view docs/man3/SDL_SaveBMP.3 @ 2417:ac26bd83db1f gsoc2008_iphone

Cleaned up code, added comments, added randomized colors, added check for extension GL_POINT_SIZE_ARRAY_OES, which not all OpenGL ES systems have.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Wed, 13 Aug 2008 23:10:51 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
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.TH "SDL_SaveBMP" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SaveBMP \- Save an SDL_Surface as a Windows BMP file\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_SaveBMP\fP\fR(\fBSDL_Surface *surface, const char *file\fR);
.SH "DESCRIPTION"
.PP
Saves the \fBSDL_Surface\fR \fBsurface\fR as a Windows BMP file named \fBfile\fR\&.
.SH "RETURN VALUE"
.PP
Returns \fB0\fR if successful or \fB-1\fR if there was an error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_LoadBMP\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01