view docs/html/event.html @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
parents e5bc29de3f0a
children 355632dca928
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>Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to:
<PRE
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>SDL_Init(SDL_INIT_VIDEO);</PRE
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Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A
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> you can observe and handle waiting input events.</P
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>The key to event handling in SDL is the <A
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> union. The event queue itself is composed of a series of <SPAN
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>SDL_Event</SPAN
> unions, one for each waiting event. <SPAN
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>SDL_Event</SPAN
> unions are read from the queue with the <TT
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>SDL_PollEvent</TT
> function and it is then up to the application to process the information stored with them.</P
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