Mercurial > sdl-ios-xcode
view src/joystick/amigaos/SDL_sysjoystick.c @ 664:abfdc08eb289
Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn
Subject: SDL OSX fullscreen FIX
the attached patch fixes the fullscreen problems on SDL/OSX. The cause
was that click events are bounded by winRect. Now, winRect is set to
the size of the video surface. But if you e.g. request a 640x420
surface, you might get a 640x480 "real" surface. Still,
SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
example received no mouse down events.
My fix simply disables this clipping when in full screen mode - after
all, all clicks then should be inside the screen surface. Higher SDL
functions ensure that the coordinates then are clipped to 640x420. It
works fine in all my tests here. I don't know if it's the right thing
to do in multi screen scenarios, though.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 04 Aug 2003 01:00:30 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the system specific header for the SDL joystick API */ #include <stdio.h> /* For the definition of NULL */ #include <libraries/lowlevel.h> #if defined(__SASC) || defined(STORMC4_WOS) #include <proto/exec.h> #include <proto/lowlevel.h> #include <proto/graphics.h> #else #include <inline/exec.h> #include <inline/lowlevel.h> #include <inline/graphics.h> #endif #include "mydebug.h" extern struct ExecBase *SysBase; extern struct GfxBase *GfxBase; #include <stdlib.h> #include "SDL_error.h" #include "SDL_joystick.h" #include "SDL_sysjoystick.h" #include "SDL_joystick_c.h" /* Function to scan the system for joysticks. * This function should set SDL_numjoysticks to the number of available * joysticks. Joystick 0 should be the system default joystick. * It should return 0, or -1 on an unrecoverable fatal error. */ /* Amiga specific datas */ struct Library *LowLevelBase=NULL; ULONG joybut[]= { JPF_BUTTON_RED, JPF_BUTTON_BLUE, JPF_BUTTON_PLAY, JPF_BUTTON_YELLOW, JPF_BUTTON_GREEN, JPF_BUTTON_FORWARD, JPF_BUTTON_REVERSE, }; struct joystick_hwdata { ULONG joystate; }; int SDL_SYS_JoystickInit(void) { if(!LowLevelBase) { if(LowLevelBase=OpenLibrary("lowlevel.library",37)) return 2; } else return 2; D(bug("%ld joysticks available.\n",SDL_numjoysticks)); return 0; } /* Function to get the device-dependent name of a joystick */ const char *SDL_SYS_JoystickName(int index) { if(index<2&&LowLevelBase) { switch(index) { case 0: return "Port 1 Amiga Joystick/Joypad"; case 1: return "Port 2 Amiga Joystick/Joypad"; } } SDL_SetError("No joystick available with that index"); return(NULL); } /* Function to open a joystick for use. The joystick to open is specified by the index field of the joystick. This should fill the nbuttons and naxes fields of the joystick structure. It returns 0, or -1 if there is an error. */ int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) { ULONG temp,i; D(bug("Opening joystick %ld\n",joystick->index)); if(!(joystick->hwdata=malloc(sizeof(struct joystick_hwdata)))) return -1; /* This loop is to check if the controller is a joypad */ for(i=0;i<20;i++) { temp=ReadJoyPort(joystick->index^1); // fix to invert amiga joyports WaitTOF(); } if((temp&JP_TYPE_MASK)==JP_TYPE_GAMECTLR) joystick->nbuttons=7; else joystick->nbuttons=3; joystick->nhats=0; joystick->nballs=0; joystick->naxes=2; joystick->hwdata->joystate=0L; return 0; } /* Function to update the state of a joystick - called as a device poll. * This function shouldn't update the joystick structure directly, * but instead should call SDL_PrivateJoystick*() to deliver events * and update joystick device state. */ void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) { ULONG data; int i; if(joystick->index<2) { data=ReadJoyPort(joystick->index); if(data&JP_DIRECTION_MASK) { if(data&JPF_JOY_DOWN) { if(!(joystick->hwdata->joystate&JPF_JOY_DOWN)) SDL_PrivateJoystickAxis(joystick,0,127); } else if(data&JPF_JOY_UP) { if(!(joystick->hwdata->joystate&JPF_JOY_UP)) SDL_PrivateJoystickAxis(joystick,0,-127); } else if(joystick->hwdata->joystate&(JPF_JOY_UP|JPF_JOY_DOWN)) SDL_PrivateJoystickAxis(joystick,0,0); if(data&JPF_JOY_LEFT) { if(!(joystick->hwdata->joystate&JPF_JOY_LEFT)) SDL_PrivateJoystickAxis(joystick,1,-127); } else if(data&JPF_JOY_RIGHT) { if(!(joystick->hwdata->joystate&JPF_JOY_RIGHT)) SDL_PrivateJoystickAxis(joystick,1,127); } else if(joystick->hwdata->joystate&(JPF_JOY_LEFT|JPF_JOY_RIGHT)) SDL_PrivateJoystickAxis(joystick,1,0); } else if(joystick->hwdata->joystate&(JPF_JOY_LEFT|JPF_JOY_RIGHT)) { SDL_PrivateJoystickAxis(joystick,1,0); } else if(joystick->hwdata->joystate&(JPF_JOY_UP|JPF_JOY_DOWN)) { SDL_PrivateJoystickAxis(joystick,0,0); } for(i=0;i<joystick->nbuttons;i++) { if( (data&joybut[i]) ) { if(i==1) data&=(~(joybut[2])); if(!(joystick->hwdata->joystate&joybut[i])) SDL_PrivateJoystickButton(joystick,i,SDL_PRESSED); } else if(joystick->hwdata->joystate&joybut[i]) SDL_PrivateJoystickButton(joystick,i,SDL_RELEASED); } joystick->hwdata->joystate=data; } return; } /* Function to close a joystick after use */ void SDL_SYS_JoystickClose(SDL_Joystick *joystick) { if(joystick->hwdata) free(joystick->hwdata); return; } /* Function to perform any system-specific joystick related cleanup */ void SDL_SYS_JoystickQuit(void) { if(LowLevelBase) { CloseLibrary(LowLevelBase); LowLevelBase=NULL; SDL_numjoysticks=0; } return; }