Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_xbiosinterrupt.S @ 664:abfdc08eb289
Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn
Subject: SDL OSX fullscreen FIX
the attached patch fixes the fullscreen problems on SDL/OSX. The cause
was that click events are bounded by winRect. Now, winRect is set to
the size of the video surface. But if you e.g. request a 640x420
surface, you might get a 640x480 "real" surface. Still,
SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
example received no mouse down events.
My fix simply disables this clipping when in full screen mode - after
all, all clicks then should be inside the screen surface. Higher SDL
functions ensure that the coordinates then are clipped to 640x420. It
works fine in all my tests here. I don't know if it's the right thing
to do in multi screen scenarios, though.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 04 Aug 2003 01:00:30 +0000 |
parents | 9c6613983e85 |
children | 0b9b4bf3c1e7 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* * XBIOS mouse & joystick vectors * * Patrice Mandin */ .text .globl _SDL_AtariXbios_Install .globl _SDL_AtariXbios_MouseVector .globl _SDL_AtariXbios_JoystickVector .globl _SDL_AtariXbios_mouseb .globl _SDL_AtariXbios_mousex .globl _SDL_AtariXbios_mousey .globl _SDL_AtariXbios_joystick /*--- Vector installer ---*/ _SDL_AtariXbios_Install: movel sp@(4),a0 /* Stop interrupts */ movew #0x2700,sr /* Save old mouse vector, set our routine */ movel sp@(8),d0 beqs no_new_mouse_vector movel a0@(16),oldmousevector movel d0,a0@(16) no_new_mouse_vector: /* Save old joystick vector, set our routine */ movel sp@(12),d0 beqs no_new_joystick_vector movel a0@(24),oldjoystickvector movel d0,a0@(24) no_new_joystick_vector: /* Restart interrupts */ movew #0x2300,sr rts /*--- Our mouse vector ---*/ .text .even .ascii "XBRA" .ascii "LSDL" .comm oldmousevector,4*1 _SDL_AtariXbios_MouseVector: moveml d0/a1,sp@- /* Mouse buttons */ moveb (a0),d0 andw #3,d0 movew d0,_SDL_AtariXbios_mouseb /* X movement */ moveb a0@(1),d0 extw d0 addw d0,_SDL_AtariXbios_mousex /* Y movement */ moveb a0@(2),d0 extw d0 addw d0,_SDL_AtariXbios_mousey /* Jump through old vector */ movel oldmousevector,a1 jsr (a1) moveml sp@+,d0/a1 rts .data .even .comm _SDL_AtariXbios_mousex,2*1 .even .comm _SDL_AtariXbios_mousey,2*1 .even .comm _SDL_AtariXbios_mouseb,2*1 /*--- Our joystick vector ---*/ .text .even .ascii "XBRA" .ascii "LSDL" .comm oldjoystickvector,4*1 _SDL_AtariXbios_JoystickVector: moveml d0/a1,sp@- /* New joystick state */ moveb a0@(1),d0 andw #0x8f,d0 movew d0,_SDL_AtariXbios_joystick /* Jump through old vector */ movel oldjoystickvector,a1 jsr (a1) moveml sp@+,d0/a1 rts .data .even .comm _SDL_AtariXbios_joystick,2*1