view src/video/maccommon/SDL_lowvideo.h @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
parents f6ffac90895c
children b8d311d90021
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_lowvideo_h
#define _SDL_lowvideo_h

#if TARGET_API_MAC_CARBON
#include <Carbon.h>
#else
#include <Quickdraw.h>
#include <Palettes.h>
#include <Menus.h>
#include <DrawSprocket.h>
#endif

#ifdef HAVE_OPENGL
#ifdef MACOSX
#include <OpenGL/gl.h> /* OpenGL.framework */
#include <AGL/agl.h>   /* AGL.framework */
#else
#include <GL/gl.h>
#include <agl.h>
#endif /* MACOSX */
#endif /* HAVE_OPENGL */

#include "SDL_video.h"
#include "SDL_sysvideo.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

#if !TARGET_API_MAC_CARBON  /* not available in OS X (or more accurately, Carbon) */
/* Global QuickDraw data */
extern QDGlobals *theQD;
#endif

/* Private display data */
struct SDL_PrivateVideoData {
	GDevice **SDL_Display;
	WindowRef SDL_Window;
	SDL_Rect **SDL_modelist;
	CTabHandle SDL_CTab;
	PaletteHandle SDL_CPal;

#if TARGET_API_MAC_CARBON
	/* For entering and leaving fullscreen mode */
	Ptr fullscreen_ctx;
#endif

	/* The current window document style */
	int current_style;

	/* Information about the last cursor position */
	Point last_where;

	/* Information about the last keys down */
	EventModifiers last_mods;
	KeyMap last_keys;

	/* A handle to the Apple Menu */
	MenuRef apple_menu;

	/* Information used by DrawSprocket driver */
	struct DSpInfo *dspinfo;

#ifdef HAVE_OPENGL
	AGLContext appleGLContext;
#endif
};
/* Old variable names */
#define SDL_Display		(this->hidden->SDL_Display)
#define SDL_Window		(this->hidden->SDL_Window)
#define SDL_modelist		(this->hidden->SDL_modelist)
#define SDL_CTab		(this->hidden->SDL_CTab)
#define SDL_CPal		(this->hidden->SDL_CPal)
#define fullscreen_ctx		(this->hidden->fullscreen_ctx)
#define current_style		(this->hidden->current_style)
#define last_where		(this->hidden->last_where)
#define last_mods		(this->hidden->last_mods)
#define last_keys		(this->hidden->last_keys)
#define apple_menu		(this->hidden->apple_menu)
#define glContext		(this->hidden->appleGLContext)

#endif /* _SDL_lowvideo_h */