Mercurial > sdl-ios-xcode
view docs/html/sdlwmiconifywindow.html @ 664:abfdc08eb289
Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn
Subject: SDL OSX fullscreen FIX
the attached patch fixes the fullscreen problems on SDL/OSX. The cause
was that click events are bounded by winRect. Now, winRect is set to
the size of the video surface. But if you e.g. request a 640x420
surface, you might get a 640x480 "real" surface. Still,
SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
example received no mouse down events.
My fix simply disables this clipping when in full screen mode - after
all, all clicks then should be inside the screen surface. Higher SDL
functions ensure that the coordinates then are clipped to 640x420. It
works fine in all my tests here. I don't know if it's the right thing
to do in multi screen scenarios, though.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 04 Aug 2003 01:00:30 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_WM_IconifyWindow</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Window Management" HREF="wm.html"><LINK REL="PREVIOUS" TITLE="SDL_WM_SetIcon" HREF="sdlwmseticon.html"><LINK REL="NEXT" TITLE="SDL_WM_ToggleFullScreen" HREF="sdlwmtogglefullscreen.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlwmseticon.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlwmtogglefullscreen.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLWMICONIFYWINDOW" >SDL_WM_IconifyWindow</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN3233" ></A ><H2 >Name</H2 >SDL_WM_IconifyWindow -- Iconify/Minimise the window</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN3236" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN3237" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_WM_IconifyWindow</B ></CODE >(void);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3243" ></A ><H2 >Description</H2 ><P >If the application is running in a window managed environment SDL attempts to iconify/minimise it. If <TT CLASS="FUNCTION" >SDL_WM_IconifyWindow</TT > is successful, the application will receive a <A HREF="sdlactiveevent.html" ><TT CLASS="LITERAL" >SDL_APPACTIVE</TT ></A > loss event.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3249" ></A ><H2 >Return Value</H2 ><P >Returns non-zero on success or <SPAN CLASS="RETURNVALUE" >0</SPAN > if iconification is not support or was refused by the window manager.</P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlwmseticon.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlwmtogglefullscreen.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_WM_SetIcon</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="wm.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_WM_ToggleFullScreen</TD ></TR ></TABLE ></DIV ></BODY ></HTML >