Mercurial > sdl-ios-xcode
view docs/man3/SDL_Delay.3 @ 2417:ac26bd83db1f gsoc2008_iphone
Cleaned up code, added comments, added randomized colors, added check for extension GL_POINT_SIZE_ARRAY_OES, which not all OpenGL ES systems have.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Wed, 13 Aug 2008 23:10:51 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
line wrap: on
line source
.TH "SDL_Delay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Delay \- Wait a specified number of milliseconds before returning\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_Delay\fP\fR(\fBUint32 ms\fR); .SH "DESCRIPTION" .PP Wait a specified number of milliseconds before returning\&. \fBSDL_Delay\fP will wait at \fIleast\fP the specified time, but possible longer due to OS scheduling\&. .PP .RS \fBNote: .PP Count on a delay granularity of \fIat least\fP 10 ms\&. Some platforms have shorter clock ticks but this is the most common\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_AddTimer\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01