Mercurial > sdl-ios-xcode
view docs/man3/SDL_WaitThread.3 @ 2417:ac26bd83db1f gsoc2008_iphone
Cleaned up code, added comments, added randomized colors, added check for extension GL_POINT_SIZE_ARRAY_OES, which not all OpenGL ES systems have.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Wed, 13 Aug 2008 23:10:51 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_WaitThread" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_WaitThread \- Wait for a thread to finish\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBvoid \fBSDL_WaitThread\fP\fR(\fBSDL_Thread *thread, int *status\fR); .SH "DESCRIPTION" .PP Wait for a thread to finish (timeouts are not supported)\&. .SH "RETURN VALUE" .PP The return code for the thread function is placed in the area pointed to by \fBstatus\fR, if \fBstatus\fR is not \fBNULL\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateThread\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01