view src/audio/dmedia/SDL_irixaudio.c @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
parents 6399f4e90211
children 6e6248801043
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    5635-34 Springhouse Dr.
    Pleasanton, CA 94588 (USA)
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Allow access to a raw mixing buffer (For IRIX 6.5 and higher) */

#include <stdlib.h>

#include "SDL_endian.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_audiomem.h"
#include "SDL_audio_c.h"
#include "SDL_irixaudio.h"


/* Audio driver functions */
static int AL_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void AL_WaitAudio(_THIS);
static void AL_PlayAudio(_THIS);
static Uint8 *AL_GetAudioBuf(_THIS);
static void AL_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
	return 1;
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			free(this);
		}
		return(0);
	}
	memset(this->hidden, 0, (sizeof *this->hidden));

	/* Set the function pointers */
	this->OpenAudio = AL_OpenAudio;
	this->WaitAudio = AL_WaitAudio;
	this->PlayAudio = AL_PlayAudio;
	this->GetAudioBuf = AL_GetAudioBuf;
	this->CloseAudio = AL_CloseAudio;

	this->free = Audio_DeleteDevice;

	return this;
}

AudioBootStrap DMEDIA_bootstrap = {
	"AL", "IRIX DMedia audio",
	Audio_Available, Audio_CreateDevice
};


void static AL_WaitAudio(_THIS)
{
	Sint32 timeleft;

	timeleft = this->spec.samples - alGetFillable(audio_port);
	if ( timeleft > 0 ) {
		timeleft /= (this->spec.freq/1000);
		SDL_Delay((Uint32)timeleft);
	}
}

static void AL_PlayAudio(_THIS)
{
	/* Write the audio data out */
	if ( alWriteFrames(audio_port, mixbuf, this->spec.samples) < 0 ) {
		/* Assume fatal error, for now */
		this->enabled = 0;
	}
}

static Uint8 *AL_GetAudioBuf(_THIS)
{
	return(mixbuf);
}

static void AL_CloseAudio(_THIS)
{
	if ( mixbuf != NULL ) {
		SDL_FreeAudioMem(mixbuf);
		mixbuf = NULL;
	}
	if ( audio_port != NULL ) {
		alClosePort(audio_port);
		audio_port = NULL;
	}
}

static int AL_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	ALconfig audio_config;
	ALpv audio_param;
	int width;

	/* Determine the audio parameters from the AudioSpec */
	switch ( spec->format & 0xFF ) {

		case 8: { /* Signed 8 bit audio data */
			spec->format = AUDIO_S8;
			width = AL_SAMPLE_8;
		}
		break;

		case 16: { /* Signed 16 bit audio data */
			spec->format = AUDIO_S16MSB;
			width = AL_SAMPLE_16;
		}
		break;

		default: {
			SDL_SetError("Unsupported audio format");
			return(-1);
		}
	}

	/* Update the fragment size as size in bytes */
	SDL_CalculateAudioSpec(spec);

	/* Set output frequency */
	audio_param.param = AL_RATE;
	audio_param.value.i = spec->freq;
	if( alSetParams(AL_DEFAULT_OUTPUT, &audio_param, 1) < 0 ) {
		SDL_SetError("alSetParams failed");
		return(-1);
	}

	/* Open the audio port with the requested frequency */
	audio_port = NULL;
	audio_config = alNewConfig();
	if ( audio_config &&
	     (alSetSampFmt(audio_config, AL_SAMPFMT_TWOSCOMP) >= 0) &&
	     (alSetWidth(audio_config, width) >= 0) &&
	     (alSetQueueSize(audio_config, spec->samples*2) >= 0) &&
	     (alSetChannels(audio_config, spec->channels) >= 0) ) {
		audio_port = alOpenPort("SDL audio", "w", audio_config);
	}
	alFreeConfig(audio_config);
	if( audio_port == NULL ) {
		SDL_SetError("Unable to open audio port");
		return(-1);
	}

	/* Allocate mixing buffer */
	mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size);
	if ( mixbuf == NULL ) {
		SDL_OutOfMemory();
		return(-1);
	}
	memset(mixbuf, spec->silence, spec->size);

	/* We're ready to rock and roll. :-) */
	return(0);
}