Mercurial > sdl-ios-xcode
view test/testoverlay.c @ 4894:ac19d74e2a47
Fixed compiling with mingw32/64
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 19 Sep 2010 16:46:56 -0700 |
parents | 27ab20a36eba |
children |
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/* Bring up a window and play with it */ #include <stdlib.h> #include <stdio.h> #include <string.h> #define BENCHMARK_SDL #define NOTICE(X) printf("%s", X); #define WINDOW_WIDTH 640 #define WINDOW_HEIGHT 480 #include "SDL.h" SDL_Surface *screen, *pic; SDL_Overlay *overlay; int scale; int monochrome; int luminance; int w, h; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } /* NOTE: These RGB conversion functions are not intended for speed, only as examples. */ void RGBtoYUV(Uint8 * rgb, int *yuv, int monochrome, int luminance) { if (monochrome) { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]); yuv[1] = 128; yuv[2] = 128; #else yuv[0] = (int)((0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16); yuv[1] = 128; yuv[2] = 128; #endif } else { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]); yuv[1] = (int)((rgb[2] - yuv[0]) * 0.565 + 128); yuv[2] = (int)((rgb[0] - yuv[0]) * 0.713 + 128); #else yuv[0] = (int)((0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16); yuv[1] = (int)(128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2])); yuv[2] = (int)(128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2])); #endif } if (luminance != 100) { yuv[0] = yuv[0] * luminance / 100; if (yuv[0] > 255) yuv[0] = 255; } /* clamp values...if you need to, we don't seem to have a need */ /* for(i=0;i<3;i++) { if(yuv[i]<0) yuv[i]=0; if(yuv[i]>255) yuv[i]=255; } */ } void ConvertRGBtoYV12(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Black initialization */ /* memset(o->pixels[0],0,o->pitches[0]*o->h); memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2)); memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2)); */ /* Convert */ for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op[0] = o->pixels[0] + o->pitches[0] * y; op[1] = o->pixels[1] + o->pitches[1] * (y / 2); op[2] = o->pixels[2] + o->pitches[2] * (y / 2); for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); *(op[0]++) = yuv[0]; if (x % 2 == 0 && y % 2 == 0) { *(op[1]++) = yuv[2]; *(op[2]++) = yuv[1]; } p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoIYUV(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Black initialization */ /* memset(o->pixels[0],0,o->pitches[0]*o->h); memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2)); memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2)); */ /* Convert */ for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op[0] = o->pixels[0] + o->pitches[0] * y; op[1] = o->pixels[1] + o->pitches[1] * (y / 2); op[2] = o->pixels[2] + o->pitches[2] * (y / 2); for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); *(op[0]++) = yuv[0]; if (x % 2 == 0 && y % 2 == 0) { *(op[1]++) = yuv[1]; *(op[2]++) = yuv[2]; } p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoUYVY(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op = o->pixels[0] + o->pitches[0] * y; for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if (x % 2 == 0) { *(op++) = yuv[1]; *(op++) = yuv[0]; *(op++) = yuv[2]; } else *(op++) = yuv[0]; p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoYVYU(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op = o->pixels[0] + o->pitches[0] * y; for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if (x % 2 == 0) { *(op++) = yuv[0]; *(op++) = yuv[2]; op[1] = yuv[1]; } else { *op = yuv[0]; op += 2; } p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoYUY2(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op = o->pixels[0] + o->pitches[0] * y; for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if (x % 2 == 0) { *(op++) = yuv[0]; *(op++) = yuv[1]; op[1] = yuv[2]; } else { *op = yuv[0]; op += 2; } p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void Draw() { SDL_Rect rect; int i; int disp; if (!scale) { rect.w = overlay->w; rect.h = overlay->h; for (i = 0; i < h - rect.h && i < w - rect.w; i++) { rect.x = i; rect.y = i; SDL_DisplayYUVOverlay(overlay, &rect); } } else { rect.w = overlay->w / 2; rect.h = overlay->h / 2; rect.x = (w - rect.w) / 2; rect.y = (h - rect.h) / 2; disp = rect.y - 1; for (i = 0; i < disp; i++) { rect.w += 2; rect.h += 2; rect.x--; rect.y--; SDL_DisplayYUVOverlay(overlay, &rect); } } printf("Displayed %d times.\n", i); } static void PrintUsage(char *argv0) { fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0); fprintf(stderr, "Where 'arg' is one of:\n"); fprintf(stderr, " -delay <seconds>\n"); fprintf(stderr, " -width <pixels>\n"); fprintf(stderr, " -height <pixels>\n"); fprintf(stderr, " -bpp <bits>\n"); fprintf(stderr, " -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n"); fprintf(stderr, " -hw\n"); fprintf(stderr, " -flip\n"); fprintf(stderr, " -scale (test scaling features, from 50%% upto window size)\n"); fprintf(stderr, " -mono (use monochromatic RGB2YUV conversion)\n"); fprintf(stderr, " -lum <perc> (use luminance correction during RGB2YUV conversion,\n"); fprintf(stderr, " from 0%% to unlimited, normal is 100%%)\n"); fprintf(stderr, " -help (shows this help)\n"); fprintf(stderr, " -fullscreen (test overlay in fullscreen mode)\n"); } int main(int argc, char **argv) { char *argv0 = argv[0]; int flip; int delay; int desired_bpp; Uint32 video_flags, overlay_format; char *bmpfile; #ifdef BENCHMARK_SDL Uint32 then, now; #endif int i; /* Set default options and check command-line */ flip = 0; scale = 0; monochrome = 0; luminance = 100; delay = 1; w = WINDOW_WIDTH; h = WINDOW_HEIGHT; desired_bpp = 0; video_flags = 0; overlay_format = SDL_YV12_OVERLAY; while (argc > 1) { if (strcmp(argv[1], "-delay") == 0) { if (argv[2]) { delay = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -delay option requires an argument\n"); return (1); } } else if (strcmp(argv[1], "-width") == 0) { if (argv[2] && ((w = atoi(argv[2])) > 0)) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -width option requires an argument\n"); return (1); } } else if (strcmp(argv[1], "-height") == 0) { if (argv[2] && ((h = atoi(argv[2])) > 0)) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -height option requires an argument\n"); return (1); } } else if (strcmp(argv[1], "-bpp") == 0) { if (argv[2]) { desired_bpp = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -bpp option requires an argument\n"); return (1); } } else if (strcmp(argv[1], "-lum") == 0) { if (argv[2]) { luminance = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -lum option requires an argument\n"); return (1); } } else if (strcmp(argv[1], "-format") == 0) { if (argv[2]) { if (!strcmp(argv[2], "YV12")) overlay_format = SDL_YV12_OVERLAY; else if (!strcmp(argv[2], "IYUV")) overlay_format = SDL_IYUV_OVERLAY; else if (!strcmp(argv[2], "YUY2")) overlay_format = SDL_YUY2_OVERLAY; else if (!strcmp(argv[2], "UYVY")) overlay_format = SDL_UYVY_OVERLAY; else if (!strcmp(argv[2], "YVYU")) overlay_format = SDL_YVYU_OVERLAY; else { fprintf(stderr, "The -format option %s is not recognized\n", argv[2]); return (1); } argv += 2; argc -= 2; } else { fprintf(stderr, "The -format option requires an argument\n"); return (1); } } else if (strcmp(argv[1], "-hw") == 0) { video_flags |= SDL_HWSURFACE; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-flip") == 0) { video_flags |= SDL_DOUBLEBUF; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-scale") == 0) { scale = 1; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-mono") == 0) { monochrome = 1; argv += 1; argc -= 1; } else if ((strcmp(argv[1], "-help") == 0) || (strcmp(argv[1], "-h") == 0)) { PrintUsage(argv0); return (1); } else if (strcmp(argv[1], "-fullscreen") == 0) { video_flags |= SDL_FULLSCREEN; argv += 1; argc -= 1; } else break; } if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } /* Initialize the display */ screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags); if (screen == NULL) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, desired_bpp, SDL_GetError()); quit(1); } printf("Set%s %dx%dx%d mode\n", screen->flags & SDL_FULLSCREEN ? " fullscreen" : "", screen->w, screen->h, screen->format->BitsPerPixel); printf("(video surface located in %s memory)\n", (screen->flags & SDL_HWSURFACE) ? "video" : "system"); if (screen->flags & SDL_DOUBLEBUF) { printf("Double-buffering enabled\n"); flip = 1; } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL test overlay", "testoverlay"); /* Load picture */ bmpfile = (argv[1] ? argv[1] : "sample.bmp"); pic = SDL_LoadBMP(bmpfile); if (pic == NULL) { fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); quit(1); } /* Convert the picture to 32bits, for easy conversion */ { SDL_Surface *newsurf; SDL_PixelFormat format; format.palette = NULL; format.BitsPerPixel = 32; format.BytesPerPixel = 4; #if SDL_BYTEORDER == SDL_LIL_ENDIAN format.Rshift = 0; format.Gshift = 8; format.Bshift = 16; #else format.Rshift = 24; format.Gshift = 16; format.Bshift = 8; #endif format.Ashift = 0; format.Rmask = 0xff << format.Rshift; format.Gmask = 0xff << format.Gshift; format.Bmask = 0xff << format.Bshift; format.Amask = 0; format.Rloss = 0; format.Gloss = 0; format.Bloss = 0; format.Aloss = 8; newsurf = SDL_ConvertSurface(pic, &format, SDL_SWSURFACE); if (!newsurf) { fprintf(stderr, "Couldn't convert picture to 32bits RGB: %s\n", SDL_GetError()); quit(1); } SDL_FreeSurface(pic); pic = newsurf; } /* Create the overlay */ overlay = SDL_CreateYUVOverlay(pic->w, pic->h, overlay_format, screen); if (overlay == NULL) { fprintf(stderr, "Couldn't create overlay: %s\n", SDL_GetError()); quit(1); } printf("Created %dx%dx%d %s %s overlay\n", overlay->w, overlay->h, overlay->planes, overlay->hw_overlay ? "hardware" : "software", overlay->format == SDL_YV12_OVERLAY ? "YV12" : overlay->format == SDL_IYUV_OVERLAY ? "IYUV" : overlay->format == SDL_YUY2_OVERLAY ? "YUY2" : overlay->format == SDL_UYVY_OVERLAY ? "UYVY" : overlay->format == SDL_YVYU_OVERLAY ? "YVYU" : "Unknown"); for (i = 0; i < overlay->planes; i++) { printf(" plane %d: pitch=%d\n", i, overlay->pitches[i]); } /* Convert to YUV, and draw to the overlay */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); #endif switch (overlay->format) { case SDL_YV12_OVERLAY: ConvertRGBtoYV12(pic, overlay, monochrome, luminance); break; case SDL_UYVY_OVERLAY: ConvertRGBtoUYVY(pic, overlay, monochrome, luminance); break; case SDL_YVYU_OVERLAY: ConvertRGBtoYVYU(pic, overlay, monochrome, luminance); break; case SDL_YUY2_OVERLAY: ConvertRGBtoYUY2(pic, overlay, monochrome, luminance); break; case SDL_IYUV_OVERLAY: ConvertRGBtoIYUV(pic, overlay, monochrome, luminance); break; default: printf("cannot convert RGB picture to obtained YUV format!\n"); quit(1); break; } #ifdef BENCHMARK_SDL now = SDL_GetTicks(); printf("Conversion Time: %d milliseconds\n", now - then); #endif /* Do all the drawing work */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); #endif Draw(); #ifdef BENCHMARK_SDL now = SDL_GetTicks(); printf("Time: %d milliseconds\n", now - then); #endif SDL_Delay(delay * 1000); SDL_Quit(); return (0); }