view src/video/ataricommon/SDL_xbiosevents_c.h @ 2357:ad4a291c85ab gsoc2008_iphone

Added support for OpenGL ES and UIKit Video Driver: - included SDL_renderer_gles.h - added UIKit Video driver bootstrap declaration - added property "retained_backing" to gl_config structure. Having retained backing means your video buffers can't be overwritten by other applications between drawing frames. By default, this is enabled. I wanted to give the option to disable this on iPhone because it increases performance greatly. - modified SDL_GetAttribute and SDL_SetAttribute function for OpenGL ES support. OpenGL ES does not have support for accumulation buffers, and is always double buffered, among other things.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 23:07:58 +0000
parents b657f0bc72c2
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
 *	Xbios mouse & joystick vectors
 *
 *	Patrice Mandin
 */

#ifndef _SDL_ATARI_XBIOSEVENTS_H_
#define _SDL_ATARI_XBIOSEVENTS_H_

#include "../SDL_sysvideo.h"

#define ATARI_XBIOS_MOUSEEVENTS (1<<0)
#define ATARI_XBIOS_JOYSTICKEVENTS (1<<1)

extern int SDL_AtariXbios_enabled;

extern void SDL_AtariXbios_InstallVectors(int vectors_mask);
extern void SDL_AtariXbios_RestoreVectors(void);
extern void SDL_AtariXbios_PostMouseEvents(_THIS, SDL_bool buttonEvents);
extern void SDL_AtariXbios_LockMousePosition(SDL_bool lockPosition);

#endif /* _SDL_XBIOSEVENTS_H_ */
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