Mercurial > sdl-ios-xcode
view src/video/quartz/SDL_QuartzVideo.h @ 664:abfdc08eb289
Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn
Subject: SDL OSX fullscreen FIX
the attached patch fixes the fullscreen problems on SDL/OSX. The cause
was that click events are bounded by winRect. Now, winRect is set to
the size of the video surface. But if you e.g. request a 640x420
surface, you might get a 640x480 "real" surface. Still,
SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
example received no mouse down events.
My fix simply disables this clipping when in full screen mode - after
all, all clicks then should be inside the screen surface. Higher SDL
functions ensure that the coordinates then are clipped to 640x420. It
works fine in all my tests here. I don't know if it's the right thing
to do in multi screen scenarios, though.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 04 Aug 2003 01:00:30 +0000 |
parents | 864e2d2a9a55 |
children | 74b4b9f9e5e1 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* @file SDL_QuartzVideo.h @author Darrell Walisser, Max Horn, et al. @abstract SDL video driver for Mac OS X. @discussion TODO - Hardware Cursor support with NSCursor instead of Carbon - Keyboard repeat/mouse speed adjust (if needed) - Multiple monitor support (currently only main display) - Accelerated blitting support - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2) - Find out what events should be sent/ignored if window is minimized - Find a way to deal with external resolution/depth switch while app is running - Resizeable windows (done) - Check accuracy of QZ_SetGamma() Problems: - OGL not working in full screen with software renderer - SetColors sets palette correctly but clears framebuffer - Crash in CG after several mode switches (I think this has been fixed) - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows) - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon) - Warping cursor delays mouse events for a fraction of a second, there is a hack around this that helps a bit */ #include <Cocoa/Cocoa.h> #include <OpenGL/OpenGL.h> #include <OpenGL/gl.h> #include <OpenGL/glext.h> #include <Carbon/Carbon.h> #include <QuickTime/QuickTime.h> #include <IOKit/IOKitLib.h> /* For powersave handling */ #include <pthread.h> #include "SDL_thread.h" #include "SDL_video.h" #include "SDL_error.h" #include "SDL_timer.h" #include "SDL_syswm.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" /* Add methods to get at private members of NSScreen. Since there is a bug in Apple's screen switching code that does not update this variable when switching to fullscreen, we'll set it manually (but only for the main screen). */ @interface NSScreen (NSScreenAccess) - (void) setFrame:(NSRect)frame; @end @implementation NSScreen (NSScreenAccess) - (void) setFrame:(NSRect)frame; { _frame = frame; } @end /* This is a workaround to directly access NSOpenGLContext's CGL context We need this to check for errors NSOpenGLContext doesn't support */ @interface NSOpenGLContext (CGLContextAccess) - (CGLContextObj) cglContext; @end @implementation NSOpenGLContext (CGLContextAccess) - (CGLContextObj) cglContext; { return _contextAuxiliary; } @end /* Structure for rez switch gamma fades We can hide the monitor flicker by setting the gamma tables to 0 */ #define QZ_GAMMA_TABLE_SIZE 256 typedef struct { CGGammaValue red[QZ_GAMMA_TABLE_SIZE]; CGGammaValue green[QZ_GAMMA_TABLE_SIZE]; CGGammaValue blue[QZ_GAMMA_TABLE_SIZE]; } SDL_QuartzGammaTable; /* Main driver structure to store required state information */ typedef struct SDL_PrivateVideoData { CGDirectDisplayID display; /* 0 == main display (only support single display) */ CFDictionaryRef mode; /* current mode of the display */ CFDictionaryRef save_mode; /* original mode of the display */ CFArrayRef mode_list; /* list of available fullscreen modes */ CGDirectPaletteRef palette; /* palette of an 8-bit display */ NSOpenGLContext *gl_context; /* OpenGL rendering context */ Uint32 width, height, bpp; /* frequently used data about the display */ Uint32 flags; /* flags for current mode, for teardown purposes */ Uint32 video_set; /* boolean; indicates if video was set correctly */ Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */ Uint32 warp_ticks; /* timestamp when the warp occured */ NSWindow *window; /* Cocoa window to implement the SDL window */ NSQuickDrawView *view; /* the window's view; draw 2D and OpenGL into this view */ SDL_Surface *resize_icon; /* icon for the resize badge, we have to draw it by hand */ SDL_GrabMode current_grab_mode; /* default value is SDL_GRAB_OFF */ BOOL in_foreground; /* boolean; indicate if app is in foreground or not */ SDL_Rect **client_mode_list; /* resolution list to pass back to client */ SDLKey keymap[256]; /* Mac OS X to SDL key mapping */ Uint32 current_mods; /* current keyboard modifiers, to track modifier state */ Uint32 last_virtual_button;/* last virtual mouse button pressed */ io_connect_t power_connection; /* used with IOKit to detect wake from sleep */ Uint8 expect_mouse_up; /* used to determine when to send mouse up events */ Uint8 grab_state; /* used to manage grab behavior */ NSPoint cursor_loc; /* saved cursor coords, for activate/deactivate when grabbed */ BOOL cursor_visible; /* tells if cursor was instructed to be hidden or not (SDL_ShowCursor) */ BOOL cursor_hidden; /* tells if cursor is *actually* hidden or not */ Uint8* sw_buffers[2]; /* pointers to the two software buffers for double-buffer emulation */ SDL_Thread *thread; /* thread for async updates to the screen */ SDL_sem *sem1, *sem2; /* synchronization for async screen updates */ Uint8 *current_buffer; /* the buffer being copied to the screen */ BOOL quit_thread; /* used to quit the async blitting thread */ ImageDescriptionHandle yuv_idh; MatrixRecordPtr yuv_matrix; DecompressorComponent yuv_codec; ImageSequence yuv_seq; PlanarPixmapInfoYUV420 *yuv_pixmap; Sint16 yuv_width, yuv_height; CGrafPtr yuv_port; } SDL_PrivateVideoData ; #define _THIS SDL_VideoDevice *this #define display_id (this->hidden->display) #define mode (this->hidden->mode) #define save_mode (this->hidden->save_mode) #define mode_list (this->hidden->mode_list) #define palette (this->hidden->palette) #define gl_context (this->hidden->gl_context) #define device_width (this->hidden->width) #define device_height (this->hidden->height) #define device_bpp (this->hidden->bpp) #define mode_flags (this->hidden->flags) #define qz_window (this->hidden->window) #define window_view (this->hidden->view) #define video_set (this->hidden->video_set) #define warp_ticks (this->hidden->warp_ticks) #define warp_flag (this->hidden->warp_flag) #define resize_icon (this->hidden->resize_icon) #define current_grab_mode (this->hidden->current_grab_mode) #define in_foreground (this->hidden->in_foreground) #define client_mode_list (this->hidden->client_mode_list) #define keymap (this->hidden->keymap) #define current_mods (this->hidden->current_mods) #define last_virtual_button (this->hidden->last_virtual_button) #define power_connection (this->hidden->power_connection) #define expect_mouse_up (this->hidden->expect_mouse_up) #define grab_state (this->hidden->grab_state) #define cursor_loc (this->hidden->cursor_loc) #define cursor_visible (this->hidden->cursor_visible) #define cursor_hidden (this->hidden->cursor_hidden) #define sw_buffers (this->hidden->sw_buffers) #define thread (this->hidden->thread) #define sem1 (this->hidden->sem1) #define sem2 (this->hidden->sem2) #define current_buffer (this->hidden->current_buffer) #define quit_thread (this->hidden->quit_thread) #define yuv_idh (this->hidden->yuv_idh) #define yuv_matrix (this->hidden->yuv_matrix) #define yuv_codec (this->hidden->yuv_codec) #define yuv_seq (this->hidden->yuv_seq) #define yuv_pixmap (this->hidden->yuv_pixmap) #define yuv_data (this->hidden->yuv_data) #define yuv_width (this->hidden->yuv_width) #define yuv_height (this->hidden->yuv_height) #define yuv_port (this->hidden->yuv_port) /* grab states - the input is in one of these states */ enum { QZ_UNGRABBED = 0, QZ_VISIBLE_GRAB, QZ_INVISIBLE_GRAB }; /* grab actions - these can change the grabbed state */ enum { QZ_ENABLE_GRAB = 0, QZ_DISABLE_GRAB, QZ_HIDECURSOR, QZ_SHOWCURSOR }; /* Obscuring code: maximum number of windows above ours (inclusive) Note: this doesn't work too well in practice and should be phased out when we add OpenGL 2D acceleration. It was never enabled in the first place, so this shouldn't be a problem ;-) */ #define kMaxWindows 256 /* Some of the Core Graphics Server API for obscuring code */ #define kCGSWindowLevelTop 2147483632 #define kCGSWindowLevelDockIconDrag 500 #define kCGSWindowLevelDockMenu 101 #define kCGSWindowLevelMenuIgnore 21 #define kCGSWindowLevelMenu 20 #define kCGSWindowLevelDockLabel 12 #define kCGSWindowLevelDockIcon 11 #define kCGSWindowLevelDock 10 #define kCGSWindowLevelUtility 3 #define kCGSWindowLevelNormal 0 /* For completeness; We never use these window levels, they are always below us #define kCGSWindowLevelMBarShadow -20 #define kCGSWindowLevelDesktopPicture -2147483647 #define kCGSWindowLevelDesktop -2147483648 */ typedef CGError CGSError; typedef long CGSWindowCount; typedef void * CGSConnectionID; typedef int CGSWindowID; typedef CGSWindowID* CGSWindowIDList; typedef CGWindowLevel CGSWindowLevel; typedef NSRect CGSRect; extern CGSConnectionID _CGSDefaultConnection (); extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid, CGSConnectionID owner, CGSWindowCount listCapacity, CGSWindowIDList list, CGSWindowCount *listCount); extern CGSError CGSGetScreenRectForWindow (CGSConnectionID cid, CGSWindowID wid, CGSRect *rect); extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid, CGSWindowID wid, CGSWindowLevel *level); extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y, unsigned int w, unsigned int h, unsigned int color); extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id); extern CGSError CGSGetMouseEnabledFlags (CGSConnectionID cid, CGSWindowID wid, int *flags); int CGSDisplayHWSync (CGDirectDisplayID id); /* Bootstrap functions */ static int QZ_Available (); static SDL_VideoDevice* QZ_CreateDevice (int device_index); static void QZ_DeleteDevice (SDL_VideoDevice *device); /* Initialization, Query, Setup, and Redrawing functions */ static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format); static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, Uint32 flags); static void QZ_UnsetVideoMode (_THIS); static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int QZ_ToggleFullScreen (_THIS, int on); static int QZ_SetColors (_THIS, int first_color, int num_colors, SDL_Color *colors); static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface); static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface); static int QZ_ThreadFlip (_THIS); static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface); static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects); static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects); static int QZ_LockWindow (_THIS, SDL_Surface *surface); static void QZ_UnlockWindow (_THIS, SDL_Surface *surface); static void QZ_UpdateRects (_THIS, int num_rects, SDL_Rect *rects); static void QZ_VideoQuit (_THIS); /* Hardware surface functions (for fullscreen mode only) */ static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color); static int QZ_LockHWSurface(_THIS, SDL_Surface *surface); static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface); static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface); /* static int QZ_FlipHWSurface (_THIS, SDL_Surface *surface); */ /* Gamma Functions */ static int QZ_SetGamma (_THIS, float red, float green, float blue); static int QZ_GetGamma (_THIS, float *red, float *green, float *blue); static int QZ_SetGammaRamp (_THIS, Uint16 *ramp); static int QZ_GetGammaRamp (_THIS, Uint16 *ramp); /* OpenGL functions */ static int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags); static void QZ_TearDownOpenGL (_THIS); static void* QZ_GL_GetProcAddress (_THIS, const char *proc); static int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value); static int QZ_GL_MakeCurrent (_THIS); static void QZ_GL_SwapBuffers (_THIS); static int QZ_GL_LoadLibrary (_THIS, const char *location); /* Private function to warp the cursor (used internally) */ static void QZ_PrivateWarpCursor (_THIS, int x, int y); /* Cursor and Mouse functions */ static void QZ_FreeWMCursor (_THIS, WMcursor *cursor); static WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); static int QZ_ShowWMCursor (_THIS, WMcursor *cursor); static void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y); static void QZ_MoveWMCursor (_THIS, int x, int y); static void QZ_CheckMouseMode (_THIS); /* Event functions */ static void QZ_InitOSKeymap (_THIS); static void QZ_PumpEvents (_THIS); /* Window Manager functions */ static void QZ_SetCaption (_THIS, const char *title, const char *icon); static void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask); static int QZ_IconifyWindow (_THIS); static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode); /*static int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/ /* YUV functions */ static SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height, Uint32 format, SDL_Surface *display);