Mercurial > sdl-ios-xcode
view include/SDL_blendmode.h @ 5128:ad4141d88412
Added Edgar's blog to the haptic documentation
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 28 Jan 2011 12:09:25 -0800 |
parents | aa8888658021 |
children | e743b9c3f6d6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_blendmode.h * * Header file declaring the SDL_BlendMode enumeration */ #ifndef _SDL_blendmode_h #define _SDL_blendmode_h #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * \brief The blend mode used in SDL_RenderCopy() and drawing operations. */ typedef enum { SDL_BLENDMODE_NONE = 0x00000000, /**< No blending */ SDL_BLENDMODE_MASK = 0x00000001, /**< dst = A ? src : dst (alpha is mask) */ SDL_BLENDMODE_BLEND = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */ SDL_BLENDMODE_ADD = 0x00000004, /**< dst = (src * A) + dst */ SDL_BLENDMODE_MOD = 0x00000008 /**< dst = src * dst */ } SDL_BlendMode; /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_video_h */ /* vi: set ts=4 sw=4 expandtab: */