view docs/man3/SDL_CreateCond.3 @ 2357:ad4a291c85ab gsoc2008_iphone

Added support for OpenGL ES and UIKit Video Driver: - included SDL_renderer_gles.h - added UIKit Video driver bootstrap declaration - added property "retained_backing" to gl_config structure. Having retained backing means your video buffers can't be overwritten by other applications between drawing frames. By default, this is enabled. I wanted to give the option to disable this on iPhone because it increases performance greatly. - modified SDL_GetAttribute and SDL_SetAttribute function for OpenGL ES support. OpenGL ES does not have support for accumulation buffers, and is always double buffered, among other things.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 23:07:58 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_CreateCond" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CreateCond \- Create a condition variable
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
#include "SDL_thread\&.h"
.sp
\fBSDL_cond *\fBSDL_CreateCond\fP\fR(\fBvoid\fR);
.SH "DESCRIPTION"
.PP
Creates a condition variable\&.
.SH "EXAMPLES"
.PP
.nf
\f(CWSDL_cond *cond;

cond=SDL_CreateCond();
\&.
\&.
/* Do stuff */

\&.
\&.
SDL_DestroyCond(cond);\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_DestroyCond\fP\fR, \fI\fBSDL_CondWait\fP\fR, \fI\fBSDL_CondSignal\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00