Mercurial > sdl-ios-xcode
view VisualC/SDL/SDL.dsp @ 2453:ac67f7719ba8 gsoc2008_iphone
removed NULL comment ... it's UIKit now, not NULL
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Sat, 16 Aug 2008 00:18:40 +0000 |
parents | d63e9f5944ae |
children |
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# Microsoft Developer Studio Project File - Name="SDL" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=SDL - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SDL.MAK". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SDL.MAK" CFG="SDL - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SDL - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "SDL - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "SDL - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /D "NDEBUG" /D "_WINDOWS" /D _WIN32_WINNT=0x0400 /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 !ELSEIF "$(CFG)" == "SDL - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "_DEBUG" /D "_WINDOWS" /D _WIN32_WINNT=0x0400 /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "SDL - Win32 Release" # Name "SDL - Win32 Debug" # Begin Source File SOURCE=..\..\src\video\blank_cursor.h # End Source File # Begin Source File SOURCE=..\..\src\video\default_cursor.h # 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End Source File # Begin Source File SOURCE=..\..\src\audio\dummy\SDL_dummyaudio.c # End Source File # Begin Source File SOURCE=..\..\src\audio\dummy\SDL_dummyaudio.h # End Source File # Begin Source File SOURCE=..\..\src\audio\windx5\SDL_dx5audio.c # End Source File # Begin Source File SOURCE=..\..\src\audio\windx5\SDL_dx5audio.h # End Source File # Begin Source File SOURCE=..\..\src\video\windx5\SDL_dx5events.c # End Source File # Begin Source File SOURCE=..\..\src\video\windx5\SDL_dx5events_c.h # End Source File # Begin Source File SOURCE=..\..\src\video\windx5\SDL_dx5video.c # End Source File # Begin Source File SOURCE=..\..\src\video\windx5\SDL_dx5video.h # End Source File # Begin Source File SOURCE=..\..\src\video\windx5\SDL_dx5yuv.c # End Source File # Begin Source File SOURCE=..\..\src\video\windx5\SDL_dx5yuv_c.h # End Source File # Begin Source File SOURCE=..\..\src\SDL_error.c # End Source File # Begin Source File SOURCE=..\..\src\SDL_error_c.h # End Source File # Begin Source File SOURCE=..\..\src\events\SDL_events.c # 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End Source File # Begin Source File SOURCE=..\..\src\video\SDL_sysvideo.h # End Source File # Begin Source File SOURCE=..\..\src\video\wincommon\SDL_syswm.c # End Source File # Begin Source File SOURCE=..\..\src\video\wincommon\SDL_syswm_c.h # End Source File # Begin Source File SOURCE=..\..\src\thread\SDL_thread.c # End Source File # Begin Source File SOURCE=..\..\src\thread\SDL_thread_c.h # End Source File # Begin Source File SOURCE=..\..\src\timer\SDL_timer.c # End Source File # Begin Source File SOURCE=..\..\src\timer\SDL_timer_c.h # End Source File # Begin Source File SOURCE=..\..\src\video\SDL_video.c # End Source File # Begin Source File SOURCE=..\..\src\video\windib\SDL_vkeys.h # End Source File # Begin Source File SOURCE=..\..\src\audio\SDL_wave.c # End Source File # Begin Source File SOURCE=..\..\src\audio\SDL_wave.h # End Source File # Begin Source File SOURCE=..\..\src\video\wincommon\SDL_wingl.c # End Source File # Begin Source File SOURCE=..\..\src\video\wincommon\SDL_wingl_c.h # End Source File # Begin Source File SOURCE=..\..\src\video\SDL_yuv.c # End Source File # Begin Source File SOURCE=..\..\src\video\SDL_yuv_sw.c # End Source File # Begin Source File SOURCE=..\..\src\video\SDL_yuv_sw_c.h # End Source File # Begin Source File SOURCE=..\..\src\video\SDL_yuvfuncs.h # End Source File # Begin Source File SOURCE=.\Version.rc # End Source File # Begin Source File SOURCE=..\..\src\video\wincommon\Wmmsg.h # End Source File # End Target # End Project