Mercurial > sdl-ios-xcode
view src/video/dga/SDL_dgavideo.h @ 664:abfdc08eb289
Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn
Subject: SDL OSX fullscreen FIX
the attached patch fixes the fullscreen problems on SDL/OSX. The cause
was that click events are bounded by winRect. Now, winRect is set to
the size of the video surface. But if you e.g. request a 640x420
surface, you might get a 640x480 "real" surface. Still,
SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
example received no mouse down events.
My fix simply disables this clipping when in full screen mode - after
all, all clicks then should be inside the screen surface. Higher SDL
functions ensure that the coordinates then are clipped to 640x420. It
works fine in all my tests here. I don't know if it's the right thing
to do in multi screen scenarios, though.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 04 Aug 2003 01:00:30 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_dgavideo_h #define _SDL_dgavideo_h #include <X11/Xlib.h> #include "SDL_mouse.h" #include "SDL_mutex.h" #include "SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this /* Define this if you need the DGA driver to be thread-safe */ #define LOCK_DGA_DISPLAY #ifdef LOCK_DGA_DISPLAY #define LOCK_DISPLAY() SDL_mutexP(event_lock) #define UNLOCK_DISPLAY() SDL_mutexV(event_lock) #else #define LOCK_DISPLAY() #define UNLOCK_DISPLAY() #endif /* This is the structure we use to keep track of video memory */ typedef struct vidmem_bucket { struct vidmem_bucket *prev; int used; int dirty; Uint8 *base; unsigned int size; struct vidmem_bucket *next; } vidmem_bucket; /* Private display data */ struct SDL_PrivateVideoData { Display *DGA_Display; Colormap DGA_colormap; int visualClass; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; /* Information for the video surface */ Uint8 *memory_base; int memory_pitch; SDL_mutex *hw_lock; int sync_needed; int was_flipped; /* Information for hardware surfaces */ vidmem_bucket surfaces; int surfaces_memtotal; int surfaces_memleft; /* Information for double-buffering */ int flip_page; int flip_yoffset[2]; Uint8 *flip_address[2]; /* Used to handle DGA events */ int event_base; #ifdef LOCK_DGA_DISPLAY SDL_mutex *event_lock; #endif }; /* Old variable names */ #define DGA_Display (this->hidden->DGA_Display) #define DGA_Screen DefaultScreen(DGA_Display) #define DGA_colormap (this->hidden->DGA_colormap) #define DGA_visualClass (this->hidden->visualClass) #define memory_base (this->hidden->memory_base) #define memory_pitch (this->hidden->memory_pitch) #define flip_page (this->hidden->flip_page) #define flip_yoffset (this->hidden->flip_yoffset) #define flip_address (this->hidden->flip_address) #define sync_needed (this->hidden->sync_needed) #define was_flipped (this->hidden->was_flipped) #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #define surfaces (this->hidden->surfaces) #define surfaces_memtotal (this->hidden->surfaces_memtotal) #define surfaces_memleft (this->hidden->surfaces_memleft) #define hw_lock (this->hidden->hw_lock) #define DGA_event_base (this->hidden->event_base) #define event_lock (this->hidden->event_lock) #endif /* _SDL_dgavideo_h */