Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetCursor.3 @ 2417:ac26bd83db1f gsoc2008_iphone
Cleaned up code, added comments, added randomized colors, added check for extension GL_POINT_SIZE_ARRAY_OES, which not all OpenGL ES systems have.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Wed, 13 Aug 2008 23:10:51 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_GetCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GetCursor \- Get the currently active mouse cursor\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Cursor *\fBSDL_GetCursor\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Returns the currently active mouse cursor\&. .SH "SEE ALSO" .PP \fI\fBSDL_SetCursor\fP\fR, \fI\fBSDL_CreateCursor\fP\fR, \fI\fBSDL_ShowCursor\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01