view src/video/cybergfx/SDL_cgxgl.c @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
parents f6ffac90895c
children b8d311d90021
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* StormMesa implementation of SDL OpenGL support */

#include "SDL_error.h"
#include "SDL_cgxgl_c.h"
#include "SDL_cgxvideo.h"

#ifdef HAVE_OPENGL
AmigaMesaContext glcont=NULL;
#endif

/* Init OpenGL */
int CGX_GL_Init(_THIS)
{
#ifdef HAVE_OPENGL
   int i = 0;
	struct TagItem attributes [ 14 ]; /* 14 should be more than enough :) */
   struct Window *win = (struct Window *)SDL_Window;

	// default config. Always used...
	attributes[i].ti_Tag = AMA_Window;	attributes[i++].ti_Data = (unsigned long)win;
	attributes[i].ti_Tag = AMA_Left;		attributes[i++].ti_Data = 0;
	attributes[i].ti_Tag = AMA_Bottom;	attributes[i++].ti_Data = 0;
	attributes[i].ti_Tag = AMA_Width;	attributes[i++].ti_Data = win->Width-win->BorderLeft-win->BorderRight;
	attributes[i].ti_Tag = AMA_Height;	attributes[i++].ti_Data = win->Height-win->BorderBottom-win->BorderTop;
	attributes[i].ti_Tag = AMA_DirectRender; attributes[i++].ti_Data = GL_TRUE;

	// double buffer ?
	attributes[i].ti_Tag = AMA_DoubleBuf;
	if ( this->gl_config.double_buffer ) {
		attributes[i++].ti_Data = GL_TRUE;
	}
	else {
		attributes[i++].ti_Data = GL_FALSE;
	}
	// RGB(A) Mode ?
	attributes[i].ti_Tag = AMA_RGBMode;
	if ( this->gl_config.red_size   != 0 &&
	     this->gl_config.blue_size  != 0 &&
	     this->gl_config.green_size != 0 ) {
		attributes[i++].ti_Data = GL_TRUE;
	}
	else {
		attributes[i++].ti_Data = GL_FALSE;
	}
	// no depth buffer ?
	if ( this->gl_config.depth_size == 0 ) {
		attributes[i].ti_Tag = AMA_NoDepth;
		attributes[i++].ti_Data = GL_TRUE;
	}
	// no stencil buffer ?
	if ( this->gl_config.stencil_size == 0 ) {
		attributes[i].ti_Tag = AMA_NoStencil;
		attributes[i++].ti_Data = GL_TRUE;
	}
	// no accum buffer ?
	if ( this->gl_config.accum_red_size   != 0 &&
	     this->gl_config.accum_blue_size  != 0 &&
	     this->gl_config.accum_green_size != 0 ) {
		attributes[i].ti_Tag = AMA_NoAccum;
		attributes[i++].ti_Data = GL_TRUE;
	}
	// done...
	attributes[i].ti_Tag	= TAG_DONE;

	glcont = AmigaMesaCreateContext(attributes);
	if ( glcont == NULL ) {
		SDL_SetError("Couldn't create OpenGL context");
		return(-1);
	}
	this->gl_data->gl_active = 1;
	this->gl_config.driver_loaded = 1;

	return(0);
#else
	SDL_SetError("OpenGL support not configured");
	return(-1);
#endif
}

/* Quit OpenGL */
void CGX_GL_Quit(_THIS)
{
#ifdef HAVE_OPENGL
	if ( glcont != NULL ) {
		AmigaMesaDestroyContext(glcont);
		glcont = NULL;
		this->gl_data->gl_active = 0;
		this->gl_config.driver_loaded = 0;
	}
#endif
}

/* Attach context to another window */
int CGX_GL_Update(_THIS)
{
#ifdef HAVE_OPENGL
	struct TagItem tags[2];
	struct Window *win = (struct Window*)SDL_Window;
	if(glcont == NULL) {
		return -1; //should never happen
	}
	tags[0].ti_Tag = AMA_Window;
	tags[0].ti_Data = (unsigned long)win;
	tags[1].ti_Tag = TAG_DONE;
	AmigaMesaSetRast(glcont, tags);

	return 0;
#else
	SDL_SetError("OpenGL support not configured");
	return -1;
#endif
}

#ifdef HAVE_OPENGL

/* Make the current context active */
int CGX_GL_MakeCurrent(_THIS)
{
	if(glcont == NULL)
		return -1;

	AmigaMesaMakeCurrent(glcont, glcont->buffer);
	return 0;
}

void CGX_GL_SwapBuffers(_THIS)
{
	AmigaMesaSwapBuffers(glcont);
}

int CGX_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) {
	GLenum mesa_attrib;

	switch(attrib) {
		case SDL_GL_RED_SIZE:
			mesa_attrib = GL_RED_BITS;
			break;
		case SDL_GL_GREEN_SIZE:
			mesa_attrib = GL_GREEN_BITS;
			break;
		case SDL_GL_BLUE_SIZE:
			mesa_attrib = GL_BLUE_BITS;
			break;
		case SDL_GL_ALPHA_SIZE:
			mesa_attrib = GL_ALPHA_BITS;
			break;
		case SDL_GL_DOUBLEBUFFER:
			mesa_attrib = GL_DOUBLEBUFFER;
			break;
		case SDL_GL_DEPTH_SIZE:
			mesa_attrib = GL_DEPTH_BITS;
			break;
		case SDL_GL_STENCIL_SIZE:
			mesa_attrib = GL_STENCIL_BITS;
			break;
		case SDL_GL_ACCUM_RED_SIZE:
			mesa_attrib = GL_ACCUM_RED_BITS;
			break;
		case SDL_GL_ACCUM_GREEN_SIZE:
			mesa_attrib = GL_ACCUM_GREEN_BITS;
			break;
		case SDL_GL_ACCUM_BLUE_SIZE:
			mesa_attrib = GL_ACCUM_BLUE_BITS;
			break;
		case SDL_GL_ACCUM_ALPHA_SIZE:
			mesa_attrib = GL_ACCUM_ALPHA_BITS;
			break;
		default :
			return -1;
	}

	AmigaMesaGetConfig(glcont->visual, mesa_attrib, value);
	return 0;
}

void *CGX_GL_GetProcAddress(_THIS, const char *proc) {
	void *func = NULL;
	func = AmiGetGLProc(proc);
	return func;
}

int CGX_GL_LoadLibrary(_THIS, const char *path) {
	/* Library is always open */
	this->gl_config.driver_loaded = 1;

	return 0;
}

#endif /* HAVE_OPENGL */