view CREDITS @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
parents 877b992f2d0c
children b10aeac509ea
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Simple DirectMedia Layer CREDITS
Thanks to everyone who made this possible, including:

* Cliff Matthews, for giving me a reason to start this project. :)
 -- Executor rocks!  *grin*

* Scott Call, for making a home for SDL on the 'Net... Thanks! :)

* The Linux Fund, C Magazine, and Gareth Noyce for financial contributions

* Gaëtan de Menten for writing the PHP and SQL behind the SDL website

* Martin Donlon for his work on the SDL Documentation Project

* Ryan Gordon for helping everybody out and keeping the dream alive. :)

* Mattias Engdegård, for help with the Solaris port and lots of other help

* Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port

* Stan Shebs, for the initial MacOS X port

* Max Horn and Darrell Walisser for unflagging work on the MacOS X port

* Patrick Trainor, Jim Boucher, and Mike Gorchak for the QNX Neutrino port

* Carsten Griwodz for the AIX port

* Gabriele Greco, for the Amiga port

* Patrice Mandin, for the Atari port

* Hannu Viitala for the EPOC port

* Peter Valchev for nagging me about the OpenBSD port until I got it right. :)

* Kent B Mein, for a place to do the IRIX port

* Ash, for a place to do the OSF/1 Alpha port

* David Sowsy, for help with the BeOS port

* Eugenia Loli, for endless work on porting SDL games to BeOS

* Jon Taylor for the GGI front-end

* Paulus Esterhazy, for the Visual C++ testing and libraries

* Brenda Tantzen, for Metrowerks CodeWarrior on MacOS

* Chris Nentwich, for the Hermes assembly blitters

* Michael Vance and Jim Kutter for the X11 OpenGL support

* Stephane Peter, for the AAlib front-end and multi-threaded timer idea.

* Jon Atkins for great SDL_net and SDL_mixer documentation

* Peter Wiklund, for the 1998 winning SDL logo,
  and Arto Hamara, Steven Wong, and Kent Mein for other logo entries.

* Everybody at Loki Software, Inc. for their great contributions!

 And a big hand to everyone else who gave me appreciation, advice,
 and suggestions, especially the good folks on the SDL mailing list.

THANKS! :)

  -- Sam Lantinga			<slouken@libsdl.org>