view docs/html/sdlseteventfilter.html @ 2357:ad4a291c85ab gsoc2008_iphone

Added support for OpenGL ES and UIKit Video Driver: - included SDL_renderer_gles.h - added UIKit Video driver bootstrap declaration - added property "retained_backing" to gl_config structure. Having retained backing means your video buffers can't be overwritten by other applications between drawing frames. By default, this is enabled. I wanted to give the option to disable this on iPhone because it increases performance greatly. - modified SDL_GetAttribute and SDL_SetAttribute function for OpenGL ES support. OpenGL ES does not have support for accumulation buffers, and is always double buffered, among other things.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 23:07:58 +0000
parents 355632dca928
children
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><H1
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>SDL_SetEventFilter</H1
><DIV
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><H2
>Name</H2
>SDL_SetEventFilter&nbsp;--&nbsp;Sets up a filter to process all events before they are posted 
to the event queue.</DIV
><DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_SetEventFilter</B
></CODE
>(SDL_EventFilter filter);</CODE
></P
><P
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><H2
>Description</H2
><P
>This function sets up a filter to process all events before they are posted 
to the event queue.  This is a very powerful and flexible feature.  The filter 
is prototyped as:
<PRE
CLASS="PROGRAMLISTING"
>typedef int (*SDL_EventFilter)(const SDL_Event *event);</PRE
>
If the filter returns <SPAN
CLASS="RETURNVALUE"
>1</SPAN
>, then the event will be 
added to the internal queue.  If it returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, 
then the event will be dropped from the queue.  This allows selective
filtering of dynamically.</P
><P
>There is one caveat when dealing with the <TT
CLASS="LITERAL"
>SDL_QUITEVENT</TT
> event type.  The
event filter is only called when the window manager desires to close the
application window.  If the event filter returns 1, then the window will
be closed, otherwise the window will remain open if possible.
If the quit event is generated by an interrupt signal, it will bypass the
internal queue and be delivered to the application at the next event poll.</P
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><P
><B
>Note: </B
>Events pushed onto the queue with <A
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><TT
CLASS="FUNCTION"
>SDL_PushEvent</TT
></A
> or <A
HREF="sdlpeepevents.html"
><TT
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>SDL_PeepEvents</TT
></A
> do not get passed through the event filter.</P
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><P
><B
>Note: </B
><SPAN
CLASS="emphasis"
><I
CLASS="EMPHASIS"
>Be Careful!</I
></SPAN
> The event filter function may run in a different thread so be careful what you do within it.</P
></BLOCKQUOTE
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><H2
>See Also</H2
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><SPAN
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>SDL_Event</SPAN
></A
>,
<A
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><TT
CLASS="FUNCTION"
>SDL_GetEventFilter</TT
></A
>,
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><TT
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>SDL_PushEvent</TT
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