Mercurial > sdl-ios-xcode
view docs/man3/SDL_Quit.3 @ 15:ac67f6758d63
Don't try to register the app if video code is disabled
author | Sam Lantinga <slouken@lokigames.com> |
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date | Wed, 02 May 2001 19:21:00 +0000 |
parents | 74212992fb08 |
children | 55f1f1b3e27d |
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.TH "SDL_Quit" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference" .SH "NAME" SDL_Quit\- Shut down SDL .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_Quit\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP \fBSDL_Quit\fP shuts down all SDL subsystems and frees the resources allocated to them\&. This should always be called before you exit\&. For the sake of simplicity you can set \fBSDL_Quit\fP as your \fBatexit\fP call, like: .PP .nf \f(CWSDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO); atexit(SDL_Quit); \&. \&.\fR .fi .PP .PP .RS \fBNote: .PP While using \fBatexit\fP maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code\&. Plus, using \fBatexit\fP in a library is a sure way to crash dynamically loaded code .RE .SH "SEE ALSO" .PP \fI\fBSDL_QuitSubsystem\fP\fR, \fI\fBSDL_Init\fP\fR ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03