view test/.cvsignore @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
parents 6b0363ceaba2
children 8b58eeef4576
line wrap: on
line source

Makefile.in
Makefile
configure
config.cache
config.log
config.status
aclocal.m4
checkkeys
graywin
loopwave
testalpha
testbitmap
testcdrom
testerror
testgamma
testgl
testhread
testjoystick
testkeys
testlock
testoverlay
testpalette
testsem
testsprite
testtimer
testtypes
testver
testvidinfo
testwin
testwm
threadwin