Mercurial > sdl-ios-xcode
view src/video/svga/SDL_svgavideo.c @ 664:abfdc08eb289
Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn
Subject: SDL OSX fullscreen FIX
the attached patch fixes the fullscreen problems on SDL/OSX. The cause
was that click events are bounded by winRect. Now, winRect is set to
the size of the video surface. But if you e.g. request a 640x420
surface, you might get a 640x480 "real" surface. Still,
SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
example received no mouse down events.
My fix simply disables this clipping when in full screen mode - after
all, all clicks then should be inside the screen surface. Higher SDL
functions ensure that the coordinates then are clipped to 640x420. It
works fine in all my tests here. I don't know if it's the right thing
to do in multi screen scenarios, though.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 04 Aug 2003 01:00:30 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* SVGAlib based SDL video driver implementation. */ #include <stdlib.h> #include <stdio.h> #include <unistd.h> #include <sys/stat.h> #include <sys/types.h> #include <sys/ioctl.h> #include <fcntl.h> #if defined(linux) #include <linux/vt.h> #elif defined(__FreeBSD__) #include <sys/consio.h> #else #error You must choose your operating system here #endif #include <vga.h> #include <vgamouse.h> #include <vgakeyboard.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_svgavideo.h" #include "SDL_svgaevents_c.h" #include "SDL_svgamouse_c.h" /* Initialization/Query functions */ static int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void SVGA_VideoQuit(_THIS); /* Hardware surface functions */ static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface); static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface); static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface); static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface); static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface); /* SVGAlib driver bootstrap functions */ static int SVGA_Available(void) { /* Check to see if we are root and stdin is a virtual console */ int console; /* SVGALib 1.9.x+ doesn't require root (via /dev/svga) */ int svgalib2 = -1; /* See if we are connected to a virtual terminal */ console = STDIN_FILENO; #if 0 /* This is no longer needed, SVGAlib can switch consoles for us */ if ( console >= 0 ) { struct stat sb; struct vt_mode dummy; if ( (fstat(console, &sb) < 0) || (ioctl(console, VT_GETMODE, &dummy) < 0) ) { console = -1; } } #endif /* 0 */ /* See if SVGAlib 2.0 is available */ svgalib2 = open("/dev/svga", O_RDONLY); if (svgalib2 != -1) { close(svgalib2); } return(((svgalib2 != -1) || (geteuid() == 0)) && (console >= 0)); } static void SVGA_DeleteDevice(SDL_VideoDevice *device) { free(device->hidden); free(device); } static SDL_VideoDevice *SVGA_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if ( device ) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { free(device); } return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = SVGA_VideoInit; device->ListModes = SVGA_ListModes; device->SetVideoMode = SVGA_SetVideoMode; device->SetColors = SVGA_SetColors; device->UpdateRects = NULL; device->VideoQuit = SVGA_VideoQuit; device->AllocHWSurface = SVGA_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = SVGA_LockHWSurface; device->UnlockHWSurface = SVGA_UnlockHWSurface; device->FlipHWSurface = SVGA_FlipHWSurface; device->FreeHWSurface = SVGA_FreeHWSurface; device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = SVGA_InitOSKeymap; device->PumpEvents = SVGA_PumpEvents; device->free = SVGA_DeleteDevice; return device; } VideoBootStrap SVGALIB_bootstrap = { "svgalib", "SVGAlib", SVGA_Available, SVGA_CreateDevice }; static int SVGA_AddMode(_THIS, int mode, int actually_add, int force) { vga_modeinfo *modeinfo; modeinfo = vga_getmodeinfo(mode); if ( force || ( modeinfo->flags & CAPABLE_LINEAR ) ) { int i, j; i = modeinfo->bytesperpixel-1; if ( actually_add ) { SDL_Rect saved_rect[2]; int saved_mode[2]; int b; /* Add the mode, sorted largest to smallest */ b = 0; j = 0; while ( (SDL_modelist[i][j]->w > modeinfo->width) || (SDL_modelist[i][j]->h > modeinfo->height) ) { ++j; } /* Skip modes that are already in our list */ if ( (SDL_modelist[i][j]->w == modeinfo->width) && (SDL_modelist[i][j]->h == modeinfo->height) ) { return(0); } /* Insert the new mode */ saved_rect[b] = *SDL_modelist[i][j]; saved_mode[b] = SDL_vgamode[i][j]; SDL_modelist[i][j]->w = modeinfo->width; SDL_modelist[i][j]->h = modeinfo->height; SDL_vgamode[i][j] = mode; /* Everybody scoot down! */ if ( saved_rect[b].w && saved_rect[b].h ) { for ( ++j; SDL_modelist[i][j]->w; ++j ) { saved_rect[!b] = *SDL_modelist[i][j]; saved_mode[!b] = SDL_vgamode[i][j]; *SDL_modelist[i][j] = saved_rect[b]; SDL_vgamode[i][j] = saved_mode[b]; b = !b; } *SDL_modelist[i][j] = saved_rect[b]; SDL_vgamode[i][j] = saved_mode[b]; } } else { ++SDL_nummodes[i]; } } return( force || ( modeinfo->flags & CAPABLE_LINEAR ) ); } static void SVGA_UpdateVideoInfo(_THIS) { vga_modeinfo *modeinfo; this->info.wm_available = 0; this->info.hw_available = 1; modeinfo = vga_getmodeinfo(vga_getcurrentmode()); this->info.video_mem = modeinfo->memory; /* FIXME: Add hardware accelerated blit information */ #ifdef SVGALIB_DEBUG printf("Hardware accelerated blit: %savailable\n", modeinfo->haveblit ? "" : "not "); #endif } int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat) { int keyboard; int i, j; int mode, total_modes; /* Initialize all variables that we clean on shutdown */ for ( i=0; i<NUM_MODELISTS; ++i ) { SDL_nummodes[i] = 0; SDL_modelist[i] = NULL; SDL_vgamode[i] = NULL; } /* Initialize the library */ vga_disabledriverreport(); if ( vga_init() < 0 ) { SDL_SetError("Unable to initialize SVGAlib"); return(-1); } vga_setmode(TEXT); /* Enable mouse and keyboard support */ vga_setmousesupport(1); keyboard = keyboard_init_return_fd(); if ( keyboard < 0 ) { SDL_SetError("Unable to initialize keyboard"); return(-1); } if ( SVGA_initkeymaps(keyboard) < 0 ) { return(-1); } keyboard_seteventhandler(SVGA_keyboardcallback); /* Determine the screen depth (use default 8-bit depth) */ vformat->BitsPerPixel = 8; /* Enumerate the available fullscreen modes */ total_modes = 0; for ( mode=vga_lastmodenumber(); mode; --mode ) { if ( vga_hasmode(mode) ) { if ( SVGA_AddMode(this, mode, 0, 0) ) { ++total_modes; } } } if ( SVGA_AddMode(this, G320x200x256, 0, 1) ) ++total_modes; if ( total_modes == 0 ) { SDL_SetError("No linear video modes available"); return(-1); } for ( i=0; i<NUM_MODELISTS; ++i ) { SDL_vgamode[i] = (int *)malloc(SDL_nummodes[i]*sizeof(int)); if ( SDL_vgamode[i] == NULL ) { SDL_OutOfMemory(); return(-1); } SDL_modelist[i] = (SDL_Rect **) malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *)); if ( SDL_modelist[i] == NULL ) { SDL_OutOfMemory(); return(-1); } for ( j=0; j<SDL_nummodes[i]; ++j ) { SDL_modelist[i][j]=(SDL_Rect *)malloc(sizeof(SDL_Rect)); if ( SDL_modelist[i][j] == NULL ) { SDL_OutOfMemory(); return(-1); } memset(SDL_modelist[i][j], 0, sizeof(SDL_Rect)); } SDL_modelist[i][j] = NULL; } for ( mode=vga_lastmodenumber(); mode; --mode ) { if ( vga_hasmode(mode) ) { SVGA_AddMode(this, mode, 1, 0); } } SVGA_AddMode(this, G320x200x256, 1, 1); /* Free extra (duplicated) modes */ for ( i=0; i<NUM_MODELISTS; ++i ) { j = 0; while ( SDL_modelist[i][j] && SDL_modelist[i][j]->w ) { j++; } while ( SDL_modelist[i][j] ) { free(SDL_modelist[i][j]); SDL_modelist[i][j] = NULL; j++; } } /* Fill in our hardware acceleration capabilities */ SVGA_UpdateVideoInfo(this); /* We're done! */ return(0); } SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]); } /* Various screen update functions available */ static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects); SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { int mode; int vgamode; vga_modeinfo *modeinfo; int screenpage_len; /* Try to set the requested linear video mode */ bpp = (bpp+7)/8-1; for ( mode=0; SDL_modelist[bpp][mode]; ++mode ) { if ( (SDL_modelist[bpp][mode]->w == width) && (SDL_modelist[bpp][mode]->h == height) ) { break; } } if ( SDL_modelist[bpp][mode] == NULL ) { SDL_SetError("Couldn't find requested mode in list"); return(NULL); } vga_setmode(SDL_vgamode[bpp][mode]); vga_setpage(0); vgamode=SDL_vgamode[bpp][mode]; if ((vga_setlinearaddressing()<0) && (vgamode!=G320x200x256)) { SDL_SetError("Unable to set linear addressing"); return(NULL); } modeinfo = vga_getmodeinfo(SDL_vgamode[bpp][mode]); /* Update hardware acceleration info */ SVGA_UpdateVideoInfo(this); /* Allocate the new pixel format for the screen */ bpp = (bpp+1)*8; if ( (bpp == 16) && (modeinfo->colors == 32768) ) { bpp = 15; } if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) { return(NULL); } /* Set up the new mode framebuffer */ current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); if ( bpp == 8 ) { /* FIXME: What about DirectColor? */ current->flags |= SDL_HWPALETTE; } current->w = width; current->h = height; current->pitch = modeinfo->linewidth; current->pixels = vga_getgraphmem(); /* set double-buffering */ if ( flags & SDL_DOUBLEBUF ) { /* length of one screen page in bytes */ screenpage_len=current->h*modeinfo->linewidth; /* if start address should be aligned */ if ( modeinfo->linewidth_unit ) { if ( screenpage_len % modeinfo->linewidth_unit ) { screenpage_len += modeinfo->linewidth_unit - ( screenpage_len % modeinfo->linewidth_unit ); } } /* if we heve enough videomemory = ak je dost videopamete */ if ( modeinfo->memory > ( screenpage_len * 2 / 1024 ) ) { current->flags |= SDL_DOUBLEBUF; flip_page = 0; flip_offset[0] = 0; flip_offset[1] = screenpage_len; flip_address[0] = vga_getgraphmem(); flip_address[1] = flip_address[0]+screenpage_len; SVGA_FlipHWSurface(this,current); } } /* Set the blit function */ this->UpdateRects = SVGA_DirectUpdate; /* Set up the mouse handler again (buggy SVGAlib 1.40) */ mouse_seteventhandler(SVGA_mousecallback); /* We're done */ return(current); } /* We don't actually allow hardware surfaces other than the main one */ static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } /* We need to wait for vertical retrace on page flipped displays */ static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface) { /* The waiting is done in SVGA_FlipHWSurface() */ return(0); } static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface) { vga_setdisplaystart(flip_offset[flip_page]); flip_page=!flip_page; surface->pixels=flip_address[flip_page]; vga_waitretrace(); return(0); } static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) { return; } /* FIXME: Can this be used under SVGAlib? */ static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects) { return; } int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int i; for(i = 0; i < ncolors; i++) { vga_setpalette(firstcolor + i, colors[i].r>>2, colors[i].g>>2, colors[i].b>>2); } return(1); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ void SVGA_VideoQuit(_THIS) { int i, j; /* Reset the console video mode */ if ( this->screen && (this->screen->w && this->screen->h) ) { vga_setmode(TEXT); } keyboard_close(); /* Free video mode lists */ for ( i=0; i<NUM_MODELISTS; ++i ) { if ( SDL_modelist[i] != NULL ) { for ( j=0; SDL_modelist[i][j]; ++j ) free(SDL_modelist[i][j]); free(SDL_modelist[i]); SDL_modelist[i] = NULL; } if ( SDL_vgamode[i] != NULL ) { free(SDL_vgamode[i]); SDL_vgamode[i] = NULL; } } if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) { /* Direct screen access, no memory buffer */ this->screen->pixels = NULL; } }