Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitview.h @ 2357:ad4a291c85ab gsoc2008_iphone
Added support for OpenGL ES and UIKit Video Driver:
- included SDL_renderer_gles.h
- added UIKit Video driver bootstrap declaration
- added property "retained_backing" to gl_config structure. Having retained backing means your video buffers can't be overwritten by other applications between drawing frames. By default, this is enabled. I wanted to give the option to disable this on iPhone because it increases performance greatly.
- modified SDL_GetAttribute and SDL_SetAttribute function for OpenGL ES support. OpenGL ES does not have support for accumulation buffers, and is always double buffered, among other things.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 23:07:58 +0000 |
parents | 07acabba25d9 |
children | e9a1eed243c9 |
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// // SDL_uikitview.h // iPodSDL // // Created by Holmes Futrell on 6/23/08. // Copyright 2008 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> #include "SDL_stdinc.h" #include "SDL_mouse.h" #include "SDL_mouse_c.h" #include "SDL_events.h" #define MAX_SIMULTANEOUS_TOUCHES 5 @interface SDL_uikitview : UIView { SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; @end