view src/video/vgl/SDL_vglvideo.c @ 2505:abfcba0f3bd1 gsoc2008_force_feedback

Added SDL_HapticIndex.
author Edgar Simo <bobbens@gmail.com>
date Tue, 08 Jul 2008 19:23:03 +0000
parents c121d94672cb
children e1da92da346c
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* libvga based SDL video driver implementation.
*/

#include <err.h>
#include <osreldate.h>
#include <unistd.h>
#include <sys/stat.h>

#include <sys/fbio.h>
#include <sys/consio.h>
#include <sys/kbio.h>
#include <vgl.h>

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_vglvideo.h"
#include "SDL_vglevents_c.h"
#include "SDL_vglmouse_c.h"


/* Initialization/Query functions */
static int VGL_VideoInit(_THIS, SDL_PixelFormat * vformat);
static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat * format,
                                Uint32 flags);
static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface * current, int width,
                                     int height, int bpp, Uint32 flags);
static int VGL_SetColors(_THIS, int firstcolor, int ncolors,
                         SDL_Color * colors);
static void VGL_VideoQuit(_THIS);

/* Hardware surface functions */
static int VGL_AllocHWSurface(_THIS, SDL_Surface * surface);
static int VGL_LockHWSurface(_THIS, SDL_Surface * surface);
static int VGL_FlipHWSurface(_THIS, SDL_Surface * surface);
static void VGL_UnlockHWSurface(_THIS, SDL_Surface * surface);
static void VGL_FreeHWSurface(_THIS, SDL_Surface * surface);

/* Misc function */
static VGLMode **VGLListModes(int depth, int mem_model);
static void VGLWaitRetrace(void);

/* VGL driver bootstrap functions */

static int
VGL_Available(void)
{
    /*
     * Check to see if we are root and stdin is a
     * virtual console. Also try to ensure that
     * modes other than 320x200 are available
     */
    int console, hires_available, i;
    VGLMode **modes;

    console = STDIN_FILENO;
    if (console >= 0) {
        struct stat sb;
        struct vt_mode dummy;

        if ((fstat(console, &sb) < 0) ||
            (ioctl(console, VT_GETMODE, &dummy) < 0)) {
            console = -1;
        }
    }
    if (geteuid() != 0 && console == -1)
        return 0;

    modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
    hires_available = 0;
    for (i = 0; modes[i] != NULL; i++) {
        if ((modes[i]->ModeInfo.Xsize > 320) &&
            (modes[i]->ModeInfo.Ysize > 200) &&
            ((modes[i]->ModeInfo.Type == VIDBUF8) ||
             (modes[i]->ModeInfo.Type == VIDBUF16) ||
             (modes[i]->ModeInfo.Type == VIDBUF32))) {
            hires_available = 1;
            break;
        }
    }
    return hires_available;
}

static void
VGL_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_free(device->hidden);
    SDL_free(device);
}

static SDL_VideoDevice *
VGL_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
    if (device) {
        SDL_memset(device, 0, (sizeof *device));
        device->hidden = (struct SDL_PrivateVideoData *)
            SDL_malloc((sizeof *device->hidden));
    }
    if ((device == NULL) || (device->hidden == NULL)) {
        SDL_OutOfMemory();
        if (device) {
            SDL_free(device);
        }
        return (0);
    }
    SDL_memset(device->hidden, 0, (sizeof *device->hidden));

    /* Set the function pointers */
    device->VideoInit = VGL_VideoInit;
    device->ListModes = VGL_ListModes;
    device->SetVideoMode = VGL_SetVideoMode;
    device->SetColors = VGL_SetColors;
    device->UpdateRects = NULL;
    device->VideoQuit = VGL_VideoQuit;
    device->AllocHWSurface = VGL_AllocHWSurface;
    device->CheckHWBlit = NULL;
    device->FillHWRect = NULL;
    device->SetHWColorKey = NULL;
    device->SetHWAlpha = NULL;
    device->LockHWSurface = VGL_LockHWSurface;
    device->UnlockHWSurface = VGL_UnlockHWSurface;
    device->FlipHWSurface = VGL_FlipHWSurface;
    device->FreeHWSurface = VGL_FreeHWSurface;
    device->SetIcon = NULL;
    device->SetCaption = NULL;
    device->GetWMInfo = NULL;
    device->FreeWMCursor = VGL_FreeWMCursor;
    device->CreateWMCursor = VGL_CreateWMCursor;
    device->ShowWMCursor = VGL_ShowWMCursor;
    device->WarpWMCursor = VGL_WarpWMCursor;
    device->InitOSKeymap = VGL_InitOSKeymap;
    device->PumpEvents = VGL_PumpEvents;

    device->free = VGL_DeleteDevice;

    return device;
}

VideoBootStrap VGL_bootstrap = {
    "vgl", "FreeBSD libVGL",
    VGL_Available, VGL_CreateDevice
};

static int
VGL_AddMode(_THIS, VGLMode * inmode)
{
    SDL_Rect *mode;

    int i, index;
    int next_mode;

    /* Check to see if we already have this mode */
    if (inmode->Depth < 8) {    /* Not supported */
        return 0;
    }
    index = ((inmode->Depth + 7) / 8) - 1;
    for (i = 0; i < SDL_nummodes[index]; ++i) {
        mode = SDL_modelist[index][i];
        if ((mode->w == inmode->ModeInfo.Xsize) &&
            (mode->h == inmode->ModeInfo.Ysize))
            return 0;
    }

    /* Set up the new video mode rectangle */
    mode = (SDL_Rect *) SDL_malloc(sizeof *mode);
    if (mode == NULL) {
        SDL_OutOfMemory();
        return -1;
    }
    mode->x = 0;
    mode->y = 0;
    mode->w = inmode->ModeInfo.Xsize;
    mode->h = inmode->ModeInfo.Ysize;

    /* Allocate the new list of modes, and fill in the new mode */
    next_mode = SDL_nummodes[index];
    SDL_modelist[index] = (SDL_Rect **)
        SDL_realloc(SDL_modelist[index],
                    (1 + next_mode + 1) * sizeof(SDL_Rect *));
    if (SDL_modelist[index] == NULL) {
        SDL_OutOfMemory();
        SDL_nummodes[index] = 0;
        SDL_free(mode);
        return -1;
    }
    SDL_modelist[index][next_mode] = mode;
    SDL_modelist[index][next_mode + 1] = NULL;
    SDL_nummodes[index]++;

    return 0;
}

static void
VGL_UpdateVideoInfo(_THIS)
{
    this->info.wm_available = 0;
    this->info.hw_available = 1;
    this->info.video_mem = 0;
    if (VGLCurMode == NULL) {
        return;
    }
    if (VGLCurMode->ModeInfo.PixelBytes > 0) {
        this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes *
            VGLCurMode->ModeInfo.Xsize * VGLCurMode->ModeInfo.Ysize;
    }
}

int
VGL_VideoInit(_THIS, SDL_PixelFormat * vformat)
{
    int i;
    int total_modes;
    VGLMode **modes;

    /* Initialize all variables that we clean on shutdown */
    for (i = 0; i < NUM_MODELISTS; ++i) {
        SDL_nummodes[i] = 0;
        SDL_modelist[i] = NULL;
    }

    /* Enable mouse and keyboard support */
    if (SDL_getenv("SDL_NO_RAWKBD") == NULL) {
        if (VGLKeyboardInit(VGL_CODEKEYS) != 0) {
            SDL_SetError("Unable to initialize keyboard");
            return -1;
        }
    } else {
        warnx("Requiest to put keyboard into a raw mode ignored");
    }
    if (VGL_initkeymaps(STDIN_FILENO) != 0) {
        SDL_SetError("Unable to initialize keymap");
        return -1;
    }
    if (VGL_initmouse(STDIN_FILENO) != 0) {
        SDL_SetError("Unable to initialize mouse");
        return -1;
    }

    /* Determine the current screen size */
    if (VGLCurMode != NULL) {
        this->info.current_w = VGLCurMode->ModeInfo.Xsize;
        this->info.current_h = VGLCurMode->ModeInfo.Ysize;
    }

    /* Determine the screen depth */
    if (VGLCurMode != NULL)
        vformat->BitsPerPixel = VGLCurMode->Depth;
    else
        vformat->BitsPerPixel = 16;     /* Good default */

    /* Query for the list of available video modes */
    total_modes = 0;
    modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
    for (i = 0; modes[i] != NULL; i++) {
        if ((modes[i]->ModeInfo.Type == VIDBUF8) ||
            (modes[i]->ModeInfo.Type == VIDBUF16) ||
            (modes[i]->ModeInfo.Type == VIDBUF32)) {
            VGL_AddMode(this, modes[i]);
            total_modes++;
        }
    }
    if (total_modes == 0) {
        SDL_SetError("No linear video modes available");
        return -1;
    }

    /* Fill in our hardware acceleration capabilities */
    VGL_UpdateVideoInfo(this);

    /* Create the hardware surface lock mutex */
    hw_lock = SDL_CreateMutex();
    if (hw_lock == NULL) {
        SDL_SetError("Unable to create lock mutex");
        VGL_VideoQuit(this);
        return -1;
    }

    /* We're done! */
    return 0;
}

SDL_Rect **
VGL_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
    return SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1];
}

/* Various screen update functions available */
static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect * rects);
static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect * rects);

SDL_Surface *
VGL_SetVideoMode(_THIS, SDL_Surface * current,
                 int width, int height, int bpp, Uint32 flags)
{
    int mode_found;
    int i;
    VGLMode **modes;

    modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
    mode_found = 0;
    for (i = 0; modes[i] != NULL; i++) {
        if ((modes[i]->ModeInfo.Xsize == width) &&
            (modes[i]->ModeInfo.Ysize == height) &&
            ((modes[i]->ModeInfo.Type == VIDBUF8) ||
             (modes[i]->ModeInfo.Type == VIDBUF16) ||
             (modes[i]->ModeInfo.Type == VIDBUF32))) {
            mode_found = 1;
            break;
        }
    }
    if (mode_found == 0) {
        SDL_SetError("No matching video mode found");
        return NULL;
    }

    /* Shutdown previous videomode (if any) */
    if (VGLCurMode != NULL)
        VGLEnd();

    /* Try to set the requested linear video mode */
    if (VGLInit(modes[i]->ModeId) != 0) {
        SDL_SetError("Unable to switch to requested mode");
        return NULL;
    }

    VGLCurMode = SDL_realloc(VGLCurMode, sizeof(VGLMode));
    VGLCurMode->ModeInfo = *VGLDisplay;
    VGLCurMode->Depth = modes[i]->Depth;
    VGLCurMode->ModeId = modes[i]->ModeId;
    VGLCurMode->Rmask = modes[i]->Rmask;
    VGLCurMode->Gmask = modes[i]->Gmask;
    VGLCurMode->Bmask = modes[i]->Bmask;

    /* Workaround a bug in libvgl */
    if (VGLCurMode->ModeInfo.PixelBytes == 0)
        (VGLCurMode->ModeInfo.PixelBytes = 1);

    current->w = VGLCurMode->ModeInfo.Xsize;
    current->h = VGLCurMode->ModeInfo.Ysize;
    current->pixels = VGLCurMode->ModeInfo.Bitmap;
    current->pitch = VGLCurMode->ModeInfo.Xsize *
        VGLCurMode->ModeInfo.PixelBytes;
    current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);

    /* Check if we are in a pseudo-color mode */
    if (VGLCurMode->ModeInfo.Type == VIDBUF8)
        current->flags |= SDL_HWPALETTE;

    /* Check if we can do doublebuffering */
    if (flags & SDL_DOUBLEBUF) {
        if (VGLCurMode->ModeInfo.Xsize * 2 <= VGLCurMode->ModeInfo.VYsize) {
            current->flags |= SDL_DOUBLEBUF;
            flip_page = 0;
            flip_address[0] = (byte *) current->pixels;
            flip_address[1] = (byte *) current->pixels +
                current->h * current->pitch;
            VGL_FlipHWSurface(this, current);
        }
    }

    if (!SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask,
                           VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) {
        return NULL;
    }

    /* Update hardware acceleration info */
    VGL_UpdateVideoInfo(this);

    /* Set the blit function */
    this->UpdateRects = VGL_DirectUpdate;

    /* We're done */
    return current;
}

/* We don't actually allow hardware surfaces other than the main one */
static int
VGL_AllocHWSurface(_THIS, SDL_Surface * surface)
{
    return -1;
}
static void
VGL_FreeHWSurface(_THIS, SDL_Surface * surface)
{
    return;
}

/* We need to wait for vertical retrace on page flipped displays */
static int
VGL_LockHWSurface(_THIS, SDL_Surface * surface)
{
    if (surface == SDL_VideoSurface) {
        SDL_mutexP(hw_lock);
    }
    return 0;
}
static void
VGL_UnlockHWSurface(_THIS, SDL_Surface * surface)
{
    if (surface == SDL_VideoSurface) {
        SDL_mutexV(hw_lock);
    }
}

static int
VGL_FlipHWSurface(_THIS, SDL_Surface * surface)
{
//      VGLWaitRetrace();
    if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) {
        SDL_SetError("VGLPanSreen() failed");
        return -1;
    }

    flip_page = !flip_page;
    surface->pixels = flip_address[flip_page];

    return 0;
}

static void
VGL_DirectUpdate(_THIS, int numrects, SDL_Rect * rects)
{
    return;
}

static void
VGL_BankedUpdate(_THIS, int numrects, SDL_Rect * rects)
{
    return;
}

int
VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
{
    int i;

    for (i = 0; i < ncolors; i++) {
        VGLSetPaletteIndex(firstcolor + i,
                           colors[i].r >> 2,
                           colors[i].g >> 2, colors[i].b >> 2);
    }
    return 1;
}

/* Note:  If we are terminated, this could be called in the middle of
   another SDL video routine -- notably UpdateRects.
*/
void
VGL_VideoQuit(_THIS)
{
    int i, j;

    /* Return the keyboard to the normal state */
    VGLKeyboardEnd();

    /* Reset the console video mode if we actually initialised one */
    if (VGLCurMode != NULL) {
        VGLEnd();
        SDL_free(VGLCurMode);
        VGLCurMode = NULL;
    }

    /* Clear the lock mutex */
    if (hw_lock != NULL) {
        SDL_DestroyMutex(hw_lock);
        hw_lock = NULL;
    }

    /* Free video mode lists */
    for (i = 0; i < NUM_MODELISTS; i++) {
        if (SDL_modelist[i] != NULL) {
            for (j = 0; SDL_modelist[i][j] != NULL; ++j) {
                SDL_free(SDL_modelist[i][j]);
            }
            SDL_free(SDL_modelist[i]);
            SDL_modelist[i] = NULL;
        }
    }

    if (this->screen && (this->screen->flags & SDL_HWSURFACE)) {
        /* Direct screen access, not a memory buffer */
        this->screen->pixels = NULL;
    }
}

#define VGL_RED_INDEX	0
#define VGL_GREEN_INDEX	1
#define VGL_BLUE_INDEX	2

static VGLMode **
VGLListModes(int depth, int mem_model)
{
    static VGLMode **modes = NULL;

    VGLBitmap *vminfop;
    VGLMode **modesp, *modescp;
    video_info_t minfo;
    int adptype, i, modenum;

    if (modes == NULL) {
        modes = SDL_malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX);
        bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX);
    }
    modesp = modes;

    for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) {
        minfo.vi_mode = modenum;
        if (ioctl(0, CONS_MODEINFO, &minfo)
            || ioctl(0, CONS_CURRENT, &adptype))
            continue;
        if (minfo.vi_mode != modenum)
            continue;
        if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0)
            continue;
        if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0))
            continue;
        if ((depth > 1) && (minfo.vi_depth != depth))
            continue;

        /* reallocf can fail */
        if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL)
            return NULL;
        modescp = *modesp;

        vminfop = &(modescp->ModeInfo);
        bzero(vminfop, sizeof(VGLBitmap));

        vminfop->Type = NOBUF;

        vminfop->PixelBytes = 1;        /* Good default value */
        switch (minfo.vi_mem_model) {
        case V_INFO_MM_PLANAR:
            /* we can handle EGA/VGA planar modes only */
            if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4
                  || (adptype != KD_EGA && adptype != KD_VGA)))
                vminfop->Type = VIDBUF4;
            break;
        case V_INFO_MM_PACKED:
            /* we can do only 256 color packed modes */
            if (minfo.vi_depth == 8)
                vminfop->Type = VIDBUF8;
            break;
        case V_INFO_MM_VGAX:
            vminfop->Type = VIDBUF8X;
            break;
#if defined(__FREEBSD__) && (defined(__DragonFly__) || __FreeBSD_version >= 500000)
        case V_INFO_MM_DIRECT:
            vminfop->PixelBytes = minfo.vi_pixel_size;
            switch (vminfop->PixelBytes) {
            case 2:
                vminfop->Type = VIDBUF16;
                break;
#if notyet
            case 3:
                vminfop->Type = VIDBUF24;
                break;
#endif
            case 4:
                vminfop->Type = VIDBUF32;
                break;
            default:
                break;
            }
#endif
        default:
            break;
        }
        if (vminfop->Type == NOBUF)
            continue;

        switch (vminfop->Type) {
        case VIDBUF16:
        case VIDBUF32:
            modescp->Rmask =
                ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) -
                 1) << minfo.vi_pixel_fields[VGL_RED_INDEX];
            modescp->Gmask =
                ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) -
                 1) << minfo.vi_pixel_fields[VGL_GREEN_INDEX];
            modescp->Bmask =
                ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) -
                 1) << minfo.vi_pixel_fields[VGL_BLUE_INDEX];
            break;

        default:
            break;
        }

        vminfop->Xsize = minfo.vi_width;
        vminfop->Ysize = minfo.vi_height;
        modescp->Depth = minfo.vi_depth;

        /* XXX */
        if (minfo.vi_mode >= M_VESA_BASE)
            modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE);
        else
            modescp->ModeId = _IO('S', minfo.vi_mode);

        /* Sort list */
        for (i = 0; modes + i < modesp; i++) {
            if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize >
                vminfop->Xsize * modes[i]->ModeInfo.Ysize)
                continue;
            if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize ==
                 vminfop->Xsize * vminfop->Ysize) &&
                (modes[i]->Depth >= modescp->Depth))
                continue;
            *modesp = modes[i];
            modes[i] = modescp;
            modescp = *modesp;
            vminfop = &(modescp->ModeInfo);
        }

        modesp++;
    }

    if (*modesp != NULL) {
        SDL_free(*modesp);
        *modesp = NULL;
    }

    return modes;
}

static void
VGLWaitRetrace(void)
{
    while (!(inb(0x3DA) & 8));
    while (inb(0x3DA) & 8);
}

/* vi: set ts=4 sw=4 expandtab: */