view src/main/epoc/SDL_main.cpp @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
parents f6ffac90895c
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
    SDL_main.cpp
    The Epoc executable startup functions 

    Epoc version by Hannu Viitala (hannu.j.viitala@mbnet.fi)
*/

#include <e32std.h>
#include <e32def.h>
#include <e32svr.h>
#include <e32base.h>
#include <estlib.h>
#include <stdlib.h>
#include <stdio.h>
#include <w32std.h>
#include <apgtask.h>

#include "SDL_error.h"

#ifndef EXPORT_C
# ifdef __VC32__
#  define IMPORT_C __declspec(dllexport)
#  define EXPORT_C __declspec(dllexport)
# endif
# ifdef __GCC32__
#  define IMPORT_C
#  define EXPORT_C __declspec(dllexport)
# endif
#endif

#if defined(__WINS__)
#include <estw32.h>
IMPORT_C void RegisterWsExe(const TDesC &aName);
#endif

/* The prototype for the application's main() function */
#define main	SDL_main
extern "C" int main (int argc, char *argv[], char *envp[]);
extern "C" void exit (int ret);


/* Epoc main function */

GLDEF_C TInt E32Main() 
    {
    /*  Get the clean-up stack */
	CTrapCleanup* cleanup = CTrapCleanup::New();

    #if defined(__WINS__)
    /* arrange for access to Win32 stdin/stdout/stderr */
   	RWin32Stream::StartServer();	
    #endif

    /* Arrange for multi-threaded operation */
	SpawnPosixServerThread();	

    /* Get args and environment */
	int argc=0;
	char** argv=0;
	char** envp=0;
	__crt0(argc,argv,envp);	

    #if defined(__WINS__)
	/* Cause the graphical Window Server to come into existence */
	RSemaphore sem;
	sem.CreateGlobal(_L("WsExeSem"),0);
	RegisterWsExe(sem.FullName());
    #endif


    /* Start the application! */

    /* Create stdlib */
    _REENT;

    /* Set process and thread priority */
    RThread currentThread;

    currentThread.Rename(_L("SdlProgram"));
    currentThread.SetProcessPriority(EPriorityLow);
    currentThread.SetPriority(EPriorityMuchLess);

    /* Call stdlib main */
    int ret = main(argc, argv, envp); /* !! process exits here if there is "exit()" in main! */	

    /* Call exit */
    exit(ret); /* !! process exits here! */			

    /* Free resources and return */
    CloseSTDLIB();
   	delete cleanup;									
    return(KErrNone);
    }

/* Epoc dll entry point */
#if defined(__WINS__)
GLDEF_C TInt E32Dll(TDllReason)
	{
	return(KErrNone);
	}

EXPORT_C TInt WinsMain(TAny *)
	{
    E32Main();
	return KErrNone;
	}
#endif