view src/video/cybergfx/SDL_cgxwm.c @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
parents f6ffac90895c
children b8d311d90021
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include "SDL_version.h"
#include "SDL_error.h"
#include "SDL_timer.h"
#include "SDL_video.h"
#include "SDL_syswm.h"
#include "SDL_events_c.h"
#include "SDL_pixels_c.h"
#include "SDL_cgxmodes_c.h"
#include "SDL_cgxwm_c.h"

/* This is necessary for working properly with Enlightenment, etc. */
#define USE_ICON_WINDOW

void CGX_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
{
#if 0
	SDL_Surface *sicon;
	XWMHints *wmhints;
	XImage *icon_image;
	Pixmap icon_pixmap;
	Pixmap mask_pixmap;
#ifdef USE_ICON_WINDOW
	Window icon_window;
#endif
	GC GC;
	XGCValues GCvalues;
	int i, b, dbpp;
	SDL_Rect bounds;
	Uint8 *LSBmask, *color_tried;
	Visual *dvis;

	/* Lock the event thread, in multi-threading environments */
	SDL_Lock_EventThread();

	/* The icon must use the default visual, depth and colormap of the
	   screen, so it might need a conversion */
	dbpp = DefaultDepth(SDL_Display, SDL_Screen);
	switch(dbpp) {
	case 15:
	    dbpp = 16; break;
	case 24:
	    dbpp = 32; break;
	}
	dvis = DefaultVisual(SDL_Display, SDL_Screen);

	/* The Visual struct is supposed to be opaque but we cheat a little */
	sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
				     dbpp,
				     dvis->red_mask, dvis->green_mask,
				     dvis->blue_mask, 0);

	if ( sicon == NULL ) {
		goto done;
	}
	/* If we already have allocated colours from the default colormap,
	   copy them */
	if(SDL_Visual == dvis && SDL_XColorMap == SDL_DisplayColormap
	   && this->screen->format->palette && sicon->format->palette) {
	    memcpy(sicon->format->palette->colors,
		   this->screen->format->palette->colors,
		   this->screen->format->palette->ncolors * sizeof(SDL_Color));
	}

	bounds.x = 0;
	bounds.y = 0;
	bounds.w = icon->w;
	bounds.h = icon->h;
	if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )
		goto done;

	/* Lock down the colors used in the colormap */
	color_tried = NULL;
	if ( sicon->format->BitsPerPixel == 8 ) {
		SDL_Palette *palette;
		Uint8 *p;
		XColor wanted;

		palette = sicon->format->palette;
		color_tried = malloc(palette->ncolors);
		if ( color_tried == NULL ) {
			goto done;
		}
		if ( SDL_iconcolors != NULL ) {
			free(SDL_iconcolors);
		}
		SDL_iconcolors = malloc(palette->ncolors
					* sizeof(*SDL_iconcolors));
		if ( SDL_iconcolors == NULL ) {
			free(color_tried);
			goto done;
		}
		memset(color_tried, 0, palette->ncolors);
		memset(SDL_iconcolors, 0,
		       palette->ncolors * sizeof(*SDL_iconcolors));

		p = (Uint8 *)sicon->pixels; 
		for ( i = sicon->w*sicon->h; i > 0; --i, ++p ) {
			if ( ! color_tried[*p] ) {
				wanted.pixel = *p;
				wanted.red   = (palette->colors[*p].r<<8);
				wanted.green = (palette->colors[*p].g<<8);
				wanted.blue  = (palette->colors[*p].b<<8);
				wanted.flags = (DoRed|DoGreen|DoBlue);
				if (XAllocColor(SDL_Display,
						SDL_DisplayColormap, &wanted)) {
					++SDL_iconcolors[wanted.pixel];
				}
				color_tried[*p] = 1;
			}
		}
	}
	if ( color_tried != NULL ) {
		free(color_tried);
	}

	/* Translate mask data to LSB order and set the icon mask */
	i = (sicon->w/8)*sicon->h;
	LSBmask = (Uint8 *)malloc(i);
	if ( LSBmask == NULL ) {
		goto done;
	}
	memset(LSBmask, 0, i);
	while ( --i >= 0 ) {
		for ( b=0; b<8; ++b )
			LSBmask[i] |= (((mask[i]>>b)&0x01)<<(7-b));
	}
	mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
					LSBmask, sicon->w, sicon->h, 1L, 0L, 1);

	/* Transfer the image to an X11 pixmap */
	icon_image = XCreateImage(SDL_Display,
			DefaultVisual(SDL_Display, SDL_Screen),
			DefaultDepth(SDL_Display, SDL_Screen),
			ZPixmap, 0, (char *)sicon->pixels, sicon->w, sicon->h,
			((sicon->format)->BytesPerPixel == 3) ? 32 :
				(sicon->format)->BytesPerPixel*8, 0);
	icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
			DefaultDepth(SDL_Display, SDL_Screen));
	GC = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
	XPutImage(SDL_Display, icon_pixmap, GC, icon_image,
					0, 0, 0, 0, sicon->w, sicon->h);
	XFreeGC(SDL_Display, GC);
	XDestroyImage(icon_image);
	free(LSBmask);
	sicon->pixels = NULL;

#ifdef USE_ICON_WINDOW
	/* Create an icon window and set the pixmap as its background */
	icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
					0, 0, sicon->w, sicon->h, 0,
					CopyFromParent, CopyFromParent);
	XSetWindowBackgroundPixmap(SDL_Display, icon_window, icon_pixmap);
	XClearWindow(SDL_Display, icon_window);
#endif

	/* Set the window icon to the icon pixmap (and icon window) */
	wmhints = XAllocWMHints();
	wmhints->flags = (IconPixmapHint | IconMaskHint);
	wmhints->icon_pixmap = icon_pixmap;
	wmhints->icon_mask = mask_pixmap;
#ifdef USE_ICON_WINDOW
	wmhints->flags |= IconWindowHint;
	wmhints->icon_window = icon_window;
#endif
	XSetWMHints(SDL_Display, WMwindow, wmhints);
	XFree(wmhints);
	XSync(SDL_Display, False);

  done:
	SDL_Unlock_EventThread();
	if ( sicon != NULL ) {
		SDL_FreeSurface(sicon);
	}
#endif
	return;
}

void CGX_SetCaption(_THIS, const char *title, const char *icon)
{
	if(SDL_Window)
		SetWindowTitles(SDL_Window,(char *)title,NULL);
}

/* Iconify the window */
int CGX_IconifyWindow(_THIS)
{
#if 0
	int result;

	SDL_Lock_EventThread();
	result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
	XSync(SDL_Display, False);
	SDL_Unlock_EventThread();
	return(result);
#else
	return 0;
#endif
}

#if 0
SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
{
	int numtries, result;

	if ( this->screen == NULL ) {
		return(SDL_GRAB_OFF);
	}
	if ( ! SDL_Window ) {
		return(mode);	/* Will be set later on mode switch */
	}
	if ( mode == SDL_GRAB_OFF ) {
		XUngrabPointer(SDL_Display, CurrentTime);
		if ( this->screen->flags & SDL_FULLSCREEN ) {
			/* Rebind the mouse to the fullscreen window */
			for ( numtries = 0; numtries < 10; ++numtries ) {
				result = XGrabPointer(SDL_Display, FSwindow,
						True, 0,
						GrabModeAsync, GrabModeAsync,
						FSwindow, None, CurrentTime);
				if ( result == AlreadyGrabbed ) {
					break;
				}
				SDL_Delay(100);
			}
		}
#ifdef GRAB_FULLSCREEN
		if ( !(this->screen->flags & SDL_FULLSCREEN) )
#endif
		XUngrabKeyboard(SDL_Display, CurrentTime);
	} else {
		if ( this->screen->flags & SDL_FULLSCREEN ) {
			/* Unbind the mouse from the fullscreen window */
			XUngrabPointer(SDL_Display, CurrentTime);
		}
		/* Try to grab the mouse */
		for ( numtries = 0; numtries < 10; ++numtries ) {
			result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
						GrabModeAsync, GrabModeAsync,
						SDL_Window, None, CurrentTime);
			if ( result != AlreadyGrabbed ) {
				break;
			}
			SDL_Delay(100);
		}
#ifdef GRAB_FULLSCREEN
		if ( !(this->screen->flags & SDL_FULLSCREEN) )
#endif
		XGrabKeyboard(SDL_Display, WMwindow, True,
			GrabModeAsync, GrabModeAsync, CurrentTime);
	}
	XSync(SDL_Display, False);

	return(mode);
}

SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode)
{
	SDL_Lock_EventThread();
	mode = X11_GrabInputNoLock(this, mode);
	SDL_Unlock_EventThread();

	return(mode);
}

/* If 'info' is the right version, this function fills it and returns 1.
   Otherwise, in case of a version mismatch, it returns -1.
*/
static void lock_display(void)
{
	SDL_Lock_EventThread();
}
static void unlock_display(void)
{
	/* Make sure any X11 transactions are completed */
	SDL_VideoDevice *this = current_video;
	XSync(SDL_Display, False);
	SDL_Unlock_EventThread();
}

#endif

int CGX_GetWMInfo(_THIS, SDL_SysWMinfo *info)
{
	if ( info->version.major <= SDL_MAJOR_VERSION ) {
#if 0
		info->subsystem = SDL_SYSWM_X11;
		info->info.x11.display = SDL_Display;
		info->info.x11.window = SDL_Window;
		if ( SDL_VERSIONNUM(info->version.major,
		                    info->version.minor,
		                    info->version.patch) >= 1002 ) {
			info->info.x11.fswindow = FSwindow;
			info->info.x11.wmwindow = WMwindow;
		}
		info->info.x11.lock_func = lock_display;
		info->info.x11.unlock_func = unlock_display;
#endif
		return(1);
	} else {
		SDL_SetError("Application not compiled with SDL %d.%d\n",
					SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
		return(-1);
	}
}