Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitkeyboard.h @ 2417:ac26bd83db1f gsoc2008_iphone
Cleaned up code, added comments, added randomized colors, added check for extension GL_POINT_SIZE_ARRAY_OES, which not all OpenGL ES systems have.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Wed, 13 Aug 2008 23:10:51 +0000 |
parents | 05e8f46403c0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_uikitkeyboard_h #define _SDL_uikitkeyboard_h #if SDL_IPHONE_KEYBOARD #import "SDL_uikitview.h" @interface SDL_uikitview (keyboardMethods) - (void)showKeyboard; - (void)hideKeyboard; - (void)initializeKeyboard; @property (readonly) BOOL keyboardVisible; @end #endif /* SDL_IPHONE_KEYBOARD */ extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardShow(SDL_WindowID windowID); extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardHide(SDL_WindowID windowID); extern DECLSPEC SDL_bool SDLCALL SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID); extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardToggle(SDL_WindowID windowID); #endif /* _SDL_uikitkeyboard_h */