view docs/man3/SDL_LoadBMP.3 @ 2357:ad4a291c85ab gsoc2008_iphone

Added support for OpenGL ES and UIKit Video Driver: - included SDL_renderer_gles.h - added UIKit Video driver bootstrap declaration - added property "retained_backing" to gl_config structure. Having retained backing means your video buffers can't be overwritten by other applications between drawing frames. By default, this is enabled. I wanted to give the option to disable this on iPhone because it increases performance greatly. - modified SDL_GetAttribute and SDL_SetAttribute function for OpenGL ES support. OpenGL ES does not have support for accumulation buffers, and is always double buffered, among other things.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 23:07:58 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_LoadBMP" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_LoadBMP \- Load a Windows BMP file into an SDL_Surface\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Surface *\fBSDL_LoadBMP\fP\fR(\fBconst char *file\fR);
.SH "DESCRIPTION"
.PP
Loads a surface from a named Windows BMP file\&.
.SH "RETURN VALUE"
.PP
Returns the new surface, or \fBNULL\fP if there was an error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_SaveBMP\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01