Mercurial > sdl-ios-xcode
view src/audio/dma/SDL_dmaaudio.c @ 664:abfdc08eb289
Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn
Subject: SDL OSX fullscreen FIX
the attached patch fixes the fullscreen problems on SDL/OSX. The cause
was that click events are bounded by winRect. Now, winRect is set to
the size of the video surface. But if you e.g. request a 640x420
surface, you might get a 640x480 "real" surface. Still,
SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
example received no mouse down events.
My fix simply disables this clipping when in full screen mode - after
all, all clicks then should be inside the screen surface. Higher SDL
functions ensure that the coordinates then are clipped to 640x420. It
works fine in all my tests here. I don't know if it's the right thing
to do in multi screen scenarios, though.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 04 Aug 2003 01:00:30 +0000 |
parents | 30935e76acb5 |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Allow access to a raw mixing buffer */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <signal.h> #include <sys/types.h> #include <sys/time.h> #include <sys/ioctl.h> #include <sys/stat.h> #include <sys/mman.h> #ifdef OSS_USE_SOUNDCARD_H /* This is installed on some systems */ #include <soundcard.h> #else /* This is recommended by OSS */ #include <sys/soundcard.h> #endif #ifndef MAP_FAILED #define MAP_FAILED ((Uint8 *)-1) #endif #include "SDL_audio.h" #include "SDL_error.h" #include "SDL_audiomem.h" #include "SDL_audio_c.h" #include "SDL_timer.h" #include "SDL_audiodev_c.h" #include "SDL_dmaaudio.h" /* The tag name used by DMA audio */ #define DMA_DRIVER_NAME "dma" /* Open the audio device for playback, and don't block if busy */ #define OPEN_FLAGS (O_RDWR|O_NONBLOCK) /* Audio driver functions */ static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec); static void DMA_WaitAudio(_THIS); static void DMA_PlayAudio(_THIS); static Uint8 *DMA_GetAudioBuf(_THIS); static void DMA_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { int available; int fd; available = 0; fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); if ( fd >= 0 ) { int caps; struct audio_buf_info info; if ( (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) && (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) && (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0) ) { available = 1; } close(fd); } return(available); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = DMA_OpenAudio; this->WaitAudio = DMA_WaitAudio; this->PlayAudio = DMA_PlayAudio; this->GetAudioBuf = DMA_GetAudioBuf; this->CloseAudio = DMA_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap DMA_bootstrap = { DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void DMA_WaitAudio(_THIS) { fd_set fdset; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ if ( kill(parent, 0) < 0 ) { this->enabled = 0; } } } /* See if we need to use timed audio synchronization */ if ( frame_ticks ) { /* Use timer for general audio synchronization */ Sint32 ticks; ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; if ( ticks > 0 ) { SDL_Delay(ticks); } } else { /* Use select() for audio synchronization */ struct timeval timeout; FD_ZERO(&fdset); FD_SET(audio_fd, &fdset); timeout.tv_sec = 10; timeout.tv_usec = 0; #ifdef DEBUG_AUDIO fprintf(stderr, "Waiting for audio to get ready\n"); #endif if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) { const char *message = #ifdef AUDIO_OSPACE_HACK "Audio timeout - buggy audio driver? (trying ospace)"; #else "Audio timeout - buggy audio driver? (disabled)"; #endif /* In general we should never print to the screen, but in this case we have no other way of letting the user know what happened. */ fprintf(stderr, "SDL: %s\n", message); #ifdef AUDIO_OSPACE_HACK /* We may be able to use GET_OSPACE trick */ frame_ticks = (float)(this->spec->samples*1000) / this->spec->freq; next_frame = SDL_GetTicks()+frame_ticks; #else this->enabled = 0; /* Don't try to close - may hang */ audio_fd = -1; #ifdef DEBUG_AUDIO fprintf(stderr, "Done disabling audio\n"); #endif #endif /* AUDIO_OSPACE_HACK */ } #ifdef DEBUG_AUDIO fprintf(stderr, "Ready!\n"); #endif } } static void DMA_PlayAudio(_THIS) { /* If timer synchronization is enabled, set the next write frame */ if ( frame_ticks ) { next_frame += frame_ticks; } return; } static Uint8 *DMA_GetAudioBuf(_THIS) { count_info info; int playing; int filling; /* Get number of blocks, looping if we're not using select() */ do { if ( ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0 ) { /* Uh oh... */ this->enabled = 0; return(NULL); } } while ( frame_ticks && (info.blocks < 1) ); #ifdef DEBUG_AUDIO if ( info.blocks > 1 ) { printf("Warning: audio underflow (%d frags)\n", info.blocks-1); } #endif playing = info.ptr / this->spec.size; filling = (playing + 1)%num_buffers; return (dma_buf + (filling * this->spec.size)); } static void DMA_CloseAudio(_THIS) { if ( dma_buf != NULL ) { munmap(dma_buf, dma_len); dma_buf = NULL; } if ( audio_fd >= 0 ) { close(audio_fd); audio_fd = -1; } } static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo, SDL_AudioSpec *spec) { int frag_spec; int value; /* Close and then reopen the audio device */ close(audio_fd); audio_fd = open(audiodev, O_RDWR, 0); if ( audio_fd < 0 ) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return(-1); } /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); /* Determine the power of two of the fragment size */ for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); if ( (0x01<<frag_spec) != spec->size ) { SDL_SetError("Fragment size must be a power of two"); return(-1); } /* Set the audio buffering parameters */ if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) { SDL_SetError("Couldn't set audio fragment spec"); return(-1); } /* Set the audio format */ value = format; if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format) ) { SDL_SetError("Couldn't set audio format"); return(-1); } /* Set mono or stereo audio */ value = (spec->channels > 1); if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) || (value != stereo) ) { SDL_SetError("Couldn't set audio channels"); return(-1); } /* Set the DSP frequency */ value = spec->freq; if ( ioctl(audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) { SDL_SetError("Couldn't set audio frequency"); return(-1); } spec->freq = value; /* We successfully re-opened the audio */ return(0); } static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec) { char audiodev[1024]; int format; int stereo; int value; Uint16 test_format; struct audio_buf_info info; /* Reset the timer synchronization flag */ frame_ticks = 0.0; /* Open the audio device */ audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); if ( audio_fd < 0 ) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return(-1); } dma_buf = NULL; ioctl(audio_fd, SNDCTL_DSP_RESET, 0); /* Get a list of supported hardware formats */ if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) { SDL_SetError("Couldn't get audio format list"); return(-1); } /* Try for a closest match on audio format */ format = 0; for ( test_format = SDL_FirstAudioFormat(spec->format); ! format && test_format; ) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch ( test_format ) { case AUDIO_U8: if ( value & AFMT_U8 ) { format = AFMT_U8; } break; case AUDIO_S8: if ( value & AFMT_S8 ) { format = AFMT_S8; } break; case AUDIO_S16LSB: if ( value & AFMT_S16_LE ) { format = AFMT_S16_LE; } break; case AUDIO_S16MSB: if ( value & AFMT_S16_BE ) { format = AFMT_S16_BE; } break; case AUDIO_U16LSB: if ( value & AFMT_U16_LE ) { format = AFMT_U16_LE; } break; case AUDIO_U16MSB: if ( value & AFMT_U16_BE ) { format = AFMT_U16_BE; } break; default: format = 0; break; } if ( ! format ) { test_format = SDL_NextAudioFormat(); } } if ( format == 0 ) { SDL_SetError("Couldn't find any hardware audio formats"); return(-1); } spec->format = test_format; /* Set the audio format */ value = format; if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format) ) { SDL_SetError("Couldn't set audio format"); return(-1); } /* Set mono or stereo audio (currently only two channels supported) */ stereo = (spec->channels > 1); ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo); if ( stereo ) { spec->channels = 2; } else { spec->channels = 1; } /* Because some drivers don't allow setting the buffer size after setting the format, we must re-open the audio device once we know what format and channels are supported */ if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) { /* Error is set by DMA_ReopenAudio() */ return(-1); } /* Memory map the audio buffer */ if ( ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0 ) { SDL_SetError("Couldn't get OSPACE parameters"); return(-1); } spec->size = info.fragsize; spec->samples = spec->size / ((spec->format & 0xFF) / 8); spec->samples /= spec->channels; num_buffers = info.fragstotal; dma_len = num_buffers*spec->size; dma_buf = (Uint8 *)mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED, audio_fd, 0); if ( dma_buf == MAP_FAILED ) { SDL_SetError("DMA memory map failed"); dma_buf = NULL; return(-1); } memset(dma_buf, spec->silence, dma_len); /* Check to see if we need to use select() workaround */ { char *workaround; workaround = getenv("SDL_DSP_NOSELECT"); if ( workaround ) { frame_ticks = (float)(spec->samples*1000)/spec->freq; next_frame = SDL_GetTicks()+frame_ticks; } } /* Trigger audio playback */ value = 0; ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value); value = PCM_ENABLE_OUTPUT; if ( ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0 ) { SDL_SetError("Couldn't trigger audio output"); return(-1); } /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); /* We're ready to rock and roll. :-) */ return(0); }