Mercurial > sdl-ios-xcode
view VisualC/SDL.dsw @ 2357:ad4a291c85ab gsoc2008_iphone
Added support for OpenGL ES and UIKit Video Driver:
- included SDL_renderer_gles.h
- added UIKit Video driver bootstrap declaration
- added property "retained_backing" to gl_config structure. Having retained backing means your video buffers can't be overwritten by other applications between drawing frames. By default, this is enabled. I wanted to give the option to disable this on iPhone because it increases performance greatly.
- modified SDL_GetAttribute and SDL_SetAttribute function for OpenGL ES support. OpenGL ES does not have support for accumulation buffers, and is always double buffered, among other things.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Thu, 17 Jul 2008 23:07:58 +0000 |
parents | d63e9f5944ae |
children |
line wrap: on
line source
Microsoft Developer Studio Workspace File, Format Version 5.00 # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! ############################################################################### Project: "SDL"=.\SDL\SDL.DSP - Package Owner=<4> Package=<5> {{{ }}} Package=<4> {{{ }}} ############################################################################### Project: "SDLmain"=.\SDLmain\SDLmain.dsp - Package Owner=<4> Package=<5> {{{ }}} Package=<4> {{{ }}} ############################################################################### Global: Package=<5> {{{ }}} Package=<3> {{{ }}} ###############################################################################