Mercurial > sdl-ios-xcode
view src/audio/alsa/SDL_alsa_audio.c @ 664:abfdc08eb289
Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn
Subject: SDL OSX fullscreen FIX
the attached patch fixes the fullscreen problems on SDL/OSX. The cause
was that click events are bounded by winRect. Now, winRect is set to
the size of the video surface. But if you e.g. request a 640x420
surface, you might get a 640x480 "real" surface. Still,
SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
example received no mouse down events.
My fix simply disables this clipping when in full screen mode - after
all, all clicks then should be inside the screen surface. Higher SDL
functions ensure that the coordinates then are clipped to 640x420. It
works fine in all my tests here. I don't know if it's the right thing
to do in multi screen scenarios, though.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 04 Aug 2003 01:00:30 +0000 |
parents | 5d07f9a47f17 |
children | 4c2ba6161939 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* Allow access to a raw mixing buffer */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <signal.h> #include <sys/types.h> #include <sys/time.h> #include "SDL_audio.h" #include "SDL_error.h" #include "SDL_audiomem.h" #include "SDL_audio_c.h" #include "SDL_timer.h" #include "SDL_alsa_audio.h" /* The tag name used by ALSA audio */ #define DRIVER_NAME "alsa" /* The default ALSA audio driver */ #define DEFAULT_DEVICE "plughw:0,0" /* Audio driver functions */ static int ALSA_OpenAudio(_THIS, SDL_AudioSpec *spec); static void ALSA_WaitAudio(_THIS); static void ALSA_PlayAudio(_THIS); static Uint8 *ALSA_GetAudioBuf(_THIS); static void ALSA_CloseAudio(_THIS); static const char *get_audio_device() { const char *device; device = getenv("AUDIODEV"); /* Is there a standard variable name? */ if ( device == NULL ) { device = DEFAULT_DEVICE; } return device; } /* Audio driver bootstrap functions */ static int Audio_Available(void) { int available; int status; snd_pcm_t *handle; available = 0; status = snd_pcm_open(&handle, get_audio_device(), SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK); if ( status >= 0 ) { available = 1; snd_pcm_close(handle); } return(available); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); /* Set the function pointers */ this->OpenAudio = ALSA_OpenAudio; this->WaitAudio = ALSA_WaitAudio; this->PlayAudio = ALSA_PlayAudio; this->GetAudioBuf = ALSA_GetAudioBuf; this->CloseAudio = ALSA_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap ALSA_bootstrap = { DRIVER_NAME, "ALSA 0.9 PCM audio", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void ALSA_WaitAudio(_THIS) { /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ if ( kill(parent, 0) < 0 ) { this->enabled = 0; } } } } static void ALSA_PlayAudio(_THIS) { int status; int sample_len; signed short *sample_buf; sample_len = this->spec.samples; sample_buf = (signed short *)mixbuf; while ( sample_len > 0 ) { status = snd_pcm_writei(pcm_handle, sample_buf, sample_len); if ( status < 0 ) { if ( status == -EAGAIN ) { continue; } if ( status == -ESTRPIPE ) { do { status = snd_pcm_resume(pcm_handle); } while ( status == -EAGAIN ); } if ( status < 0 ) { status = snd_pcm_prepare(pcm_handle); } if ( status < 0 ) { /* Hmm, not much we can do - abort */ this->enabled = 0; return; } continue; } sample_buf += status * this->spec.channels; sample_len -= status; } } static Uint8 *ALSA_GetAudioBuf(_THIS) { return(mixbuf); } static void ALSA_CloseAudio(_THIS) { if ( mixbuf != NULL ) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if ( pcm_handle ) { snd_pcm_drain(pcm_handle); snd_pcm_close(pcm_handle); pcm_handle = NULL; } } static int ALSA_OpenAudio(_THIS, SDL_AudioSpec *spec) { int status; snd_pcm_hw_params_t *params; snd_pcm_format_t format; snd_pcm_uframes_t frames; Uint16 test_format; /* Open the audio device */ status = snd_pcm_open(&pcm_handle, get_audio_device(), SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK); if ( status < 0 ) { SDL_SetError("Couldn't open audio device: %s", snd_strerror(status)); return(-1); } /* Figure out what the hardware is capable of */ snd_pcm_hw_params_alloca(¶ms); status = snd_pcm_hw_params_any(pcm_handle, params); if ( status < 0 ) { SDL_SetError("Couldn't get hardware config: %s", snd_strerror(status)); ALSA_CloseAudio(this); return(-1); } /* SDL only uses interleaved sample output */ status = snd_pcm_hw_params_set_access(pcm_handle, params, SND_PCM_ACCESS_RW_INTERLEAVED); if ( status < 0 ) { SDL_SetError("Couldn't set interleaved access: %s", snd_strerror(status)); ALSA_CloseAudio(this); return(-1); } /* Try for a closest match on audio format */ status = -1; for ( test_format = SDL_FirstAudioFormat(spec->format); test_format && (status < 0); ) { switch ( test_format ) { case AUDIO_U8: format = SND_PCM_FORMAT_U8; break; case AUDIO_S8: format = SND_PCM_FORMAT_S8; break; case AUDIO_S16LSB: format = SND_PCM_FORMAT_S16_LE; break; case AUDIO_S16MSB: format = SND_PCM_FORMAT_S16_BE; break; case AUDIO_U16LSB: format = SND_PCM_FORMAT_U16_LE; break; case AUDIO_U16MSB: format = SND_PCM_FORMAT_U16_BE; break; default: format = 0; break; } if ( format != 0 ) { status = snd_pcm_hw_params_set_format(pcm_handle, params, format); } if ( status < 0 ) { test_format = SDL_NextAudioFormat(); } } if ( status < 0 ) { SDL_SetError("Couldn't find any hardware audio formats"); ALSA_CloseAudio(this); return(-1); } spec->format = test_format; /* Set the number of channels */ status = snd_pcm_hw_params_set_channels(pcm_handle, params, spec->channels); if ( status < 0 ) { status = snd_pcm_hw_params_get_channels(params); if ( (status <= 0) || (status > 2) ) { SDL_SetError("Couldn't set audio channels"); ALSA_CloseAudio(this); return(-1); } spec->channels = status; } /* Set the audio rate */ status = snd_pcm_hw_params_set_rate_near(pcm_handle, params, spec->freq, NULL); if ( status < 0 ) { SDL_SetError("Couldn't set audio frequency: %s", snd_strerror(status)); ALSA_CloseAudio(this); return(-1); } spec->freq = status; /* Set the buffer size, in samples */ frames = spec->samples; frames = snd_pcm_hw_params_set_period_size_near(pcm_handle, params, frames, NULL); spec->samples = frames; snd_pcm_hw_params_set_periods_near(pcm_handle, params, 2, NULL); /* "set" the hardware with the desired parameters */ status = snd_pcm_hw_params(pcm_handle, params); if ( status < 0 ) { SDL_SetError("Couldn't set audio parameters: %s", snd_strerror(status)); ALSA_CloseAudio(this); return(-1); } /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); /* Allocate mixing buffer */ mixlen = spec->size; mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); if ( mixbuf == NULL ) { ALSA_CloseAudio(this); return(-1); } memset(mixbuf, spec->silence, spec->size); /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); /* We're ready to rock and roll. :-) */ return(0); }