view src/thread/win32/SDL_syssem.c @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
parents f6ffac90895c
children b8d311d90021
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Semaphore functions using the Win32 API */

#include <stdio.h>
#include <stdlib.h>
#include <windows.h>

#include "SDL_error.h"
#include "SDL_thread.h"
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
#include "win_ce_semaphore.h"
#endif


struct SDL_semaphore {
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
	SYNCHHANDLE id;
#else
	HANDLE id;
#endif
	Uint32 volatile count;
};


/* Create a semaphore */
SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
{
	SDL_sem *sem;

	/* Allocate sem memory */
	sem = (SDL_sem *)malloc(sizeof(*sem));
	if ( sem ) {
		/* Create the semaphore, with max value 32K */
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
		sem->id = CreateSemaphoreCE(NULL, initial_value, 32*1024, NULL);
#else
		sem->id = CreateSemaphore(NULL, initial_value, 32*1024, NULL);
#endif
		sem->count = initial_value;
		if ( ! sem->id ) {
			SDL_SetError("Couldn't create semaphore");
			free(sem);
			sem = NULL;
		}
	} else {
		SDL_OutOfMemory();
	}
	return(sem);
}

/* Free the semaphore */
void SDL_DestroySemaphore(SDL_sem *sem)
{
	if ( sem ) {
		if ( sem->id ) {
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
			CloseSynchHandle(sem->id);
#else
			CloseHandle(sem->id);
#endif
			sem->id = 0;
		}
		free(sem);
	}
}

int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
{
	int retval;
	DWORD dwMilliseconds;

	if ( ! sem ) {
		SDL_SetError("Passed a NULL sem");
		return -1;
	}

	if ( timeout == SDL_MUTEX_MAXWAIT ) {
		dwMilliseconds = INFINITE;
	} else {
		dwMilliseconds = (DWORD)timeout;
	}
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
	switch (WaitForSemaphoreCE(sem->id, dwMilliseconds)) {
#else
	switch (WaitForSingleObject(sem->id, dwMilliseconds)) {
#endif
	    case WAIT_OBJECT_0:
		--sem->count;
		retval = 0;
		break;
	    case WAIT_TIMEOUT:
		retval = SDL_MUTEX_TIMEDOUT;
		break;
	    default:
		SDL_SetError("WaitForSingleObject() failed");
		retval = -1;
		break;
	}
	return retval;
}

int SDL_SemTryWait(SDL_sem *sem)
{
	return SDL_SemWaitTimeout(sem, 0);
}

int SDL_SemWait(SDL_sem *sem)
{
	return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
}

/* Returns the current count of the semaphore */
Uint32 SDL_SemValue(SDL_sem *sem)
{
	if ( ! sem ) {
		SDL_SetError("Passed a NULL sem");
		return 0;
	}
	return sem->count;
}

int SDL_SemPost(SDL_sem *sem)
{
	if ( ! sem ) {
		SDL_SetError("Passed a NULL sem");
		return -1;
	}
	/* Increase the counter in the first place, because
	 * after a successful release the semaphore may
	 * immediately get destroyed by another thread which
	 * is waiting for this semaphore.
	 */
	++sem->count;
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
	if ( ReleaseSemaphoreCE(sem->id, 1, NULL) == FALSE ) {
#else
	if ( ReleaseSemaphore(sem->id, 1, NULL) == FALSE ) {
#endif
		--sem->count;	/* restore */
		SDL_SetError("ReleaseSemaphore() failed");
		return -1;
	}
	return 0;
}