000)) { wParam = VK_LSHIFT; } else if (state[SDL_SCANCODE_RSHIFT] == SDL_RELEASED && (GetKeyState(VK_RSHIFT) & 0x8000)) { wParam = VK_RSHIFT; } else { /* Probably a key repeat */ return (0); } } break; case VK_MENU: if (lParam & EXTENDED_KEYMASK) wParam = VK_RMENU; else wParam = VK_LMENU; break; case VK_RETURN: if (lParam & EXTENDED_KEYMASK) wParam = VK_ENTER; break; } if (wParam < 256) { SDL_SendKeyboardKey(index, SDL_PRESSED, data->videodata->key_layout[wParam]); } } return (0); case WM_SYSKEYUP: case WM_KEYUP: { int index; index = data->videodata->keyboard; wParam = RemapVKEY(wParam, lParam); switch (wParam) { case VK_CONTROL: if (lParam & EXTENDED_KEYMASK) wParam = VK_RCONTROL; else wParam = VK_LCONTROL; break; case VK_SHIFT: /* EXTENDED trick doesn't work here */ { Uint8 *state = SDL_GetKeyboardState(NULL); if (state[SDL_SCANCODE_LSHIFT] == SDL_PRESSED && !(GetKeyState(VK_LSHIFT) & 0x8000)) { wParam = VK_LSHIFT; } else if (state[SDL_SCANCODE_RSHIFT] == SDL_PRESSED && !(GetKeyState(VK_RSHIFT) & 0x8000)) { wParam = VK_RSHIFT; } else { /* Probably a key repeat */ return (0); } } break; case VK_MENU: if (lParam & EXTENDED_KEYMASK) wParam = VK_RMENU; else wParam = VK_LMENU; break; case VK_RETURN: if (lParam & EXTENDED_KEYMASK) wParam = VK_ENTER; break; } /* Windows only reports keyup for print screen */ if (wParam == VK_SNAPSHOT && SDL_GetKeyboardState(NULL)[SDL_SCANCODE_PRINTSCREEN] == SDL_RELEASED) { SDL_SendKeyboardKey(index, SDL_PRESSED, data->videodata->key_layout[wParam]); } if (wParam < 256) { SDL_SendKeyboardKey(index, SDL_RELEASED, data->videodata->key_layout[wParam]); } } return (0); case WM_CHAR: { char text[4]; /* Convert to UTF-8 and send it on... */ if (wParam <= 0x7F) { text[0] = (char) wParam; text[1] = '\0'; } else if (wParam <= 0x7FF) { text[0] = 0xC0 | (char) ((wParam >> 6) & 0x1F); text[1] = 0x80 | (char) (wParam & 0x3F); text[2] = '\0'; } else { text[0] = 0xE0 | (char) ((wParam >> 12) & 0x0F); text[1] = 0x80 | (char) ((wParam >> 6) & 0x3F); text[2] = 0x80 | (char) (wParam & 0x3F); text[3] = '\0'; } SDL_SendKeyboardText(data->videodata->keyboard, text); } return (0); case WM_INPUTLANGCHANGE: { WIN_UpdateKeymap(data->videodata->keyboard); } return (1); case WM_GETMINMAXINFO: { MINMAXINFO *info; RECT size; int x, y; int w, h; int style; /* If we allow resizing, let the resize happen naturally */ if (SDL_GetWindowFlags(data->windowID) & SDL_WINDOW_RESIZABLE) { return (0); } /* Get the current position of our window */ GetWindowRect(hwnd, &size); x = size.left; y = size.top; /* Calculate current size of our window */ SDL_GetWindowSize(data->windowID, &w, &h); size.top = 0; size.left = 0; size.bottom = h; size.right = w; /* DJM - according to the docs for GetMenu(), the return value is undefined if hwnd is a child window. Aparently it's too difficult for MS to check inside their function, so I have to do it here. */ style = GetWindowLong(hwnd, GWL_STYLE); AdjustWindowRect(&size, style, style & WS_CHILDWINDOW ? FALSE : GetMenu(hwnd) != NULL); w = size.right - size.left; h = size.bottom - size.top; /* Fix our size to the current size */ info = (MINMAXINFO *) lParam; info->ptMaxSize.x = w; info->ptMaxSize.y = h; info->ptMaxPosition.x = x; info->ptMaxPosition.y = y; info->ptMinTrackSize.x = w; info->ptMinTrackSize.y = h; info->ptMaxTrackSize.x = w; info->ptMaxTrackSize.y = h; } return (0); case WM_WINDOWPOSCHANGED: { RECT rect; int x, y; int w, h; Uint32 window_flags; GetClientRect(hwnd, &rect); ClientToScreen(hwnd, (LPPOINT) & rect); ClientToScreen(hwnd, (LPPOINT) & rect + 1); window_flags = SDL_GetWindowFlags(data->windowID); if ((window_flags & SDL_WINDOW_INPUT_GRABBED) && (window_flags & SDL_WINDOW_INPUT_FOCUS)) { ClipCursor(&rect); } x = rect.left; y = rect.top; SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_MOVED, x, y); w = rect.right - rect.left; h = rect.bottom - rect.top; SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_RESIZED, w, h); } break; case WM_SETCURSOR: { /* Uint16 hittest; hittest = LOWORD(lParam); if (hittest == HTCLIENT) { SetCursor(SDL_hcursor); return (TRUE); } */ } break; /* We are about to get palette focus! */ case WM_QUERYNEWPALETTE: { /* WIN_RealizePalette(current_video); return (TRUE); */ } break; /* Another application changed the palette */ case WM_PALETTECHANGED: { /* WIN_PaletteChanged(current_video, (HWND) wParam); */ } break; /* We were occluded, refresh our display */ case WM_PAINT: { RECT rect; if (GetUpdateRect(hwnd, &rect, FALSE)) { ValidateRect(hwnd, &rect); SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_EXPOSED, 0, 0); } } return (0); /* We'll do our own drawing, prevent flicker */ case WM_ERASEBKGND: { } return (1); case WM_SYSCOMMAND: { /* Don't start the screensaver or blank the monitor in fullscreen apps */ if ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER) { if (SDL_GetWindowFlags(data->windowID) & SDL_WINDOW_FULLSCREEN) { return (0); } } } break; case WM_CLOSE: { SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_CLOSE, 0, 0); } return (0); } return CallWindowProc(data->wndproc, hwnd, msg, wParam, lParam); } void WIN_PumpEvents(_THIS) { MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } } static int app_registered = 0; LPTSTR SDL_Appname = NULL; Uint32 SDL_Appstyle = 0; HINSTANCE SDL_Instance = NULL; /* Register the class for this application */ int SDL_RegisterApp(char *name, Uint32 style, void *hInst) { WNDCLASS class; /* Only do this once... */ if (app_registered) { ++app_registered; return (0); } if (!name && !SDL_Appname) { name = "SDL_app"; SDL_Appstyle = (CS_BYTEALIGNCLIENT | CS_OWNDC); SDL_Instance = hInst ? hInst : GetModuleHandle(NULL); } if (name) { SDL_Appname = WIN_UTF8ToString(name); SDL_Appstyle = style; SDL_Instance = hInst ? hInst : GetModuleHandle(NULL); } /* Register the application class */ class.hCursor = NULL; class.hIcon = LoadImage(SDL_Instance, SDL_Appname, IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR); class.lpszMenuName = NULL; class.lpszClassName = SDL_Appname; class.hbrBackground = NULL; class.hInstance = SDL_Instance; class.style = SDL_Appstyle; class.lpfnWndProc = DefWindowProc; class.cbWndExtra = 0; class.cbClsExtra = 0; if (!RegisterClass(&class)) { SDL_SetError("Couldn't register application class"); return (-1); } app_registered = 1; return (0); } /* Unregisters the windowclass registered in SDL_RegisterApp above. */ void SDL_UnregisterApp() { WNDCLASS class; /* SDL_RegisterApp might not have been called before */ if (!app_registered) { return; } --app_registered; if (app_registered == 0) { /* Check for any registered window classes. */ if (GetClassInfo(SDL_Instance, SDL_Appname, &class)) { UnregisterClass(SDL_Appname, SDL_Instance); } SDL_free(SDL_Appname); SDL_Appname = NULL; } } /* Sets an error message based on GetLastError() */ void WIN_SetError(const char *prefix) { TCHAR buffer[1024]; char *message; FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), 0, buffer, SDL_arraysize(buffer), NULL); message = WIN_StringToUTF8(buffer); SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ":" : "", message); SDL_free(message); } /* vi: set ts=4 sw=4 expandtab: */