view test/testlock.c @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
parents 74212992fb08
children be9c9c8f6d53
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/* Test the thread and mutex locking functions 
   Also exercises the system's signal/thread interaction
*/

#include <signal.h>
#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"

static SDL_mutex *mutex = NULL;
static Uint32 mainthread;
static SDL_Thread *threads[6];

void printid(void)
{
	printf("Process %u:  exiting\n", SDL_ThreadID());
}
	
void terminate(int sig)
{
	printf("Process %u:  raising SIGTERM\n", SDL_ThreadID());
	raise(SIGTERM);
}
void closemutex(int sig)
{
	Uint32 id = SDL_ThreadID();
	int i;
	printf("Process %u:  Cleaning up...\n", id == mainthread ? 0 : id);
	for ( i=0; i<6; ++i )
		SDL_KillThread(threads[i]);
	SDL_DestroyMutex(mutex);
	exit(sig);
}
int Run(void *data)
{
	if ( SDL_ThreadID() == mainthread )
		signal(SIGTERM, closemutex);
	while ( 1 ) {
		printf("Process %u ready to work\n", SDL_ThreadID());
		if ( SDL_mutexP(mutex) < 0 ) {
			fprintf(stderr, "Couldn't lock mutex: %s", SDL_GetError());
			exit(1);
		}
		printf("Process %u, working!\n", SDL_ThreadID());
		SDL_Delay(1*1000);
		printf("Process %u, done!\n", SDL_ThreadID());
		if ( SDL_mutexV(mutex) < 0 ) {
			fprintf(stderr, "Couldn't unlock mutex: %s", SDL_GetError());
			exit(1);
		}
		/* If this sleep isn't done, then threads may starve */
		SDL_Delay(10);
	}
	return(0);
}

int main(int argc, char *argv[])
{
	int i;
	int maxproc = 6;

	/* Load the SDL library */
	if ( SDL_Init(0) < 0 ) {
		fprintf(stderr, "%s\n", SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);

	if ( (mutex=SDL_CreateMutex()) == NULL ) {
		fprintf(stderr, "Couldn't create mutex: %s\n", SDL_GetError());
		exit(1);
	}

	mainthread = SDL_ThreadID();
	printf("Main thread: %u\n", mainthread);
	atexit(printid);
	for ( i=0; i<maxproc; ++i ) {
		if ( (threads[i]=SDL_CreateThread(Run, NULL)) == NULL )
			fprintf(stderr, "Couldn't create thread!\n");
	}
	signal(SIGINT, terminate);
	Run(NULL);

	return(0);	/* Never reached */
}