view Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomView.m @ 2357:ad4a291c85ab gsoc2008_iphone

Added support for OpenGL ES and UIKit Video Driver: - included SDL_renderer_gles.h - added UIKit Video driver bootstrap declaration - added property "retained_backing" to gl_config structure. Having retained backing means your video buffers can't be overwritten by other applications between drawing frames. By default, this is enabled. I wanted to give the option to disable this on iPhone because it increases performance greatly. - modified SDL_GetAttribute and SDL_SetAttribute function for OpenGL ES support. OpenGL ES does not have support for accumulation buffers, and is always double buffered, among other things.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 23:07:58 +0000
parents d63e9f5944ae
children
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//
//  MyCustomView.m
//  SDL Custom View App
//
//  Created by Darrell Walisser on Fri Jul 18 2003.
//  Copyright (c) 2003 __MyCompanyName__. All rights reserved.
//

#import "MyCustomView.h"


@implementation MyCustomView

- (id)initWithFrame:(NSRect)frame
{
    self = [ super initWithFrame:frame ];
    if (self) {
        // Initialization code here.
    }
    return self;
}

- (void)drawRect:(NSRect)rect
{
    // Drawing code here.
}

- (BOOL)mouseDownCanMoveWindow
{
    // If you use textured windows, this disables
    // moving the window by dragging in the view
    return NO;
}
@end