Mercurial > sdl-ios-xcode
view docs/man3/SDL_CDPause.3 @ 2357:ad4a291c85ab gsoc2008_iphone
Added support for OpenGL ES and UIKit Video Driver:
- included SDL_renderer_gles.h
- added UIKit Video driver bootstrap declaration
- added property "retained_backing" to gl_config structure. Having retained backing means your video buffers can't be overwritten by other applications between drawing frames. By default, this is enabled. I wanted to give the option to disable this on iPhone because it increases performance greatly.
- modified SDL_GetAttribute and SDL_SetAttribute function for OpenGL ES support. OpenGL ES does not have support for accumulation buffers, and is always double buffered, among other things.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 23:07:58 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_CDPause" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CDPause \- Pauses a CDROM .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_CDPause\fP\fR(\fBSDL_CD *cdrom\fR); .SH "DESCRIPTION" .PP Pauses play on the given \fBcdrom\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CDPlay\fP\fR, \fI\fBSDL_CDResume\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58