view docs/man3/SDL_SemValue.3 @ 2357:ad4a291c85ab gsoc2008_iphone

Added support for OpenGL ES and UIKit Video Driver: - included SDL_renderer_gles.h - added UIKit Video driver bootstrap declaration - added property "retained_backing" to gl_config structure. Having retained backing means your video buffers can't be overwritten by other applications between drawing frames. By default, this is enabled. I wanted to give the option to disable this on iPhone because it increases performance greatly. - modified SDL_GetAttribute and SDL_SetAttribute function for OpenGL ES support. OpenGL ES does not have support for accumulation buffers, and is always double buffered, among other things.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 23:07:58 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
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.TH "SDL_SemValue" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SemValue \- Return the current value of a semaphore\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
#include "SDL/SDL_thread\&.h"
.sp
\fBUint32 \fBSDL_SemValue\fP\fR(\fBSDL_sem *sem\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_SemValue()\fP returns the current semaphore value from the semaphore pointed to by \fBsem\fR\&.
.SH "RETURN VALUE"
.PP
Returns current value of the semaphore\&.
.SH "EXAMPLES"
.PP
.PP
.nf
\f(CW  sem_value = SDL_SemValue(my_sem);\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00