view src/thread/nds/SDL_systhread.c @ 5086:ac2c68eb1bb9

Fixed bug #1080 Markus Rathgeb 2011-01-23 14:34:23 PST With kernel 2.6.31 the struct input_absinfo defined in linux/input.h changed. A field "__s32 resolution" was added at the end of the struct. Because the macro EVIOCGABS(abs) is using the struct input_absinfo, it would be better (IMHO) to change the declaration of variable values to "int values[sizeof(struct input_absinfo) / sizeof(int)];" or using "struct input_absinfo" directly.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 24 Jan 2011 14:36:12 -0800
parents f7b03b6838cb
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
    "@(#) $Id: SDL_systhread.c,v 1.2 2001/04/26 16:50:18 hercules Exp $";
#endif

/* Thread management routines for SDL */

#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_systhread.h"

int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
    SDL_SetError("Threads are not supported on this platform");
    return (-1);
}

void
SDL_SYS_SetupThread(void)
{
    return;
}

SDL_threadID
SDL_ThreadID(void)
{
    return (0);
}

void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
    return;
}

void
SDL_SYS_KillThread(SDL_Thread * thread)
{
    return;
}